#447
Riolu
Riolu
fighting
Abilities
Steadfast
The Pokémon’s determination boosts its Speed stat every time it flinches.
Inner Focus
The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.
Hidden Ability
Prankster
Gives priority to the Pokémon’s status moves.
Species Data
Emanation Pokémon
Height: 0.7m
Weight: 20.2kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 29%
Base Happiness: 19%
Stats
HP
40
Attack
70
Defense
40
Speed
60
Sp Attack
35
Sp Defense
40
Damage taken from types
flying
200%
psychic
200%
fairy
200%
normal
100%
fighting
100%
poison
100%
ground
100%
ghost
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
ice
100%
dragon
100%
rock
50%
bug
50%
dark
50%
Evolutions
Must have minimum 160 happiness points
Must be day time
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Quick Attack
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
Lets the user get in the first hit.
Level:
Lv. 1
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Level:
Lv. 4
Name:
Feint
Type:
normal
Damage Class:
Power:
30
Accuracy:
100
PP:
10
Effect:
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Level:
Lv. 8
Name:
Metal Claw
Type:
steel
Damage Class:
Power:
50
Accuracy:
95
PP:
35
Effect:
An attack that may up user's ATTACK.
Level:
Lv. 12
Name:
Counter
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Returns a physical blow double.
Level:
Lv. 16
Name:
Work Up
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
The user is roused, and its Attack and Sp. Atk stats increase.
Level:
Lv. 20
Name:
Rock Smash
Type:
fighting
Damage Class:
Power:
40
Accuracy:
100
PP:
15
Effect:
An attack that may lower DEFENSE.
Level:
Lv. 24
Name:
Vacuum Wave
Type:
fighting
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Level:
Lv. 28
Name:
Screech
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Sharply reduces the foe's DEFENSE.
Level:
Lv. 32
Name:
Quick Guard
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Level:
Lv. 36
Name:
Force Palm
Type:
fighting
Damage Class:
Power:
60
Accuracy:
100
PP:
10
Effect:
The foe is attacked with a shock wave. It may also leave the target paralyzed.
Level:
Lv. 40
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Level:
Lv. 44
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Level:
Lv. 48
Name:
Copycat
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Level:
Lv. 52
Name:
Final Gambit
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.
Level:
Lv. 56
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM12
Name:
Low Kick
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
An attack that may cause flinching.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM27
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Machine:
TM28
Name:
Bulldoze
Type:
ground
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Machine:
TM31
Name:
Metal Claw
Type:
steel
Damage Class:
Power:
50
Accuracy:
95
PP:
35
Effect:
An attack that may up user's ATTACK.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM36
Name:
Rock Tomb
Type:
rock
Damage Class:
Power:
60
Accuracy:
95
PP:
15
Effect:
Stops the foe from moving with rocks and cuts SPEED.
Machine:
TM39
Name:
Low Sweep
Type:
fighting
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM61
Name:
Shadow Claw
Type:
ghost
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Machine:
TM64
Name:
Bulk Up
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Bulks up the body to boost both ATTACK and DEFENSE.
Machine:
TM68
Name:
Thunder Punch
Type:
electric
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An electric punch. It may paralyze.
Machine:
TM69
Name:
Ice Punch
Type:
ice
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An icy punch. May cause freezing.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM73
Name:
Drain Punch
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM86
Name:
Rock Slide
Type:
rock
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
An attack that may cause flinching.
Machine:
TM88
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM108
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM134
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Machine:
TM140
Name:
Nasty Plot
Type:
dark
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Machine:
TM149
Name:
Earthquake
Type:
ground
Damage Class:
Power:
100
Accuracy:
100
PP:
10
Effect:
Tough but useless vs. flying foes.
Machine:
TM158
Name:
Focus Blast
Type:
fighting
Damage Class:
Power:
120
Accuracy:
70
PP:
5
Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Machine:
TM167
Name:
Close Combat
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Circle Throw
Type:
fighting
Damage Class:
Power:
60
Accuracy:
90
PP:
10
Effect:
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Name:
Bullet Punch
Type:
steel
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Name:
Howl
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Howls to raise the spirit and boosts ATTACK.
Name:
Cross Chop
Type:
fighting
Damage Class:
Power:
100
Accuracy:
80
PP:
5
Effect:
Has a high criti­ cal hit ratio.
Name:
Detect
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Evades attack that turn. It may fail.
Name:
High Jump Kick
Type:
fighting
Damage Class:
Power:
130
Accuracy:
90
PP:
10
Effect:
May miss and hurt the user.
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.