- PokéDex
- Pokémon
- Quilladin
#651
Quilladin
grass
Ability
Overgrow
Powers up Grass-type moves when the Pokémon’s HP is low.
Hidden Ability
Bulletproof
Protects the Pokémon from ball and bomb moves.
Species Data
Spiny Armor Pokémon
Height: 0.7m
Weight: 29kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
61
Attack
78
Defense
95
Speed
57
Sp Attack
56
Sp Defense
58
Damage taken from types
flying
200%
poison
200%
bug
200%
fire
200%
ice
200%
normal
100%
fighting
100%
rock
100%
ghost
100%
steel
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
ground
50%
water
50%
grass
50%
electric
50%
Evolutions
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
GrowlType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
40Effect:
Reduces the foe's ATTACK.Level:
Lv. 1Name:
Vine WhipType:
grass
Damage Class:
Power:
45Accuracy:
100PP:
25Effect:
Whips the foe with slender vines.Level:
Lv. 8Name:
RolloutType:
rock
Damage Class:
Power:
30Accuracy:
90PP:
20Effect:
Attacks 5 turns with rising power.Level:
Lv. 11Name:
BiteType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may cause flinching.Level:
Lv. 15Name:
Leech SeedType:
grass
Damage Class:
Power:
-Accuracy:
90PP:
10Effect:
Steals HP from the foe on every turn.Level:
Lv. 20Name:
Seed BombType:
grass
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.Level:
Lv. 24Name:
Pin MissileType:
bug
Damage Class:
Power:
25Accuracy:
95PP:
20Effect:
Fires pins that strike 2-5 times.Level:
Lv. 29Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Level:
Lv. 34Name:
Mud ShotType:
ground
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
Hurls mud at the foe and reduces SPEED.Level:
Lv. 38Name:
Bulk UpType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Bulks up the body to boost both ATTACK and DEFENSE.Level:
Lv. 43Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Level:
Lv. 47Name:
Pain SplitType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Adds user & foe's HPs. Shares total.Level:
Lv. 53Name:
Wood HammerType:
grass
Damage Class:
Power:
120Accuracy:
100PP:
15Effect:
The user slams its rugged body into the foe to attack. The user also sustains serious damage.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM12Name:
Low KickType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
An attack that may cause flinching.Machine:
TM20Name:
TrailblazeType:
grass
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM27Name:
Aerial AceType:
flying
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An extremely speedy and unavoidable attack.Machine:
TM28Name:
BulldozeType:
ground
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.Machine:
TM31Name:
Metal ClawType:
steel
Damage Class:
Power:
50Accuracy:
95PP:
35Effect:
An attack that may up user's ATTACK.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM33Name:
Magical LeafType:
grass
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
Attacks with a strange leaf that cannot be evaded.Machine:
TM35Name:
Mud ShotType:
ground
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
Hurls mud at the foe and reduces SPEED.Machine:
TM36Name:
Rock TombType:
rock
Damage Class:
Power:
60Accuracy:
95PP:
15Effect:
Stops the foe from moving with rocks and cuts SPEED.Machine:
TM39Name:
Low SweepType:
fighting
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM56Name:
Bullet SeedType:
grass
Damage Class:
Power:
25Accuracy:
100PP:
30Effect:
Shoots 2 to 5 seeds in a row to strike the foe.Machine:
TM58Name:
Brick BreakType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
Destroys barriers such as REFLECT and causes damage.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM61Name:
Shadow ClawType:
ghost
Damage Class:
Power:
70Accuracy:
100PP:
15Effect:
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.Machine:
TM64Name:
Bulk UpType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Bulks up the body to boost both ATTACK and DEFENSE.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM68Name:
Thunder PunchType:
electric
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An electric punch. It may paralyze.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM71Name:
Seed BombType:
grass
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.Machine:
TM73Name:
Drain PunchType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM81Name:
Grass KnotType:
grass
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM84Name:
Stomping TantrumType:
ground
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM86Name:
Rock SlideType:
rock
Damage Class:
Power:
75Accuracy:
90PP:
10Effect:
An attack that may cause flinching.Machine:
TM87Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Machine:
TM90Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Machine:
TM99Name:
Iron HeadType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM104Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Machine:
TM111Name:
Giga DrainType:
grass
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
Steals 1/2 of the damage inflicted.Machine:
TM119Name:
Energy BallType:
grass
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM137Name:
Grassy TerrainType:
grass
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.Machine:
TM146Name:
Grass PledgeType:
grass
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.Machine:
TM150Name:
Stone EdgeType:
rock
Damage Class:
Power:
100Accuracy:
80PP:
5Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.Machine:
TM159Name:
Leaf StormType:
grass
Damage Class:
Power:
130Accuracy:
90PP:
5Effect:
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.Machine:
TM168Name:
Solar BeamType:
grass
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
1st turn: Prepare 2nd turn: AttackMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.