#325
Spoink
Spoink
psychic
Abilities
Thick Fat
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Hidden Ability
Gluttony
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Species Data
Bounce Pokémon
Height: 0.7m
Weight: 30.6kg
Male: 50%
Female: 50%
Base Catch Rate: 100%
Base Happiness: 19%
Stats
HP
60
Attack
25
Defense
35
Speed
60
Sp Attack
70
Sp Defense
80
Damage taken from types
bug
200%
ghost
200%
dark
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
ice
100%
dragon
100%
fairy
100%
fighting
50%
psychic
50%
Evolutions
Compatible Pokémon
Egg Group:
Field
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Splash
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Has no effect whatsoever.
Level:
Lv. 7
Name:
Confusion
Type:
psychic
Damage Class:
Power:
50
Accuracy:
100
PP:
25
Effect:
An attack that may cause confusion.
Level:
Lv. 10
Name:
Growl
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
40
Effect:
Reduces the foe's ATTACK.
Level:
Lv. 14
Name:
Psybeam
Type:
psychic
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may confuse the foe.
Level:
Lv. 18
Name:
Psych Up
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Copies the foe's stat changes.
Level:
Lv. 22
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Level:
Lv. 29
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Level:
Lv. 29
Name:
Power Gem
Type:
rock
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Level:
Lv. 33
Name:
Snore
Type:
normal
Damage Class:
Power:
50
Accuracy:
100
PP:
15
Effect:
An attack useable only while asleep.
Level:
Lv. 38
Name:
Psyshock
Type:
psychic
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Level:
Lv. 40
Name:
Payback
Type:
dark
Damage Class:
Power:
50
Accuracy:
100
PP:
10
Effect:
If the user can use this attack after the foe attacks, its power is doubled.
Level:
Lv. 44
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Level:
Lv. 50
Name:
Bounce
Type:
flying
Damage Class:
Power:
85
Accuracy:
85
PP:
5
Effect:
Bounces up, then down the next turn. May paralyze.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM16
Name:
Psybeam
Type:
psychic
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may confuse the foe.
Machine:
TM17
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM23
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM41
Name:
Stored Power
Type:
psychic
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Machine:
TM42
Name:
Night Shade
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user's level equals damage HP.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM52
Name:
Snowscape
Type:
ice
Damage Class:
Power:
0
Accuracy:
101
PP:
10
Effect:
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Machine:
TM54
Name:
Psyshock
Type:
psychic
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM74
Name:
Reflect
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises DEFENSE with a barrier.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM79
Name:
Dazzling Gleam
Type:
fairy
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user damages opposing Pokémon by emitting a powerful flash.
Machine:
TM81
Name:
Grass Knot
Type:
grass
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM92
Name:
Imprison
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Prevents foes from using moves known by the user.
Machine:
TM93
Name:
Flash Cannon
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
Machine:
TM98
Name:
Skill Swap
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user swaps special abilities with the target.
Machine:
TM101
Name:
Power Gem
Type:
rock
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM109
Name:
Trick
Type:
psychic
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Tricks the foe into trading held items.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM120
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM122
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Machine:
TM128
Name:
Amnesia
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Sharply raises the user's SPCL.DEF.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM138
Name:
Psychic Terrain
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Machine:
TM161
Name:
Trick Room
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Simple Beam
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user’s mysterious psychic wave changes the target’s Ability to Simple.
Name:
Extrasensory
Type:
psychic
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
Attacks with a peculiar power. May cause flinching.
Name:
Future Sight
Type:
psychic
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
An attack that hits on 3rd turn.
Name:
Mirror Coat
Type:
psychic
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Counters a SPCL. ATK. move double.
Name:
Whirlwind
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Blows away the foe & ends battle.
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Name:
Trick
Type:
psychic
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Tricks the foe into trading held items.
Name:
Amnesia
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Sharply raises the user's SPCL.DEF.