#185
Sudowoodo
Sudowoodo
rock
Abilities
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Rock Head
Protects the Pokémon from recoil damage.
Hidden Ability
Rattled
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Species Data
Imitation Pokémon
Height: 1.2m
Weight: 38kg
Male: 50%
Female: 50%
Base Catch Rate: 25%
Base Happiness: 19%
Stats
HP
70
Attack
100
Defense
115
Speed
30
Sp Attack
30
Sp Defense
65
Damage taken from types
fighting
200%
ground
200%
steel
200%
water
200%
grass
200%
rock
100%
bug
100%
ghost
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
normal
50%
flying
50%
poison
50%
fire
50%
Evolutions
Compatible Pokémon
Egg Group:
Mineral
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0
Name:
Slam
Type:
normal
Damage Class:
Power:
80
Accuracy:
75
PP:
20
Effect:
Slams the foe with a tail, vine, etc.
Level:
Lv. 1
Name:
Wood Hammer
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
The user slams its rugged body into the foe to attack. The user also sustains serious damage.
Level:
Lv. 1
Name:
Copycat
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Level:
Lv. 1
Name:
Hammer Arm
Type:
fighting
Damage Class:
Power:
100
Accuracy:
90
PP:
10
Effect:
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
Level:
Lv. 1
Name:
Flail
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Level:
Lv. 1
Name:
Rock Throw
Type:
rock
Damage Class:
Power:
50
Accuracy:
90
PP:
15
Effect:
Drops rocks on the enemy.
Level:
Lv. 1
Name:
Fake Tears
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Feigns crying to sharply lower the foe’s SP. DEF.
Level:
Lv. 1
Name:
Stone Edge
Type:
rock
Damage Class:
Power:
100
Accuracy:
80
PP:
5
Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Level:
Lv. 12
Name:
Block
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Blocks the foe’s way to prevent escape.
Level:
Lv. 16
Name:
Mimic
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Copies a move used by the foe.
Level:
Lv. 20
Name:
Rock Tomb
Type:
rock
Damage Class:
Power:
60
Accuracy:
95
PP:
15
Effect:
Stops the foe from moving with rocks and cuts SPEED.
Level:
Lv. 24
Name:
Tearful Look
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Level:
Lv. 28
Name:
Sucker Punch
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
5
Effect:
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Level:
Lv. 32
Name:
Rock Slide
Type:
rock
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
An attack that may cause flinching.
Level:
Lv. 36
Name:
Low Kick
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
An attack that may cause flinching.
Level:
Lv. 40
Name:
Counter
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Returns a physical blow double.
Level:
Lv. 44
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.
Level:
Lv. 48
Name:
Head Smash
Type:
rock
Damage Class:
Power:
150
Accuracy:
80
PP:
5
Effect:
The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM03
Name:
Fake Tears
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Feigns crying to sharply lower the foe’s SP. DEF.
Machine:
TM05
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM12
Name:
Low Kick
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
An attack that may cause flinching.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM28
Name:
Bulldoze
Type:
ground
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM36
Name:
Rock Tomb
Type:
rock
Damage Class:
Power:
60
Accuracy:
95
PP:
15
Effect:
Stops the foe from moving with rocks and cuts SPEED.
Machine:
TM39
Name:
Low Sweep
Type:
fighting
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM51
Name:
Sandstorm
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Inflicts damage every turn.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM62
Name:
Foul Play
Type:
dark
Damage Class:
Power:
95
Accuracy:
100
PP:
15
Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM67
Name:
Fire Punch
Type:
fire
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
A fiery punch. May cause a burn.
Machine:
TM68
Name:
Thunder Punch
Type:
electric
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An electric punch. It may paralyze.
Machine:
TM69
Name:
Ice Punch
Type:
ice
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An icy punch. May cause freezing.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM73
Name:
Drain Punch
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Machine:
TM76
Name:
Rock Blast
Type:
rock
Damage Class:
Power:
25
Accuracy:
90
PP:
10
Effect:
Hurls boulders at the foe 2 to 5 times in a row.
Machine:
TM81
Name:
Grass Knot
Type:
grass
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Machine:
TM84
Name:
Stomping Tantrum
Type:
ground
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM86
Name:
Rock Slide
Type:
rock
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
An attack that may cause flinching.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM90
Name:
Spikes
Type:
ground
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Hurts foes when they switch out.
Machine:
TM101
Name:
Power Gem
Type:
rock
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM104
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Machine:
TM116
Name:
Stealth Rock
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM133
Name:
Earth Power
Type:
ground
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Machine:
TM149
Name:
Earthquake
Type:
ground
Damage Class:
Power:
100
Accuracy:
100
PP:
10
Effect:
Tough but useless vs. flying foes.
Machine:
TM150
Name:
Stone Edge
Type:
rock
Damage Class:
Power:
100
Accuracy:
80
PP:
5
Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.