- PokéDex
- Pokémon
- Dunsparce
#206
Dunsparce
normal
Abilities
Serene Grace
Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
Run Away
Enables a sure getaway from wild Pokémon.
Hidden Ability
Rattled
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Species Data
Land Snake Pokémon
Height: 1.5m
Weight: 14kg
Male: 50%
Female: 50%
Base Catch Rate: 74%
Base Happiness: 19%
Stats
HP
100
Attack
70
Defense
70
Speed
45
Sp Attack
65
Sp Defense
65
Damage taken from types
fighting
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
ghost
0%
Evolutions
Must know Hyper Drill
Has a random chance of evolving into this form
Must know Hyper Drill
Has a random chance of evolving into this form
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
FlailType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Level:
Lv. 1Name:
Defense CurlType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
40Effect:
Heightens the user's DEFENSE.Level:
Lv. 4Name:
Mud-SlapType:
ground
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
Reduces the foe's accuracy.Level:
Lv. 8Name:
RolloutType:
rock
Damage Class:
Power:
30Accuracy:
90PP:
20Effect:
Attacks 5 turns with rising power.Level:
Lv. 12Name:
GlareType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
A move that may cause paralysis.Level:
Lv. 16Name:
ScreechType:
normal
Damage Class:
Power:
-Accuracy:
85PP:
40Effect:
Sharply reduces the foe's DEFENSE.Level:
Lv. 20Name:
Ancient PowerType:
rock
Damage Class:
Power:
60Accuracy:
100PP:
5Effect:
An attack that may raise all stats.Level:
Lv. 24Name:
Drill RunType:
ground
Damage Class:
Power:
80Accuracy:
95PP:
10Effect:
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.Level:
Lv. 28Name:
YawnType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Lulls the foe into yawning, then sleeping next turn.Level:
Lv. 32Name:
Hyper DrillType:
normal
Damage Class:
Power:
100Accuracy:
100PP:
5Effect:
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.Level:
Lv. 36Name:
RoostType:
flying
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.Level:
Lv. 40Name:
Dragon RushType:
dragon
Damage Class:
Power:
100Accuracy:
75PP:
10Effect:
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.Level:
Lv. 44Name:
CoilType:
poison
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.Level:
Lv. 48Name:
Double-EdgeType:
normal
Damage Class:
Power:
120Accuracy:
100PP:
15Effect:
A tackle that also hurts the user.Level:
Lv. 52Name:
EndeavorType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
5Effect:
Gains power if the user’s HP is lower than the foe’s HP.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM04Name:
AgilityType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Sharply increases the user's SPEED.Machine:
TM05Name:
Mud-SlapType:
ground
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
Reduces the foe's accuracy.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM18Name:
ThiefType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may steal a held item.Machine:
TM21Name:
PounceType:
bug
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks by pouncing on the target. This also lowers the target’s Speed stat.Machine:
TM22Name:
Chilling WaterType:
water
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM26Name:
Poison TailType:
poison
Damage Class:
Power:
50Accuracy:
100PP:
25Effect:
Has a high critical-hit ratio. May also poison.Machine:
TM28Name:
BulldozeType:
ground
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.Machine:
TM29Name:
HexType:
ghost
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
This relentless attack does massive damage to a target affected by status problems.Machine:
TM35Name:
Mud ShotType:
ground
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
Hurls mud at the foe and reduces SPEED.Machine:
TM36Name:
Rock TombType:
rock
Damage Class:
Power:
60Accuracy:
95PP:
15Effect:
Stops the foe from moving with rocks and cuts SPEED.Machine:
TM41Name:
Stored PowerType:
psychic
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM51Name:
SandstormType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Inflicts damage every turn.Machine:
TM53Name:
Smart StrikeType:
steel
Damage Class:
Power:
70Accuracy:
-PP:
10Effect:
The user stabs the target with a sharp horn. This attack never misses.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM65Name:
Air SlashType:
flying
Damage Class:
Power:
75Accuracy:
95PP:
15Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM84Name:
Stomping TantrumType:
ground
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM86Name:
Rock SlideType:
rock
Damage Class:
Power:
75Accuracy:
90PP:
10Effect:
An attack that may cause flinching.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM106Name:
Drill RunType:
ground
Damage Class:
Power:
80Accuracy:
95PP:
10Effect:
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM116Name:
Stealth RockType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.Machine:
TM117Name:
Hyper VoiceType:
normal
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
A loud attack that uses sound waves to injure.Machine:
TM124Name:
Ice SpinnerType:
ice
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.Machine:
TM125Name:
FlamethrowerType:
fire
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may inflict a burn.Machine:
TM126Name:
ThunderboltType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM128Name:
AmnesiaType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Sharply raises the user's SPCL.DEF.Machine:
TM129Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM132Name:
Baton PassType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
40Effect:
Switches while keeping effects.Machine:
TM133Name:
Earth PowerType:
ground
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.Machine:
TM135Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Machine:
TM141Name:
Fire BlastType:
fire
Damage Class:
Power:
110Accuracy:
85PP:
5Effect:
An attack that may cause a burn.Machine:
TM143Name:
BlizzardType:
ice
Damage Class:
Power:
110Accuracy:
70PP:
5Effect:
An attack that may freeze the foe.Machine:
TM147Name:
Wild ChargeType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.Machine:
TM149Name:
EarthquakeType:
ground
Damage Class:
Power:
100Accuracy:
100PP:
10Effect:
Tough but useless vs. flying foes.Machine:
TM150Name:
Stone EdgeType:
rock
Damage Class:
Power:
100Accuracy:
80PP:
5Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM166Name:
ThunderType:
electric
Damage Class:
Power:
110Accuracy:
70PP:
10Effect:
An attack that may cause paralysis.Machine:
TM168Name:
Solar BeamType:
grass
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
1st turn: Prepare 2nd turn: AttackMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Aqua TailType:
water
Damage Class:
Power:
90Accuracy:
90PP:
10Effect:
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.Name:
Last ResortType:
normal
Damage Class:
Power:
140Accuracy:
100PP:
5Effect:
This move can be used only after the user has used all the other moves it knows in the battle.Name:
AstonishType:
ghost
Damage Class:
Power:
30Accuracy:
100PP:
15Effect:
An attack that may shock the foe into flinching.Name:
CurseType:
ghost
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Works differently for ghost-types.Name:
BiteType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may cause flinching.Name:
HeadbuttType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
15Effect:
An attack that may make foe flinch.