- PokéDex
- Pokémon
- Greedent
#820
Greedent
normal
Ability
Cheek Pouch
The Pokémon’s HP is restored when it eats any Berry, in addition to the Berry’s usual effect.
Hidden Ability
Gluttony
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Species Data
Greedy Pokémon
Height: 0.6m
Weight: 6kg
Male: 50%
Female: 50%
Base Catch Rate: 35%
Base Happiness: 19%
Stats
HP
120
Attack
95
Defense
95
Speed
20
Sp Attack
55
Sp Defense
75
Damage taken from types
fighting
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
ghost
0%
Evolutions
Lv. 24
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0Name:
CovetType:
normal
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
Cutely begs to obtain an item held by the foe.Level:
Lv. 1Name:
Stuff CheeksType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user eats its held Berry, then sharply raises its Defense stat.Level:
Lv. 1Name:
BiteType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may cause flinching.Level:
Lv. 1Name:
Tail WhipType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
Lowers the foe's DEFENSE.Level:
Lv. 1Name:
TackleType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
A full-body charge attack.Level:
Lv. 15Name:
SwallowType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Absorbs stockpiled power and restores HP.Level:
Lv. 15Name:
Spit UpType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Releases stockpiled power (the more the better).Level:
Lv. 15Name:
StockpileType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Charges up power for up to 3 turns.Level:
Lv. 20Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Level:
Lv. 27Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Level:
Lv. 34Name:
CounterType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Returns a physical blow double.Level:
Lv. 41Name:
Bullet SeedType:
grass
Damage Class:
Power:
25Accuracy:
100PP:
30Effect:
Shoots 2 to 5 seeds in a row to strike the foe.Level:
Lv. 48Name:
Super FangType:
normal
Damage Class:
Power:
-Accuracy:
90PP:
10Effect:
Cuts the foe's HP by 1/2.Level:
Lv. 55Name:
BelchType:
poison
Damage Class:
Power:
120Accuracy:
90PP:
10Effect:
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM05Name:
Mud-SlapType:
ground
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
Reduces the foe's accuracy.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM08Name:
Fire FangType:
fire
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.Machine:
TM09Name:
Thunder FangType:
electric
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.Machine:
TM10Name:
Ice FangType:
ice
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.Machine:
TM18Name:
ThiefType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may steal a held item.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM28Name:
BulldozeType:
ground
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.Machine:
TM35Name:
Mud ShotType:
ground
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
Hurls mud at the foe and reduces SPEED.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM56Name:
Bullet SeedType:
grass
Damage Class:
Power:
25Accuracy:
100PP:
30Effect:
Shoots 2 to 5 seeds in a row to strike the foe.Machine:
TM63Name:
Psychic FangsType:
psychic
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM71Name:
Seed BombType:
grass
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.Machine:
TM84Name:
Stomping TantrumType:
ground
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM88Name:
Swords DanceType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
A dance that in creases ATTACK.Machine:
TM89Name:
Body PressType:
fighting
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM108Name:
CrunchType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM117Name:
Hyper VoiceType:
normal
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
A loud attack that uses sound waves to injure.Machine:
TM128Name:
AmnesiaType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Sharply raises the user's SPCL.DEF.Machine:
TM147Name:
Wild ChargeType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.Machine:
TM149Name:
EarthquakeType:
ground
Damage Class:
Power:
100Accuracy:
100PP:
10Effect:
Tough but useless vs. flying foes.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.