#134
Vaporeon
Vaporeon
water
Ability
Water Absorb
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Hidden Ability
Hydration
Cures the Pokémon’s status conditions in rain.
Species Data
Bubble Jet Pokémon
Height: 1m
Weight: 29kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
130
Attack
65
Defense
60
Speed
65
Sp Attack
110
Sp Defense
95
Damage taken from types
grass
200%
electric
200%
normal
100%
fighting
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
ghost
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
steel
50%
fire
50%
water
50%
ice
50%
Evolutions

Water Stone

Thunder Stone

Fire Stone
Must have minimum 160 happiness points
Must be day time
Must have minimum 160 happiness points
Must be night time
Must be at Eterna Forest
in the Sinnoh Region
Must be at Pinwheel Forest
in the Unova Region
Must be at Route 20
in the Kalos Region
Must be at Petalburg Woods
in the Hoenn Region
Must be at Lush Jungle
in the Alola Region

Leaf Stone
Must be at Route 217
in the Sinnoh Region
Must be at Twist Mountain
in the Unova Region
Must be at Frost Cavern
in the Kalos Region
Must be at Shoal Cave
in the Hoenn Region
Must be at Mount Lanakila
in the Alola Region

Ice Stone
Must know Fairy attack
Must have minimum 2 affection) points
Must know Fairy attack
Must have minimum 160 happiness points
Compatible Pokémon
Egg Group:
Field
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0
Name:
Water Gun
Type:
water
Damage Class:
Power:
40
Accuracy:
100
PP:
25
Effect:
Squirts water to attack.
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 1
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.
Level:
Lv. 1
Name:
Tail Whip
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Lowers the foe's DEFENSE.
Level:
Lv. 1
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.
Level:
Lv. 1
Name:
Growl
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
40
Effect:
Reduces the foe's ATTACK.
Level:
Lv. 1
Name:
Copycat
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Level:
Lv. 1
Name:
Covet
Type:
normal
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
Cutely begs to obtain an item held by the foe.
Level:
Lv. 1
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Level:
Lv. 1
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Level:
Lv. 1
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Level:
Lv. 1
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Level:
Lv. 1
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Level:
Lv. 5
Name:
Sand Attack
Type:
ground
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Reduces accuracy by throwing sand.
Level:
Lv. 10
Name:
Quick Attack
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
Lets the user get in the first hit.
Level:
Lv. 15
Name:
Baby-Doll Eyes
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Level:
Lv. 20
Name:
Haze
Type:
ice
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Eliminates all stat changes.
Level:
Lv. 25
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Level:
Lv. 30
Name:
Aurora Beam
Type:
ice
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may lower ATTACK.
Level:
Lv. 35
Name:
Aqua Ring
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user envelops itself in a veil made of water. It regains some HP on every turn.
Level:
Lv. 40
Name:
Muddy Water
Type:
water
Damage Class:
Power:
90
Accuracy:
85
PP:
10
Effect:
Attacks with muddy water. May lower accuracy.
Level:
Lv. 45
Name:
Acid Armor
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Sharply raises the user's DEFENSE.
Level:
Lv. 50
Name:
Hydro Pump
Type:
water
Damage Class:
Power:
110
Accuracy:
80
PP:
5
Effect:
A powerful water- type attack.
Level:
Lv. 55
Name:
Last Resort
Type:
normal
Damage Class:
Power:
140
Accuracy:
100
PP:
5
Effect:
This move can be used only after the user has used all the other moves it knows in the battle.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM02
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Machine:
TM03
Name:
Fake Tears
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Feigns crying to sharply lower the foe’s SP. DEF.
Machine:
TM05
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM11
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM41
Name:
Stored Power
Type:
psychic
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM77
Name:
Waterfall
Type:
water
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An aquatic charge attack.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM110
Name:
Liquidation
Type:
water
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM117
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Machine:
TM123
Name:
Surf
Type:
water
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
A strong water- type attack.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM132
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM142
Name:
Hydro Pump
Type:
water
Damage Class:
Power:
110
Accuracy:
80
PP:
5
Effect:
A powerful water- type attack.
Machine:
TM143
Name:
Blizzard
Type:
ice
Damage Class:
Power:
110
Accuracy:
70
PP:
5
Effect:
An attack that may freeze the foe.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.