#982
Dudunsparce Three-Segment Form
Dudunsparce Three-Segment Form
normal
Abilities
Serene Grace
Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
Run Away
Enables a sure getaway from wild Pokémon.
Hidden Ability
Rattled
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Species Data
Height: 4.5m
Weight: 47.4kg
Male: 50%
Female: 50%
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
125
Attack
100
Defense
80
Speed
55
Sp Attack
85
Sp Defense
75
Damage taken from types
fighting
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
ghost
0%
Evolutions
Must know Hyper Drill
Has a random chance of evolving into this form
Must know Hyper Drill
Has a random chance of evolving into this form
Compatible Pokémon
Egg Group:
Field
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Flail
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Level:
Lv. 1
Name:
Defense Curl
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Heightens the user's DEFENSE.
Level:
Lv. 4
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.
Level:
Lv. 8
Name:
Rollout
Type:
rock
Damage Class:
Power:
30
Accuracy:
90
PP:
20
Effect:
Attacks 5 turns with rising power.
Level:
Lv. 12
Name:
Glare
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
A move that may cause paralysis.
Level:
Lv. 16
Name:
Screech
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Sharply reduces the foe's DEFENSE.
Level:
Lv. 20
Name:
Ancient Power
Type:
rock
Damage Class:
Power:
60
Accuracy:
100
PP:
5
Effect:
An attack that may raise all stats.
Level:
Lv. 24
Name:
Drill Run
Type:
ground
Damage Class:
Power:
80
Accuracy:
95
PP:
10
Effect:
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Level:
Lv. 28
Name:
Yawn
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Lulls the foe into yawning, then sleeping next turn.
Level:
Lv. 32
Name:
Hyper Drill
Type:
normal
Damage Class:
Power:
100
Accuracy:
100
PP:
5
Effect:
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
Level:
Lv. 36
Name:
Roost
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Level:
Lv. 40
Name:
Dragon Rush
Type:
dragon
Damage Class:
Power:
100
Accuracy:
75
PP:
10
Effect:
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Level:
Lv. 44
Name:
Coil
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Level:
Lv. 48
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.
Level:
Lv. 52
Name:
Endeavor
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Gains power if the user’s HP is lower than the foe’s HP.
Level:
Lv. 56
Name:
Hurricane
Type:
flying
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Level:
Lv. 62
Name:
Boomburst
Type:
normal
Damage Class:
Power:
140
Accuracy:
100
PP:
10
Effect:
The user attacks everything around it with the destructive power of a terrible, explosive sound.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM05
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM21
Name:
Pounce
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM26
Name:
Poison Tail
Type:
poison
Damage Class:
Power:
50
Accuracy:
100
PP:
25
Effect:
Has a high critical-hit ratio. May also poison.
Machine:
TM28
Name:
Bulldoze
Type:
ground
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Machine:
TM29
Name:
Hex
Type:
ghost
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
This relentless attack does massive damage to a target affected by status problems.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM36
Name:
Rock Tomb
Type:
rock
Damage Class:
Power:
60
Accuracy:
95
PP:
15
Effect:
Stops the foe from moving with rocks and cuts SPEED.
Machine:
TM41
Name:
Stored Power
Type:
psychic
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Machine:
TM44
Name:
Dragon Tail
Type:
dragon
Damage Class:
Power:
60
Accuracy:
90
PP:
10
Effect:
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM51
Name:
Sandstorm
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Inflicts damage every turn.
Machine:
TM53
Name:
Smart Strike
Type:
steel
Damage Class:
Power:
70
Accuracy:
-
PP:
10
Effect:
The user stabs the target with a sharp horn. This attack never misses.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM65
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM84
Name:
Stomping Tantrum
Type:
ground
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM86
Name:
Rock Slide
Type:
rock
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
An attack that may cause flinching.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM106
Name:
Drill Run
Type:
ground
Damage Class:
Power:
80
Accuracy:
95
PP:
10
Effect:
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Machine:
TM113
Name:
Tailwind
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM116
Name:
Stealth Rock
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Machine:
TM117
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Machine:
TM121
Name:
Heavy Slam
Type:
steel
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Machine:
TM124
Name:
Ice Spinner
Type:
ice
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
Machine:
TM125
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Machine:
TM126
Name:
Thunderbolt
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM128
Name:
Amnesia
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Sharply raises the user's SPCL.DEF.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM132
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Machine:
TM133
Name:
Earth Power
Type:
ground
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM141
Name:
Fire Blast
Type:
fire
Damage Class:
Power:
110
Accuracy:
85
PP:
5
Effect:
An attack that may cause a burn.
Machine:
TM143
Name:
Blizzard
Type:
ice
Damage Class:
Power:
110
Accuracy:
70
PP:
5
Effect:
An attack that may freeze the foe.
Machine:
TM147
Name:
Wild Charge
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Machine:
TM149
Name:
Earthquake
Type:
ground
Damage Class:
Power:
100
Accuracy:
100
PP:
10
Effect:
Tough but useless vs. flying foes.
Machine:
TM150
Name:
Stone Edge
Type:
rock
Damage Class:
Power:
100
Accuracy:
80
PP:
5
Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM156
Name:
Outrage
Type:
dragon
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
Works 2-3 turns and confuses user.
Machine:
TM160
Name:
Hurricane
Type:
flying
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM166
Name:
Thunder
Type:
electric
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
An attack that may cause paralysis.
Machine:
TM168
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.