#316
Gulpin
Gulpin
poison
Abilities
Liquid Ooze
The strong stench of the Pokémon’s oozed liquid damages attackers that use HP-draining moves.
Sticky Hold
The Pokémon’s held items cling to its sticky body and cannot be removed by other Pokémon.
Hidden Ability
Gluttony
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Species Data
Stomach Pokémon
Height: 0.4m
Weight: 10.3kg
Male: 50%
Female: 50%
Base Catch Rate: 88%
Base Happiness: 19%
Stats
HP
70
Attack
43
Defense
53
Speed
40
Sp Attack
43
Sp Defense
53
Damage taken from types
ground
200%
psychic
200%
normal
100%
flying
100%
rock
100%
ghost
100%
steel
100%
fire
100%
water
100%
electric
100%
ice
100%
dragon
100%
dark
100%
fighting
50%
poison
50%
bug
50%
grass
50%
fairy
50%
Evolutions
Compatible Pokémon
Egg Group:
Amorphous
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Pound
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
Pounds with fore­ legs or tail.
Level:
Lv. 5
Name:
Yawn
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Lulls the foe into yawning, then sleeping next turn.
Level:
Lv. 8
Name:
Poison Gas
Type:
poison
Damage Class:
Power:
-
Accuracy:
90
PP:
40
Effect:
A move that may poison the foe.
Level:
Lv. 10
Name:
Sludge
Type:
poison
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may poison the foe.
Level:
Lv. 12
Name:
Amnesia
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Sharply raises the user's SPCL.DEF.
Level:
Lv. 17
Name:
Acid Spray
Type:
poison
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Level:
Lv. 20
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Level:
Lv. 25
Name:
Toxic
Type:
poison
Damage Class:
Power:
-
Accuracy:
90
PP:
10
Effect:
A poison move with increasing damage.
Level:
Lv. 28
Name:
Swallow
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Absorbs stockpiled power and restores HP.
Level:
Lv. 28
Name:
Spit Up
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Releases stockpiled power (the more the better).
Level:
Lv. 28
Name:
Stockpile
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Charges up power for up to 3 turns.
Level:
Lv. 33
Name:
Sludge Bomb
Type:
poison
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may poison the foe.
Level:
Lv. 36
Name:
Gastro Acid
Type:
poison
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
Level:
Lv. 41
Name:
Belch
Type:
poison
Damage Class:
Power:
120
Accuracy:
90
PP:
10
Effect:
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Level:
Lv. 44
Name:
Pain Split
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Adds user & foe's HPs. Shares total.
Level:
Lv. 49
Name:
Gunk Shot
Type:
poison
Damage Class:
Power:
120
Accuracy:
80
PP:
5
Effect:
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM05
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM11
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Machine:
TM13
Name:
Acid Spray
Type:
poison
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM45
Name:
Venoshock
Type:
poison
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM56
Name:
Bullet Seed
Type:
grass
Damage Class:
Power:
25
Accuracy:
100
PP:
30
Effect:
Shoots 2 to 5 seeds in a row to strike the foe.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM67
Name:
Fire Punch
Type:
fire
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
A fiery punch. May cause a burn.
Machine:
TM68
Name:
Thunder Punch
Type:
electric
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An electric punch. It may paralyze.
Machine:
TM69
Name:
Ice Punch
Type:
ice
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An icy punch. May cause freezing.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM71
Name:
Seed Bomb
Type:
grass
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM88
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Machine:
TM91
Name:
Toxic Spikes
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Machine:
TM102
Name:
Gunk Shot
Type:
poison
Damage Class:
Power:
120
Accuracy:
80
PP:
5
Effect:
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM111
Name:
Giga Drain
Type:
grass
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM122
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Machine:
TM128
Name:
Amnesia
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Sharply raises the user's SPCL.DEF.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM148
Name:
Sludge Bomb
Type:
poison
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may poison the foe.
Machine:
TM168
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Stuff Cheeks
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user eats its held Berry, then sharply raises its Defense stat.
Name:
Clear Smog
Type:
poison
Damage Class:
Power:
50
Accuracy:
-
PP:
15
Effect:
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Name:
Destiny Bond
Type:
ghost
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
The foe faints if the user does.
Name:
Curse
Type:
ghost
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Works differently for ghost-types.
Name:
Acid Armor
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Sharply raises the user's DEFENSE.
Name:
Smog
Type:
poison
Damage Class:
Power:
30
Accuracy:
70
PP:
20
Effect:
An attack that may poison the foe.
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.