- PokéDex
- Pokémon
- Espeon
#196
Espeon

psychic
Ability
Synchronize
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Hidden Ability
Magic Bounce
The Pokémon reflects status moves instead of getting hit by them.
Species Data
Sun Pokémon
Height: 0.9m
Weight: 26.5kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
65
Attack
65
Defense
60
Speed
110
Sp Attack
130
Sp Defense
95
Damage taken from types
bug
200%
ghost
200%
dark
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
ice
100%
dragon
100%
fairy
100%
fighting
50%
psychic
50%
Evolutions
Water Stone
Thunder Stone
Fire Stone
Must have minimum 160 happiness points
Must be day time
Must have minimum 160 happiness points
Must be night time
Must be at Eterna Forest
in the Sinnoh Region
Must be at Pinwheel Forest
in the Unova Region
Must be at Route 20
in the Kalos Region
Must be at Petalburg Woods
in the Hoenn Region
Must be at Lush Jungle
in the Alola Region
Leaf Stone
Must be at Route 217
in the Sinnoh Region
Must be at Twist Mountain
in the Unova Region
Must be at Frost Cavern
in the Kalos Region
Must be at Shoal Cave
in the Hoenn Region
Must be at Mount Lanakila
in the Alola Region
Ice Stone
Must know Fairy attack
Must have minimum 2 affection) points
Must know Fairy attack
Must have minimum 160 happiness points
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0Name:
ConfusionType:
psychic
Damage Class:
Power:
50Accuracy:
100PP:
25Effect:
An attack that may cause confusion.Level:
Lv. 1Name:
TackleType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
A full-body charge attack.Level:
Lv. 1Name:
Tail WhipType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
Lowers the foe's DEFENSE.Level:
Lv. 1Name:
BiteType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may cause flinching.Level:
Lv. 1Name:
GrowlType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
40Effect:
Reduces the foe's ATTACK.Level:
Lv. 1Name:
CopycatType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.Level:
Lv. 1Name:
CovetType:
normal
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
Cutely begs to obtain an item held by the foe.Level:
Lv. 1Name:
Double-EdgeType:
normal
Damage Class:
Power:
120Accuracy:
100PP:
15Effect:
A tackle that also hurts the user.Level:
Lv. 1Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Level:
Lv. 1Name:
CharmType:
fairy
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Sharply lowers the foe's ATTACK.Level:
Lv. 1Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Level:
Lv. 1Name:
Baton PassType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
40Effect:
Switches while keeping effects.Level:
Lv. 5Name:
Sand AttackType:
ground
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Reduces accuracy by throwing sand.Level:
Lv. 10Name:
Quick AttackType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
Lets the user get in the first hit.Level:
Lv. 15Name:
Baby-Doll EyesType:
fairy
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.Level:
Lv. 20Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Level:
Lv. 25Name:
PsybeamType:
psychic
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may confuse the foe.Level:
Lv. 30Name:
Morning SunType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Restores HP (varies by time).Level:
Lv. 35Name:
Power SwapType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.Level:
Lv. 40Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Level:
Lv. 45Name:
Psych UpType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Copies the foe's stat changes.Level:
Lv. 50Name:
Future SightType:
psychic
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
An attack that hits on 3rd turn.Level:
Lv. 55Name:
Last ResortType:
normal
Damage Class:
Power:
140Accuracy:
100PP:
5Effect:
This move can be used only after the user has used all the other moves it knows in the battle.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM02Name:
CharmType:
fairy
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Sharply lowers the foe's ATTACK.Machine:
TM03Name:
Fake TearsType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Feigns crying to sharply lower the foe’s SP. DEF.Machine:
TM05Name:
Mud-SlapType:
ground
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
Reduces the foe's accuracy.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM16Name:
PsybeamType:
psychic
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may confuse the foe.Machine:
TM17Name:
Confuse RayType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
A move that causes confusion.Machine:
TM20Name:
TrailblazeType:
grass
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM33Name:
Magical LeafType:
grass
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
Attacks with a strange leaf that cannot be evaded.Machine:
TM37Name:
Draining KissType:
fairy
Damage Class:
Power:
50Accuracy:
100PP:
10Effect:
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.Machine:
TM41Name:
Stored PowerType:
psychic
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM54Name:
PsyshockType:
psychic
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM63Name:
Psychic FangsType:
psychic
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM79Name:
Dazzling GleamType:
fairy
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user damages opposing Pokémon by emitting a powerful flash.Machine:
TM81Name:
Grass KnotType:
grass
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.Machine:
TM82Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM92Name:
ImprisonType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Prevents foes from using moves known by the user.Machine:
TM98Name:
Skill SwapType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user swaps special abilities with the target.Machine:
TM101Name:
Power GemType:
rock
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The user attacks with a ray of light that sparkles as if it were made of gemstones.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM109Name:
TrickType:
psychic
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Tricks the foe into trading held items.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM117Name:
Hyper VoiceType:
normal
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
A loud attack that uses sound waves to injure.Machine:
TM120Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Machine:
TM129Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM132Name:
Baton PassType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
40Effect:
Switches while keeping effects.Machine:
TM138Name:
Psychic TerrainType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM161Name:
Trick RoomType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
The user creates a bizarre area in which slower Pokémon get to move first for five turns.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.