#353
Shuppet
Shuppet
ghost
Abilities
Insomnia
The Pokémon’s insomnia prevents it from falling asleep.
Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
Hidden Ability
Cursed Body
May disable a move that has dealt damage to the Pokémon.
Species Data
Puppet Pokémon
Height: 0.6m
Weight: 2.3kg
Male: 50%
Female: 50%
Base Catch Rate: 88%
Base Happiness: 13%
Stats
HP
44
Attack
75
Defense
35
Speed
45
Sp Attack
63
Sp Defense
33
Damage taken from types
ghost
200%
dark
200%
flying
100%
ground
100%
rock
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
fairy
100%
poison
50%
bug
50%
normal
0%
fighting
0%
Evolutions
Compatible Pokémon
Egg Group:
Amorphous
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Astonish
Type:
ghost
Damage Class:
Power:
30
Accuracy:
100
PP:
15
Effect:
An attack that may shock the foe into flinching.
Level:
Lv. 4
Name:
Screech
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Sharply reduces the foe's DEFENSE.
Level:
Lv. 7
Name:
Night Shade
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user's level equals damage HP.
Level:
Lv. 10
Name:
Spite
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Cuts the PP of the foe's last move.
Level:
Lv. 16
Name:
Will-O-Wisp
Type:
fire
Damage Class:
Power:
-
Accuracy:
85
PP:
15
Effect:
Inflicts a burn on the foe with intense fire.
Level:
Lv. 19
Name:
Shadow Sneak
Type:
ghost
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
The user extends its shadow and attacks the foe from behind. This move always goes first.
Level:
Lv. 22
Name:
Hex
Type:
ghost
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
This relentless attack does massive damage to a target affected by status problems.
Level:
Lv. 26
Name:
Curse
Type:
ghost
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Works differently for ghost-types.
Level:
Lv. 30
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Level:
Lv. 34
Name:
Role Play
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Mimics the target and copies its special ability.
Level:
Lv. 38
Name:
Sucker Punch
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
5
Effect:
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Level:
Lv. 42
Name:
Trick
Type:
psychic
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Tricks the foe into trading held items.
Level:
Lv. 48
Name:
Phantom Force
Type:
ghost
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM16
Name:
Psybeam
Type:
psychic
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may confuse the foe.
Machine:
TM17
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM21
Name:
Pounce
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
Machine:
TM23
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM29
Name:
Hex
Type:
ghost
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
This relentless attack does massive damage to a target affected by status problems.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM42
Name:
Night Shade
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user's level equals damage HP.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM62
Name:
Foul Play
Type:
dark
Damage Class:
Power:
95
Accuracy:
100
PP:
15
Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM79
Name:
Dazzling Gleam
Type:
fairy
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user damages opposing Pokémon by emitting a powerful flash.
Machine:
TM80
Name:
Metronome
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly uses any POKéMON move.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM92
Name:
Imprison
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Prevents foes from using moves known by the user.
Machine:
TM94
Name:
Dark Pulse
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Machine:
TM98
Name:
Skill Swap
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user swaps special abilities with the target.
Machine:
TM102
Name:
Gunk Shot
Type:
poison
Damage Class:
Power:
120
Accuracy:
80
PP:
5
Effect:
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM107
Name:
Will-O-Wisp
Type:
fire
Damage Class:
Power:
-
Accuracy:
85
PP:
15
Effect:
Inflicts a burn on the foe with intense fire.
Machine:
TM109
Name:
Trick
Type:
psychic
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Tricks the foe into trading held items.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM120
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM122
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Machine:
TM126
Name:
Thunderbolt
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM140
Name:
Nasty Plot
Type:
dark
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Machine:
TM151
Name:
Phantom Force
Type:
ghost
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Machine:
TM161
Name:
Trick Room
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Machine:
TM166
Name:
Thunder
Type:
electric
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
An attack that may cause paralysis.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Destiny Bond
Type:
ghost
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
The foe faints if the user does.
Name:
Disable
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Disables the foe's most recent move.
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Name:
Imprison
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Prevents foes from using moves known by the user.
Name:
Gunk Shot
Type:
poison
Damage Class:
Power:
120
Accuracy:
80
PP:
5
Effect:
The user shoots filthy garbage at the foe to attack. It may also poison the target.