- PokéDex
- Pokémon
- Lucario
#448
Lucario
fighting
steel
Abilities
Steadfast
The Pokémon’s determination boosts its Speed stat every time it flinches.
Inner Focus
The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.
Hidden Ability
Justified
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
Species Data
Aura Pokémon
Height: 1.2m
Weight: 54kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
70
Attack
110
Defense
70
Speed
90
Sp Attack
115
Sp Defense
70
Damage taken from types
fighting
200%
ground
200%
fire
200%
flying
100%
ghost
100%
water
100%
electric
100%
psychic
100%
fairy
100%
normal
50%
steel
50%
grass
50%
ice
50%
dragon
50%
dark
50%
rock
25%
bug
25%
poison
0%
Evolutions
Must have minimum 160 happiness points
Must be day time
Variants/Formes
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0Name:
Aura SphereType:
fighting
Damage Class:
Power:
80Accuracy:
-PP:
20Effect:
The user looses a blast of aura power from deep within its body. This move is certain to hit.Level:
Lv. 1Name:
Vacuum WaveType:
fighting
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.Level:
Lv. 1Name:
CopycatType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.Level:
Lv. 1Name:
Rock SmashType:
fighting
Damage Class:
Power:
40Accuracy:
100PP:
15Effect:
An attack that may lower DEFENSE.Level:
Lv. 1Name:
FeintType:
normal
Damage Class:
Power:
30Accuracy:
100PP:
10Effect:
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.Level:
Lv. 1Name:
DetectType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Evades attack that turn. It may fail.Level:
Lv. 1Name:
Quick AttackType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
Lets the user get in the first hit.Level:
Lv. 1Name:
Final GambitType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
5Effect:
The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.Level:
Lv. 1Name:
Life DewType:
water
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.Level:
Lv. 1Name:
ScreechType:
normal
Damage Class:
Power:
-Accuracy:
85PP:
40Effect:
Sharply reduces the foe's DEFENSE.Level:
Lv. 1Name:
Metal ClawType:
steel
Damage Class:
Power:
50Accuracy:
95PP:
35Effect:
An attack that may up user's ATTACK.Level:
Lv. 1Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Level:
Lv. 1Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Level:
Lv. 12Name:
CounterType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Returns a physical blow double.Level:
Lv. 16Name:
Work UpType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
The user is roused, and its Attack and Sp. Atk stats increase.Level:
Lv. 20Name:
Force PalmType:
fighting
Damage Class:
Power:
60Accuracy:
100PP:
10Effect:
The foe is attacked with a shock wave. It may also leave the target paralyzed.Level:
Lv. 24Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Level:
Lv. 28Name:
Metal SoundType:
steel
Damage Class:
Power:
-Accuracy:
85PP:
40Effect:
Emits a horrible screech that sharply lowers SP. DEF.Level:
Lv. 32Name:
Quick GuardType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.Level:
Lv. 36Name:
Bone RushType:
ground
Damage Class:
Power:
25Accuracy:
90PP:
10Effect:
An attack that hits 2-5 times.Level:
Lv. 40Name:
Swords DanceType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
A dance that in creases ATTACK.Level:
Lv. 44Name:
Heal PulseType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user emits a healing pulse which restores the target’s HP by up to half of its max HP.Level:
Lv. 48Name:
Meteor MashType:
steel
Damage Class:
Power:
90Accuracy:
90PP:
10Effect:
Fires a meteor-like punch. May raise ATTACK.Level:
Lv. 52Name:
Dragon PulseType:
dragon
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The foe is attacked with a shock wave generated by the user’s gaping mouth.Level:
Lv. 56Name:
Extreme SpeedType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
5Effect:
A powerful first- strike move.Level:
Lv. 60Name:
Close CombatType:
fighting
Damage Class:
Power:
120Accuracy:
100PP:
5Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM04Name:
AgilityType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Sharply increases the user's SPEED.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM11Name:
Water PulseType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
Attacks with ultrasonic waves. May confuse the foeMachine:
TM12Name:
Low KickType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
An attack that may cause flinching.Machine:
TM20Name:
TrailblazeType:
grass
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM27Name:
Aerial AceType:
flying
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An extremely speedy and unavoidable attack.Machine:
TM28Name:
BulldozeType:
ground
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.Machine:
TM31Name:
Metal ClawType:
steel
Damage Class:
Power:
50Accuracy:
95PP:
35Effect:
An attack that may up user's ATTACK.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM36Name:
Rock TombType:
rock
Damage Class:
Power:
60Accuracy:
95PP:
15Effect:
Stops the foe from moving with rocks and cuts SPEED.Machine:
TM39Name:
Low SweepType:
fighting
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM58Name:
Brick BreakType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
Destroys barriers such as REFLECT and causes damage.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM61Name:
Shadow ClawType:
ghost
Damage Class:
Power:
70Accuracy:
100PP:
15Effect:
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.Machine:
TM64Name:
Bulk UpType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Bulks up the body to boost both ATTACK and DEFENSE.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM68Name:
Thunder PunchType:
electric
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An electric punch. It may paralyze.Machine:
TM69Name:
Ice PunchType:
ice
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An icy punch. May cause freezing.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM73Name:
Drain PunchType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.Machine:
TM80Name:
MetronomeType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly uses any POKéMON move.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM86Name:
Rock SlideType:
rock
Damage Class:
Power:
75Accuracy:
90PP:
10Effect:
An attack that may cause flinching.Machine:
TM88Name:
Swords DanceType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
A dance that in creases ATTACK.Machine:
TM93Name:
Flash CannonType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.Machine:
TM94Name:
Dark PulseType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM104Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Machine:
TM108Name:
CrunchType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM112Name:
Aura SphereType:
fighting
Damage Class:
Power:
80Accuracy:
-PP:
20Effect:
The user looses a blast of aura power from deep within its body. This move is certain to hit.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM115Name:
Dragon PulseType:
dragon
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The foe is attacked with a shock wave generated by the user’s gaping mouth.Machine:
TM120Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Machine:
TM129Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM134Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Machine:
TM140Name:
Nasty PlotType:
dark
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.Machine:
TM149Name:
EarthquakeType:
ground
Damage Class:
Power:
100Accuracy:
100PP:
10Effect:
Tough but useless vs. flying foes.Machine:
TM150Name:
Stone EdgeType:
rock
Damage Class:
Power:
100Accuracy:
80PP:
5Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM158Name:
Focus BlastType:
fighting
Damage Class:
Power:
120Accuracy:
70PP:
5Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM167Name:
Close CombatType:
fighting
Damage Class:
Power:
120Accuracy:
100PP:
5Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.Machine:
TM170Name:
Steel BeamType:
steel
Damage Class:
Power:
140Accuracy:
95PP:
5Effect:
The user fires a beam of steel that it collected from its entire body. This also damages the user.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.