#952
Scovillain
Scovillain
grass
fire
Abilities
Chlorophyll
Boosts the Pokémon’s Speed stat in harsh sunlight.
Insomnia
The Pokémon’s insomnia prevents it from falling asleep.
Hidden Ability
Moody
Every turn, one of the Pokémon’s stats will be boosted sharply but another stat will be lowered.
Species Data
Height: 0.9m
Weight: 15kg
Male: 50%
Female: 50%
Base Catch Rate: 29%
Base Happiness: 19%
Stats
HP
65
Attack
108
Defense
65
Speed
75
Sp Attack
108
Sp Defense
65
Damage taken from types
flying
200%
poison
200%
rock
200%
normal
100%
fighting
100%
ground
100%
bug
100%
ghost
100%
fire
100%
water
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
steel
50%
electric
50%
fairy
50%
grass
25%
Evolutions
Compatible Pokémon
Egg Group:
Grass
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0
Name:
Spicy Extract
Type:
grass
Damage Class:
Power:
0
Accuracy:
101
PP:
15
Effect:
The user emits an incredibly spicy extract, sharply boosting the target’s Attack stat and harshly lowering the target’s Defense stat.
Level:
Lv. 0
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Level:
Lv. 1
Name:
Leafage
Type:
grass
Damage Class:
Power:
40
Accuracy:
100
PP:
40
Effect:
The user attacks by pelting the target with leaves.
Level:
Lv. 1
Name:
Leer
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Reduces the foe's DEFENSE.
Level:
Lv. 1
Name:
Fire Fang
Type:
fire
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Level:
Lv. 4
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.
Level:
Lv. 10
Name:
Growth
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises the SPCL. ATK rating.
Level:
Lv. 13
Name:
Razor Leaf
Type:
grass
Damage Class:
Power:
55
Accuracy:
95
PP:
25
Effect:
Has a high criti­ cal hit ratio.
Level:
Lv. 17
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Level:
Lv. 21
Name:
Bullet Seed
Type:
grass
Damage Class:
Power:
25
Accuracy:
100
PP:
30
Effect:
Shoots 2 to 5 seeds in a row to strike the foe.
Level:
Lv. 24
Name:
Headbutt
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
An attack that may make foe flinch.
Level:
Lv. 28
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Level:
Lv. 33
Name:
Worry Seed
Type:
grass
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Level:
Lv. 38
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Level:
Lv. 44
Name:
Seed Bomb
Type:
grass
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.
Level:
Lv. 48
Name:
Overheat
Type:
fire
Damage Class:
Power:
130
Accuracy:
90
PP:
5
Effect:
Allows a full-power attack, but sharply lowers SP. ATK.
Level:
Lv. 48
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM08
Name:
Fire Fang
Type:
fire
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM33
Name:
Magical Leaf
Type:
grass
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
Attacks with a strange leaf that cannot be evaded.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM51
Name:
Sandstorm
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Inflicts damage every turn.
Machine:
TM56
Name:
Bullet Seed
Type:
grass
Damage Class:
Power:
25
Accuracy:
100
PP:
30
Effect:
Shoots 2 to 5 seeds in a row to strike the foe.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM71
Name:
Seed Bomb
Type:
grass
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.
Machine:
TM81
Name:
Grass Knot
Type:
grass
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Machine:
TM84
Name:
Stomping Tantrum
Type:
ground
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM107
Name:
Will-O-Wisp
Type:
fire
Damage Class:
Power:
-
Accuracy:
85
PP:
15
Effect:
Inflicts a burn on the foe with intense fire.
Machine:
TM108
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM111
Name:
Giga Drain
Type:
grass
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Machine:
TM119
Name:
Energy Ball
Type:
grass
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Machine:
TM125
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM137
Name:
Grassy Terrain
Type:
grass
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Machine:
TM141
Name:
Fire Blast
Type:
fire
Damage Class:
Power:
110
Accuracy:
85
PP:
5
Effect:
An attack that may cause a burn.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM157
Name:
Overheat
Type:
fire
Damage Class:
Power:
130
Accuracy:
90
PP:
5
Effect:
Allows a full-power attack, but sharply lowers SP. ATK.
Machine:
TM159
Name:
Leaf Storm
Type:
grass
Damage Class:
Power:
130
Accuracy:
90
PP:
5
Effect:
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM168
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.