- PokéDex
- Pokémon
- Maschiff
#942
Maschiff
dark
Abilities
Intimidate
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Run Away
Enables a sure getaway from wild Pokémon.
Hidden Ability
Stakeout
Doubles the damage dealt to a target that has just switched into battle.
Species Data
Height: 0.5m
Weight: 16kg
Male: 50%
Female: 50%
Base Catch Rate: 58%
Base Happiness: 19%
Stats
HP
60
Attack
78
Defense
60
Speed
51
Sp Attack
40
Sp Defense
51
Damage taken from types
fighting
200%
bug
200%
fairy
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
ice
100%
dragon
100%
ghost
50%
dark
50%
psychic
0%
Evolutions
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
LeerType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
Reduces the foe's DEFENSE.Level:
Lv. 1Name:
TackleType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
A full-body charge attack.Level:
Lv. 1Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Level:
Lv. 4Name:
LickType:
ghost
Damage Class:
Power:
30Accuracy:
100PP:
30Effect:
An attack that may cause paralysis.Level:
Lv. 7Name:
SnarlType:
dark
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.Level:
Lv. 10Name:
Hone ClawsType:
dark
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
The user sharpens its claws to boost its Attack stat and accuracy.Level:
Lv. 14Name:
BiteType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may cause flinching.Level:
Lv. 18Name:
RoarType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Scares wild foes to end battle.Level:
Lv. 22Name:
HeadbuttType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
15Effect:
An attack that may make foe flinch.Level:
Lv. 26Name:
PaybackType:
dark
Damage Class:
Power:
50Accuracy:
100PP:
10Effect:
If the user can use this attack after the foe attacks, its power is doubled.Level:
Lv. 31Name:
CrunchType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Level:
Lv. 35Name:
SwaggerType:
normal
Damage Class:
Power:
-Accuracy:
85PP:
15Effect:
Causes confusion and raises ATTACK.Level:
Lv. 39Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Level:
Lv. 43Name:
Jaw LockType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.Level:
Lv. 49Name:
Double-EdgeType:
normal
Damage Class:
Power:
120Accuracy:
100PP:
15Effect:
A tackle that also hurts the user.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM02Name:
CharmType:
fairy
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Sharply lowers the foe's ATTACK.Machine:
TM03Name:
Fake TearsType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Feigns crying to sharply lower the foe’s SP. DEF.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM08Name:
Fire FangType:
fire
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.Machine:
TM09Name:
Thunder FangType:
electric
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.Machine:
TM10Name:
Ice FangType:
ice
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.Machine:
TM18Name:
ThiefType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may steal a held item.Machine:
TM20Name:
TrailblazeType:
grass
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM30Name:
SnarlType:
dark
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM63Name:
Psychic FangsType:
psychic
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM87Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Machine:
TM94Name:
Dark PulseType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM108Name:
CrunchType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM127Name:
Play RoughType:
fairy
Damage Class:
Power:
90Accuracy:
90PP:
10Effect:
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM134Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
RetaliateType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
5Effect:
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.Name:
EndeavorType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
5Effect:
Gains power if the user’s HP is lower than the foe’s HP.Name:
Destiny BondType:
ghost
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
The foe faints if the user does.Name:
Play RoughType:
fairy
Damage Class:
Power:
90Accuracy:
90PP:
10Effect:
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.