- PokéDex
- Pokémon
- Meditite
#307
Meditite
fighting
psychic
Ability
Pure Power
Using its pure power, the Pokémon doubles its Attack stat.
Hidden Ability
Telepathy
The Pokémon anticipates and dodges the attacks of its allies.
Species Data
Meditate Pokémon
Height: 0.6m
Weight: 11.2kg
Male: 50%
Female: 50%
Base Catch Rate: 70%
Base Happiness: 19%
Stats
HP
30
Attack
40
Defense
55
Speed
60
Sp Attack
40
Sp Defense
55
Damage taken from types
flying
200%
ghost
200%
fairy
200%
normal
100%
poison
100%
ground
100%
bug
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fighting
50%
rock
50%
Evolutions
Lv. 37
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
ConfusionType:
psychic
Damage Class:
Power:
50Accuracy:
100PP:
25Effect:
An attack that may cause confusion.Level:
Lv. 1Name:
Work UpType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
The user is roused, and its Attack and Sp. Atk stats increase.Level:
Lv. 9Name:
DetectType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Evades attack that turn. It may fail.Level:
Lv. 12Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Level:
Lv. 15Name:
FeintType:
normal
Damage Class:
Power:
30Accuracy:
100PP:
10Effect:
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.Level:
Lv. 17Name:
Force PalmType:
fighting
Damage Class:
Power:
60Accuracy:
100PP:
10Effect:
The foe is attacked with a shock wave. It may also leave the target paralyzed.Level:
Lv. 20Name:
PsybeamType:
psychic
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may confuse the foe.Level:
Lv. 23Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Level:
Lv. 25Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Level:
Lv. 28Name:
High Jump KickType:
fighting
Damage Class:
Power:
130Accuracy:
90PP:
10Effect:
May miss and hurt the user.Level:
Lv. 31Name:
Psych UpType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Copies the foe's stat changes.Level:
Lv. 33Name:
AcupressureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
The user applies pressure to stress points, sharply boosting one of its stats.Level:
Lv. 36Name:
Power TrickType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user employs its psychic power to switch its Attack with its Defense stat.Level:
Lv. 39Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Level:
Lv. 41Name:
RecoverType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Restores HP by 1/2 the max HP.Level:
Lv. 44Name:
CounterType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Returns a physical blow double.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM12Name:
Low KickType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
An attack that may cause flinching.Machine:
TM16Name:
PsybeamType:
psychic
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may confuse the foe.Machine:
TM18Name:
ThiefType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may steal a held item.Machine:
TM20Name:
TrailblazeType:
grass
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM27Name:
Aerial AceType:
flying
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An extremely speedy and unavoidable attack.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM36Name:
Rock TombType:
rock
Damage Class:
Power:
60Accuracy:
95PP:
15Effect:
Stops the foe from moving with rocks and cuts SPEED.Machine:
TM39Name:
Low SweepType:
fighting
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.Machine:
TM41Name:
Stored PowerType:
psychic
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.Machine:
TM42Name:
Night ShadeType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
The user's level equals damage HP.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM54Name:
PsyshockType:
psychic
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.Machine:
TM58Name:
Brick BreakType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
Destroys barriers such as REFLECT and causes damage.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM64Name:
Bulk UpType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Bulks up the body to boost both ATTACK and DEFENSE.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM67Name:
Fire PunchType:
fire
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
A fiery punch. May cause a burn.Machine:
TM68Name:
Thunder PunchType:
electric
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An electric punch. It may paralyze.Machine:
TM69Name:
Ice PunchType:
ice
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An icy punch. May cause freezing.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM73Name:
Drain PunchType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM80Name:
MetronomeType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly uses any POKéMON move.Machine:
TM81Name:
Grass KnotType:
grass
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM86Name:
Rock SlideType:
rock
Damage Class:
Power:
75Accuracy:
90PP:
10Effect:
An attack that may cause flinching.Machine:
TM87Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Machine:
TM92Name:
ImprisonType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Prevents foes from using moves known by the user.Machine:
TM98Name:
Skill SwapType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user swaps special abilities with the target.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM109Name:
TrickType:
psychic
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Tricks the foe into trading held items.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM120Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Machine:
TM129Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM132Name:
Baton PassType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
40Effect:
Switches while keeping effects.Machine:
TM134Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Machine:
TM138Name:
Psychic TerrainType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.Machine:
TM158Name:
Focus BlastType:
fighting
Damage Class:
Power:
120Accuracy:
70PP:
5Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.Machine:
TM161Name:
Trick RoomType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
The user creates a bizarre area in which slower Pokémon get to move first for five turns.Machine:
TM167Name:
Close CombatType:
fighting
Damage Class:
Power:
120Accuracy:
100PP:
5Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Quick GuardType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.Name:
Psycho CutType:
psychic
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.Name:
Bullet PunchType:
steel
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
The user strikes with a tough punch as fast as a bullet. This move always goes first.Name:
Guard SwapType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.Name:
Power SwapType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.Name:
Fake OutType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
10Effect:
A 1st-turn, 1st-strike move that causes flinching.Name:
Dynamic PunchType:
fighting
Damage Class:
Power:
100Accuracy:
50PP:
5Effect:
An attack that always confuses.Name:
Fire PunchType:
fire
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
A fiery punch. May cause a burn.Name:
Thunder PunchType:
electric
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An electric punch. It may paralyze.Name:
Ice PunchType:
ice
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An icy punch. May cause freezing.Name:
Baton PassType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
40Effect:
Switches while keeping effects.