- PokéDex
- Pokémon
- Kirlia
#281
Kirlia
psychic
fairy
Abilities
Synchronize
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Trace
When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Hidden Ability
Telepathy
The Pokémon anticipates and dodges the attacks of its allies.
Species Data
Emotion Pokémon
Height: 0.8m
Weight: 20.2kg
Male: 50%
Female: 50%
Base Catch Rate: 47%
Base Happiness: 13%
Stats
HP
38
Attack
35
Defense
35
Speed
50
Sp Attack
65
Sp Defense
55
Damage taken from types
poison
200%
ghost
200%
steel
200%
normal
100%
flying
100%
ground
100%
rock
100%
bug
100%
fire
100%
water
100%
grass
100%
electric
100%
ice
100%
dark
100%
fairy
100%
psychic
50%
fighting
25%
dragon
0%
Evolutions
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
Double TeamType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Heightens evasive ness.Level:
Lv. 1Name:
ConfusionType:
psychic
Damage Class:
Power:
50Accuracy:
100PP:
25Effect:
An attack that may cause confusion.Level:
Lv. 1Name:
GrowlType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
40Effect:
Reduces the foe's ATTACK.Level:
Lv. 1Name:
Disarming VoiceType:
fairy
Damage Class:
Power:
40Accuracy:
-PP:
15Effect:
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.Level:
Lv. 9Name:
HypnosisType:
psychic
Damage Class:
Power:
-Accuracy:
60PP:
20Effect:
May put the foe to sleep.Level:
Lv. 12Name:
Draining KissType:
fairy
Damage Class:
Power:
50Accuracy:
100PP:
10Effect:
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.Level:
Lv. 15Name:
TeleportType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
A move for fleeing from battle.Level:
Lv. 18Name:
PsybeamType:
psychic
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may confuse the foe.Level:
Lv. 23Name:
Life DewType:
water
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.Level:
Lv. 28Name:
CharmType:
fairy
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Sharply lowers the foe's ATTACK.Level:
Lv. 33Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Level:
Lv. 38Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Level:
Lv. 43Name:
Heal PulseType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user emits a healing pulse which restores the target’s HP by up to half of its max HP.Level:
Lv. 48Name:
Dream EaterType:
psychic
Damage Class:
Power:
100Accuracy:
100PP:
15Effect:
Steals HP from a sleeping victim.Level:
Lv. 53Name:
Future SightType:
psychic
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
An attack that hits on 3rd turn.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM02Name:
CharmType:
fairy
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Sharply lowers the foe's ATTACK.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM16Name:
PsybeamType:
psychic
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may confuse the foe.Machine:
TM17Name:
Confuse RayType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
A move that causes confusion.Machine:
TM18Name:
ThiefType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may steal a held item.Machine:
TM19Name:
Disarming VoiceType:
fairy
Damage Class:
Power:
40Accuracy:
-PP:
15Effect:
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.Machine:
TM23Name:
Charge BeamType:
electric
Damage Class:
Power:
50Accuracy:
90PP:
10Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM33Name:
Magical LeafType:
grass
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
Attacks with a strange leaf that cannot be evaded.Machine:
TM34Name:
Icy WindType:
ice
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
An icy attack that lowers SPEED.Machine:
TM37Name:
Draining KissType:
fairy
Damage Class:
Power:
50Accuracy:
100PP:
10Effect:
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.Machine:
TM41Name:
Stored PowerType:
psychic
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM54Name:
PsyshockType:
psychic
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM67Name:
Fire PunchType:
fire
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
A fiery punch. May cause a burn.Machine:
TM68Name:
Thunder PunchType:
electric
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An electric punch. It may paralyze.Machine:
TM69Name:
Ice PunchType:
ice
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An icy punch. May cause freezing.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM79Name:
Dazzling GleamType:
fairy
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user damages opposing Pokémon by emitting a powerful flash.Machine:
TM80Name:
MetronomeType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly uses any POKéMON move.Machine:
TM81Name:
Grass KnotType:
grass
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.Machine:
TM82Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM87Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Machine:
TM92Name:
ImprisonType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Prevents foes from using moves known by the user.Machine:
TM98Name:
Skill SwapType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user swaps special abilities with the target.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM107Name:
Will-O-WispType:
fire
Damage Class:
Power:
-Accuracy:
85PP:
15Effect:
Inflicts a burn on the foe with intense fire.Machine:
TM109Name:
TrickType:
psychic
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Tricks the foe into trading held items.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM117Name:
Hyper VoiceType:
normal
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
A loud attack that uses sound waves to injure.Machine:
TM120Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Machine:
TM122Name:
EncoreType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
5Effect:
Makes the foe re peat 2-6 times.Machine:
TM126Name:
ThunderboltType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM129Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM138Name:
Psychic TerrainType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.Machine:
TM139Name:
Misty TerrainType:
fairy
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.Machine:
TM161Name:
Trick RoomType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
The user creates a bizarre area in which slower Pokémon get to move first for five turns.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.