- PokéDex
- Pokémon
- Cacturne
#332
Cacturne
grass
dark
Ability
Sand Veil
Boosts the Pokémon’s evasiveness in a sandstorm.
Hidden Ability
Water Absorb
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Species Data
Scarecrow Pokémon
Height: 1.3m
Weight: 77.4kg
Male: 50%
Female: 50%
Base Catch Rate: 23%
Base Happiness: 13%
Stats
HP
70
Attack
115
Defense
60
Speed
55
Sp Attack
115
Sp Defense
60
Damage taken from types
bug
400%
fighting
200%
flying
200%
poison
200%
fire
200%
ice
200%
fairy
200%
normal
100%
rock
100%
steel
100%
dragon
100%
ground
50%
ghost
50%
water
50%
grass
50%
electric
50%
dark
50%
psychic
0%
Evolutions
Lv. 32
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0Name:
Spiky ShieldType:
grass
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.Level:
Lv. 1Name:
Poison StingType:
poison
Damage Class:
Power:
15Accuracy:
100PP:
35Effect:
An attack that may poison the target.Level:
Lv. 1Name:
AbsorbType:
grass
Damage Class:
Power:
20Accuracy:
100PP:
25Effect:
Steals 1/2 of the damage inflicted.Level:
Lv. 1Name:
LeerType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
Reduces the foe's DEFENSE.Level:
Lv. 1Name:
GrowthType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises the SPCL. ATK rating.Level:
Lv. 1Name:
Destiny BondType:
ghost
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
The foe faints if the user does.Level:
Lv. 10Name:
Leech SeedType:
grass
Damage Class:
Power:
-Accuracy:
90PP:
10Effect:
Steals HP from the foe on every turn.Level:
Lv. 13Name:
Sand AttackType:
ground
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Reduces accuracy by throwing sand.Level:
Lv. 16Name:
Bullet SeedType:
grass
Damage Class:
Power:
25Accuracy:
100PP:
30Effect:
Shoots 2 to 5 seeds in a row to strike the foe.Level:
Lv. 19Name:
Power TripType:
dark
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.Level:
Lv. 22Name:
IngrainType:
grass
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Lays roots that restore HP. The user can’t switch out.Level:
Lv. 26Name:
PaybackType:
dark
Damage Class:
Power:
50Accuracy:
100PP:
10Effect:
If the user can use this attack after the foe attacks, its power is doubled.Level:
Lv. 30Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Level:
Lv. 35Name:
Sucker PunchType:
dark
Damage Class:
Power:
70Accuracy:
100PP:
5Effect:
This move enables the user to attack first. It fails if the foe is not readying an attack, however.Level:
Lv. 38Name:
Pin MissileType:
bug
Damage Class:
Power:
25Accuracy:
95PP:
20Effect:
Fires pins that strike 2-5 times.Level:
Lv. 44Name:
Energy BallType:
grass
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.Level:
Lv. 49Name:
Cotton SporeType:
grass
Damage Class:
Power:
-Accuracy:
100PP:
40Effect:
Sharply reduces the foe's SPEED.Level:
Lv. 54Name:
SandstormType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Inflicts damage every turn.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM12Name:
Low KickType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
An attack that may cause flinching.Machine:
TM18Name:
ThiefType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may steal a held item.Machine:
TM20Name:
TrailblazeType:
grass
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM28Name:
BulldozeType:
ground
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM33Name:
Magical LeafType:
grass
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
Attacks with a strange leaf that cannot be evaded.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM45Name:
VenoshockType:
poison
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM51Name:
SandstormType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Inflicts damage every turn.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM56Name:
Bullet SeedType:
grass
Damage Class:
Power:
25Accuracy:
100PP:
30Effect:
Shoots 2 to 5 seeds in a row to strike the foe.Machine:
TM58Name:
Brick BreakType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
Destroys barriers such as REFLECT and causes damage.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM62Name:
Foul PlayType:
dark
Damage Class:
Power:
95Accuracy:
100PP:
15Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM68Name:
Thunder PunchType:
electric
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An electric punch. It may paralyze.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM71Name:
Seed BombType:
grass
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.Machine:
TM73Name:
Drain PunchType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.Machine:
TM81Name:
Grass KnotType:
grass
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM84Name:
Stomping TantrumType:
ground
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM87Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Machine:
TM88Name:
Swords DanceType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
A dance that in creases ATTACK.Machine:
TM90Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Machine:
TM91Name:
Toxic SpikesType:
poison
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.Machine:
TM94Name:
Dark PulseType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM111Name:
Giga DrainType:
grass
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
Steals 1/2 of the damage inflicted.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM119Name:
Energy BallType:
grass
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.Machine:
TM122Name:
EncoreType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
5Effect:
Makes the foe re peat 2-6 times.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM137Name:
Grassy TerrainType:
grass
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.Machine:
TM140Name:
Nasty PlotType:
dark
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM158Name:
Focus BlastType:
fighting
Damage Class:
Power:
120Accuracy:
70PP:
5Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.Machine:
TM159Name:
Leaf StormType:
grass
Damage Class:
Power:
130Accuracy:
90PP:
5Effect:
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM168Name:
Solar BeamType:
grass
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
1st turn: Prepare 2nd turn: AttackMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.