#133
Eevee
Eevee
normal
Abilities
Run Away
Enables a sure getaway from wild Pokémon.
Adaptability
Powers up moves of the same type as the Pokémon.
Hidden Ability
Anticipation
The Pokémon can sense an opposing Pokémon’s dangerous moves.
Species Data
Evolution Pokémon
Height: 0.3m
Weight: 6.5kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
55
Attack
55
Defense
50
Speed
55
Sp Attack
45
Sp Defense
65
Damage taken from types
fighting
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
ghost
0%
Evolutions

Water Stone

Thunder Stone

Fire Stone
Must have minimum 160 happiness points
Must be day time
Must have minimum 160 happiness points
Must be night time
Must be at Eterna Forest
in the Sinnoh Region
Must be at Pinwheel Forest
in the Unova Region
Must be at Route 20
in the Kalos Region
Must be at Petalburg Woods
in the Hoenn Region
Must be at Lush Jungle
in the Alola Region

Leaf Stone
Must be at Route 217
in the Sinnoh Region
Must be at Twist Mountain
in the Unova Region
Must be at Frost Cavern
in the Kalos Region
Must be at Shoal Cave
in the Hoenn Region
Must be at Mount Lanakila
in the Alola Region

Ice Stone
Must know Fairy attack
Must have minimum 2 affection) points
Must know Fairy attack
Must have minimum 160 happiness points
Compatible Pokémon
Egg Group:
Field
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Tail Whip
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Lowers the foe's DEFENSE.
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 1
Name:
Covet
Type:
normal
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
Cutely begs to obtain an item held by the foe.
Level:
Lv. 1
Name:
Growl
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
40
Effect:
Reduces the foe's ATTACK.
Level:
Lv. 1
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Level:
Lv. 5
Name:
Sand Attack
Type:
ground
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Reduces accuracy by throwing sand.
Level:
Lv. 10
Name:
Quick Attack
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
Lets the user get in the first hit.
Level:
Lv. 15
Name:
Baby-Doll Eyes
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Level:
Lv. 20
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Level:
Lv. 25
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.
Level:
Lv. 30
Name:
Copycat
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Level:
Lv. 35
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Level:
Lv. 40
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Level:
Lv. 45
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Level:
Lv. 50
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.
Level:
Lv. 55
Name:
Last Resort
Type:
normal
Damage Class:
Power:
140
Accuracy:
100
PP:
5
Effect:
This move can be used only after the user has used all the other moves it knows in the battle.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM02
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Machine:
TM03
Name:
Fake Tears
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Feigns crying to sharply lower the foe’s SP. DEF.
Machine:
TM05
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM41
Name:
Stored Power
Type:
psychic
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM117
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM132
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Tickle
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Makes the foe laugh to lower ATTACK and DEFENSE.
Name:
Yawn
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Lulls the foe into yawning, then sleeping next turn.
Name:
Wish
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
A wish that restores HP. It takes time to work.
Name:
Detect
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Evades attack that turn. It may fail.
Name:
Flail
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Name:
Curse
Type:
ghost
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Works differently for ghost-types.
Name:
Double Kick
Type:
fighting
Damage Class:
Power:
30
Accuracy:
100
PP:
30
Effect:
A double kicking attack.
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.