#336
Seviper
Seviper
poison
Ability
Shed Skin
The Pokémon may cure its own status conditions by shedding its skin.
Hidden Ability
Infiltrator
The Pokémon’s moves are unaffected by the target’s barriers, substitutes, and the like.
Species Data
Fang Snake Pokémon
Height: 2.7m
Weight: 52.5kg
Male: 50%
Female: 50%
Base Catch Rate: 35%
Base Happiness: 19%
Stats
HP
73
Attack
100
Defense
60
Speed
65
Sp Attack
100
Sp Defense
60
Damage taken from types
ground
200%
psychic
200%
normal
100%
flying
100%
rock
100%
ghost
100%
steel
100%
fire
100%
water
100%
electric
100%
ice
100%
dragon
100%
dark
100%
fighting
50%
poison
50%
bug
50%
grass
50%
fairy
50%
Compatible Pokémon
Egg Groups:
Field
Dragon
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Swagger
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
15
Effect:
Causes confusion and raises ATTACK.
Level:
Lv. 1
Name:
Wrap
Type:
normal
Damage Class:
Power:
15
Accuracy:
90
PP:
20
Effect:
Squeezes the foe for 2-5 turns.
Level:
Lv. 4
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.
Level:
Lv. 6
Name:
Lick
Type:
ghost
Damage Class:
Power:
30
Accuracy:
100
PP:
30
Effect:
An attack that may cause paralysis.
Level:
Lv. 9
Name:
Poison Tail
Type:
poison
Damage Class:
Power:
50
Accuracy:
100
PP:
25
Effect:
Has a high critical-hit ratio. May also poison.
Level:
Lv. 11
Name:
Feint
Type:
normal
Damage Class:
Power:
30
Accuracy:
100
PP:
10
Effect:
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Level:
Lv. 14
Name:
Screech
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Sharply reduces the foe's DEFENSE.
Level:
Lv. 19
Name:
Glare
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
A move that may cause paralysis.
Level:
Lv. 21
Name:
Poison Fang
Type:
poison
Damage Class:
Power:
50
Accuracy:
100
PP:
15
Effect:
A sharp-fanged attack. May badly poison the foe.
Level:
Lv. 24
Name:
Venoshock
Type:
poison
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Level:
Lv. 29
Name:
Gastro Acid
Type:
poison
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
Level:
Lv. 31
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Level:
Lv. 34
Name:
Haze
Type:
ice
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Eliminates all stat changes.
Level:
Lv. 39
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Level:
Lv. 41
Name:
Belch
Type:
poison
Damage Class:
Power:
120
Accuracy:
90
PP:
10
Effect:
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Level:
Lv. 44
Name:
Coil
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Level:
Lv. 46
Name:
Sludge Bomb
Type:
poison
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may poison the foe.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM08
Name:
Fire Fang
Type:
fire
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Machine:
TM09
Name:
Thunder Fang
Type:
electric
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Machine:
TM10
Name:
Ice Fang
Type:
ice
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Machine:
TM13
Name:
Acid Spray
Type:
poison
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM21
Name:
Pounce
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM26
Name:
Poison Tail
Type:
poison
Damage Class:
Power:
50
Accuracy:
100
PP:
25
Effect:
Has a high critical-hit ratio. May also poison.
Machine:
TM28
Name:
Bulldoze
Type:
ground
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM45
Name:
Venoshock
Type:
poison
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM63
Name:
Psychic Fangs
Type:
psychic
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM71
Name:
Seed Bomb
Type:
grass
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM88
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Machine:
TM94
Name:
Dark Pulse
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Machine:
TM99
Name:
Iron Head
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.
Machine:
TM102
Name:
Gunk Shot
Type:
poison
Damage Class:
Power:
120
Accuracy:
80
PP:
5
Effect:
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM105
Name:
X-Scissor
Type:
bug
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Machine:
TM108
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM111
Name:
Giga Drain
Type:
grass
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Machine:
TM125
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM134
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Machine:
TM148
Name:
Sludge Bomb
Type:
poison
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may poison the foe.
Machine:
TM149
Name:
Earthquake
Type:
ground
Damage Class:
Power:
100
Accuracy:
100
PP:
10
Effect:
Tough but useless vs. flying foes.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Stockpile
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Charges up power for up to 3 turns.
Name:
Spit Up
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Releases stockpiled power (the more the better).
Name:
Swallow
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Absorbs stockpiled power and restores HP.
Name:
Assurance
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
10
Effect:
If the foe has already taken some damage in the same turn, this attack’s power is doubled.
Name:
Night Slash
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Name:
Switcheroo
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user trades held items with the foe faster than the eye can follow.
Name:
Final Gambit
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.