- PokéDex
- Pokémon
- Rotom
#479
Fan Rotom
electric
flying
Ability
Levitate
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Species Data
Plasma Pokémon
Height: 0.3m
Weight: 0.3kg
Genderless
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
50
Attack
65
Defense
107
Speed
86
Sp Attack
105
Sp Defense
107
Damage taken from types
rock
200%
ice
200%
normal
100%
poison
100%
ghost
100%
fire
100%
water
100%
electric
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
fighting
50%
flying
50%
bug
50%
steel
50%
grass
50%
ground
0%
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
AstonishType:
ghost
Damage Class:
Power:
30Accuracy:
100PP:
15Effect:
An attack that may shock the foe into flinching.Level:
Lv. 1Name:
Double TeamType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Heightens evasive ness.Level:
Lv. 5Name:
Thunder ShockType:
electric
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
An attack that may cause paralysis.Level:
Lv. 10Name:
Confuse RayType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
A move that causes confusion.Level:
Lv. 15Name:
ChargeType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Charges power to boost the electric move used next.Level:
Lv. 20Name:
Electro BallType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.Level:
Lv. 25Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Level:
Lv. 30Name:
Shock WaveType:
electric
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
A fast and unavoidable electric attack.Level:
Lv. 35Name:
HexType:
ghost
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
This relentless attack does massive damage to a target affected by status problems.Level:
Lv. 40Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Level:
Lv. 45Name:
TrickType:
psychic
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Tricks the foe into trading held items.Level:
Lv. 50Name:
DischargeType:
electric
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.Level:
Lv. 55Name:
UproarType:
normal
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
Causes an uproar for 2 to 5 turns and prevents sleep.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM17Name:
Confuse RayType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
A move that causes confusion.Machine:
TM18Name:
ThiefType:
dark
Damage Class:
Power:
60Accuracy:
100PP:
25Effect:
An attack that may steal a held item.Machine:
TM23Name:
Charge BeamType:
electric
Damage Class:
Power:
50Accuracy:
90PP:
10Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM29Name:
HexType:
ghost
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
This relentless attack does massive damage to a target affected by status problems.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM41Name:
Stored PowerType:
psychic
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.Machine:
TM42Name:
Night ShadeType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
The user's level equals damage HP.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM48Name:
Volt SwitchType:
electric
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM62Name:
Foul PlayType:
dark
Damage Class:
Power:
95Accuracy:
100PP:
15Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM72Name:
Electro BallType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM82Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM94Name:
Dark PulseType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.Machine:
TM96Name:
Eerie ImpulseType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM107Name:
Will-O-WispType:
fire
Damage Class:
Power:
-Accuracy:
85PP:
15Effect:
Inflicts a burn on the foe with intense fire.Machine:
TM109Name:
TrickType:
psychic
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Tricks the foe into trading held items.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM117Name:
Hyper VoiceType:
normal
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
A loud attack that uses sound waves to injure.Machine:
TM126Name:
ThunderboltType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM136Name:
Electric TerrainType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.Machine:
TM140Name:
Nasty PlotType:
dark
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.Machine:
TM166Name:
ThunderType:
electric
Damage Class:
Power:
110Accuracy:
70PP:
10Effect:
An attack that may cause paralysis.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.