#434
Stunky
Stunky
poison
dark
Abilities
Stench
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
Aftermath
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Hidden Ability
Keen Eye
The Pokémon’s keen eyes prevent its accuracy from being lowered.
Species Data
Skunk Pokémon
Height: 0.4m
Weight: 19.2kg
Male: 50%
Female: 50%
Base Catch Rate: 88%
Base Happiness: 19%
Stats
HP
63
Attack
63
Defense
47
Speed
74
Sp Attack
41
Sp Defense
41
Damage taken from types
ground
200%
normal
100%
fighting
100%
flying
100%
rock
100%
bug
100%
steel
100%
fire
100%
water
100%
electric
100%
ice
100%
dragon
100%
fairy
100%
poison
50%
ghost
50%
grass
50%
dark
50%
psychic
0%
Evolutions
Compatible Pokémon
Egg Group:
Field
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Scratch
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
Scratches with sharp claws.
Level:
Lv. 1
Name:
Poison Gas
Type:
poison
Damage Class:
Power:
-
Accuracy:
90
PP:
40
Effect:
A move that may poison the foe.
Level:
Lv. 3
Name:
Feint
Type:
normal
Damage Class:
Power:
30
Accuracy:
100
PP:
10
Effect:
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Level:
Lv. 6
Name:
Smokescreen
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Lowers the foe's accuracy.
Level:
Lv. 9
Name:
Acid Spray
Type:
poison
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Level:
Lv. 12
Name:
Fury Swipes
Type:
normal
Damage Class:
Power:
18
Accuracy:
80
PP:
15
Effect:
Quickly scratches 2-5 times.
Level:
Lv. 15
Name:
Focus Energy
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Raises the criti­ cal hit ratio.
Level:
Lv. 18
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.
Level:
Lv. 21
Name:
Venoshock
Type:
poison
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Level:
Lv. 24
Name:
Screech
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Sharply reduces the foe's DEFENSE.
Level:
Lv. 27
Name:
Toxic
Type:
poison
Damage Class:
Power:
-
Accuracy:
90
PP:
10
Effect:
A poison move with increasing damage.
Level:
Lv. 30
Name:
Sucker Punch
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
5
Effect:
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Level:
Lv. 33
Name:
Memento
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user faints and lowers the foe’s abilities.
Level:
Lv. 36
Name:
Night Slash
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Level:
Lv. 39
Name:
Belch
Type:
poison
Damage Class:
Power:
120
Accuracy:
90
PP:
10
Effect:
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Level:
Lv. 42
Name:
Explosion
Type:
normal
Damage Class:
Power:
250
Accuracy:
100
PP:
5
Effect:
Very powerful but makes user faint.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM13
Name:
Acid Spray
Type:
poison
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM26
Name:
Poison Tail
Type:
poison
Damage Class:
Power:
50
Accuracy:
100
PP:
25
Effect:
Has a high critical-hit ratio. May also poison.
Machine:
TM29
Name:
Hex
Type:
ghost
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
This relentless attack does massive damage to a target affected by status problems.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM45
Name:
Venoshock
Type:
poison
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM61
Name:
Shadow Claw
Type:
ghost
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Machine:
TM62
Name:
Foul Play
Type:
dark
Damage Class:
Power:
95
Accuracy:
100
PP:
15
Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM91
Name:
Toxic Spikes
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Machine:
TM94
Name:
Dark Pulse
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Machine:
TM102
Name:
Gunk Shot
Type:
poison
Damage Class:
Power:
120
Accuracy:
80
PP:
5
Effect:
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM108
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM125
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Machine:
TM127
Name:
Play Rough
Type:
fairy
Damage Class:
Power:
90
Accuracy:
90
PP:
10
Effect:
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM140
Name:
Nasty Plot
Type:
dark
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Machine:
TM141
Name:
Fire Blast
Type:
fire
Damage Class:
Power:
110
Accuracy:
85
PP:
5
Effect:
An attack that may cause a burn.
Machine:
TM148
Name:
Sludge Bomb
Type:
poison
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may poison the foe.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Astonish
Type:
ghost
Damage Class:
Power:
30
Accuracy:
100
PP:
15
Effect:
An attack that may shock the foe into flinching.
Name:
Slash
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Has a high criti­ cal hit ratio.
Name:
Smog
Type:
poison
Damage Class:
Power:
30
Accuracy:
70
PP:
20
Effect:
An attack that may poison the foe.
Name:
Haze
Type:
ice
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Eliminates all stat changes.
Name:
Leer
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Reduces the foe's DEFENSE.
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.