- PokéDex
- Pokémon
- Zorua
#570
Hisuian Zorua
normal
ghost
Ability
Illusion
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer’s party.
Species Data
Tricky Fox Pokémon
Height: 0.7m
Weight: 12.5kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 29%
Base Happiness: 19%
Stats
HP
35
Attack
60
Defense
40
Speed
70
Sp Attack
85
Sp Defense
40
Damage taken from types
dark
200%
flying
100%
ground
100%
rock
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
fairy
100%
poison
50%
bug
50%
normal
0%
fighting
0%
ghost
0%
Evolutions
Variants/Formes
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
LeerType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
Reduces the foe's DEFENSE.Level:
Lv. 1Name:
ScratchType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
Scratches with sharp claws.Level:
Lv. 4Name:
TormentType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Torments the foe and stops successive use of a move.Level:
Lv. 8Name:
Hone ClawsType:
dark
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
The user sharpens its claws to boost its Attack stat and accuracy.Level:
Lv. 12Name:
Shadow SneakType:
ghost
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
The user extends its shadow and attacks the foe from behind. This move always goes first.Level:
Lv. 16Name:
CurseType:
ghost
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Works differently for ghost-types.Level:
Lv. 20Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Level:
Lv. 24Name:
Knock OffType:
dark
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
Knocks down the foe’s held item to prevent its use.Level:
Lv. 28Name:
SpiteType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Cuts the PP of the foe's last move.Level:
Lv. 32Name:
AgilityType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Sharply increases the user's SPEED.Level:
Lv. 36Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Level:
Lv. 40Name:
Bitter MaliceType:
ghost
Damage Class:
Power:
60Accuracy:
100PP:
15Effect:
The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition.Level:
Lv. 44Name:
Nasty PlotType:
dark
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.Level:
Lv. 48Name:
Foul PlayType:
dark
Damage Class:
Power:
95Accuracy:
100PP:
15Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM03Name:
Fake TearsType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Feigns crying to sharply lower the foe’s SP. DEF.Machine:
TM04Name:
AgilityType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Sharply increases the user's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM17Name:
Confuse RayType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
A move that causes confusion.Machine:
TM18Name:
ThiefType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may steal a held item.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM29Name:
HexType:
ghost
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
This relentless attack does massive damage to a target affected by status problems.Machine:
TM30Name:
SnarlType:
dark
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM34Name:
Icy WindType:
ice
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
An icy attack that lowers SPEED.Machine:
TM42Name:
Night ShadeType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
The user's level equals damage HP.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM52Name:
SnowscapeType:
ice
Damage Class:
Power:
0Accuracy:
101PP:
10Effect:
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM60Name:
U-turnType:
bug
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.Machine:
TM61Name:
Shadow ClawType:
ghost
Damage Class:
Power:
70Accuracy:
100PP:
15Effect:
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.Machine:
TM62Name:
Foul PlayType:
dark
Damage Class:
Power:
95Accuracy:
100PP:
15Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM87Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Machine:
TM92Name:
ImprisonType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Prevents foes from using moves known by the user.Machine:
TM94Name:
Dark PulseType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM107Name:
Will-O-WispType:
fire
Damage Class:
Power:
-Accuracy:
85PP:
15Effect:
Inflicts a burn on the foe with intense fire.Machine:
TM109Name:
TrickType:
psychic
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Tricks the foe into trading held items.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM129Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Machine:
TM140Name:
Nasty PlotType:
dark
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.Machine:
TM148Name:
Sludge BombType:
poison
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may poison the foe.Machine:
TM151Name:
Phantom ForceType:
ghost
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
ComeuppanceType:
dark
Damage Class:
Power:
1Accuracy:
100PP:
10Effect:
The user retaliates with much greater force against the opponent that last inflicted damage on it.Name:
ExtrasensoryType:
psychic
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
Attacks with a peculiar power. May cause flinching.Name:
MementoType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user faints and lowers the foe’s abilities.Name:
DetectType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Evades attack that turn. It may fail.