#101
Electrode
Electrode
electric
Abilities
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Static
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Hidden Ability
Aftermath
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Species Data
Ball Pokémon
Height: 1.2m
Weight: 66.6kg
Genderless
Base Catch Rate: 23%
Base Happiness: 19%
Stats
HP
60
Attack
50
Defense
70
Speed
150
Sp Attack
80
Sp Defense
80
Damage taken from types
ground
200%
normal
100%
fighting
100%
poison
100%
rock
100%
bug
100%
ghost
100%
fire
100%
water
100%
grass
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
flying
50%
steel
50%
electric
50%
Evolutions
Compatible Pokémon
Egg Group:
Mineral
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Charge
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Charges power to boost the electric move used next.
Level:
Lv. 1
Name:
Magnetic Flux
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 1
Name:
Thunder Shock
Type:
electric
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
An attack that may cause paralysis.
Level:
Lv. 1
Name:
Eerie Impulse
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Level:
Lv. 9
Name:
Spark
Type:
electric
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may cause paralysis.
Level:
Lv. 11
Name:
Rollout
Type:
rock
Damage Class:
Power:
30
Accuracy:
90
PP:
20
Effect:
Attacks 5 turns with rising power.
Level:
Lv. 13
Name:
Screech
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Sharply reduces the foe's DEFENSE.
Level:
Lv. 16
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Level:
Lv. 20
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Level:
Lv. 22
Name:
Electro Ball
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Level:
Lv. 26
Name:
Self-Destruct
Type:
normal
Damage Class:
Power:
200
Accuracy:
100
PP:
5
Effect:
Powerful but makes the user faint.
Level:
Lv. 29
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Level:
Lv. 36
Name:
Magnet Rise
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user levitates using electrically generated magnetism for five turns.
Level:
Lv. 41
Name:
Discharge
Type:
electric
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Level:
Lv. 47
Name:
Explosion
Type:
normal
Damage Class:
Power:
250
Accuracy:
100
PP:
5
Effect:
Very powerful but makes user faint.
Level:
Lv. 54
Name:
Gyro Ball
Type:
steel
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Level:
Lv. 58
Name:
Mirror Coat
Type:
psychic
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Counters a SPCL. ATK. move double.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM23
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM48
Name:
Volt Switch
Type:
electric
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM62
Name:
Foul Play
Type:
dark
Damage Class:
Power:
95
Accuracy:
100
PP:
15
Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM72
Name:
Electro Ball
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM96
Name:
Eerie Impulse
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM126
Name:
Thunderbolt
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM136
Name:
Electric Terrain
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Machine:
TM147
Name:
Wild Charge
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM166
Name:
Thunder
Type:
electric
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
An attack that may cause paralysis.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.