#403
Shinx
Shinx
electric
Abilities
Rivalry
The Pokémon’s competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
Intimidate
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Hidden Ability
Guts
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
Species Data
Flash Pokémon
Height: 0.5m
Weight: 9.5kg
Male: 50%
Female: 50%
Base Catch Rate: 92%
Base Happiness: 19%
Stats
HP
45
Attack
65
Defense
34
Speed
45
Sp Attack
40
Sp Defense
34
Damage taken from types
ground
200%
normal
100%
fighting
100%
poison
100%
rock
100%
bug
100%
ghost
100%
fire
100%
water
100%
grass
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
flying
50%
steel
50%
electric
50%
Evolutions
Compatible Pokémon
Egg Group:
Field
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Leer
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Reduces the foe's DEFENSE.
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 4
Name:
Thunder Shock
Type:
electric
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
An attack that may cause paralysis.
Level:
Lv. 8
Name:
Charge
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Charges power to boost the electric move used next.
Level:
Lv. 12
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.
Level:
Lv. 16
Name:
Spark
Type:
electric
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may cause paralysis.
Level:
Lv. 20
Name:
Roar
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Scares wild foes to end battle.
Level:
Lv. 24
Name:
Volt Switch
Type:
electric
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Level:
Lv. 28
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Level:
Lv. 32
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Level:
Lv. 36
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Level:
Lv. 40
Name:
Discharge
Type:
electric
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Level:
Lv. 44
Name:
Swagger
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
15
Effect:
Causes confusion and raises ATTACK.
Level:
Lv. 48
Name:
Wild Charge
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM03
Name:
Fake Tears
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Feigns crying to sharply lower the foe’s SP. DEF.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM08
Name:
Fire Fang
Type:
fire
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Machine:
TM09
Name:
Thunder Fang
Type:
electric
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Machine:
TM10
Name:
Ice Fang
Type:
ice
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Machine:
TM17
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM23
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM48
Name:
Volt Switch
Type:
electric
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM63
Name:
Psychic Fangs
Type:
psychic
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM72
Name:
Electro Ball
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM96
Name:
Eerie Impulse
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM108
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM126
Name:
Thunderbolt
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM127
Name:
Play Rough
Type:
fairy
Damage Class:
Power:
90
Accuracy:
90
PP:
10
Effect:
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM136
Name:
Electric Terrain
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Machine:
TM147
Name:
Wild Charge
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Machine:
TM166
Name:
Thunder
Type:
electric
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
An attack that may cause paralysis.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Baby-Doll Eyes
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Name:
Night Slash
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Name:
Shock Wave
Type:
electric
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
A fast and unavoidable electric attack.
Name:
Howl
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Howls to raise the spirit and boosts ATTACK.
Name:
Quick Attack
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
Lets the user get in the first hit.
Name:
Double Kick
Type:
fighting
Damage Class:
Power:
30
Accuracy:
100
PP:
30
Effect:
A double kicking attack.
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.