#615
Cryogonal
Cryogonal
ice
Ability
Levitate
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Species Data
Crystallizing Pokémon
Height: 1.1m
Weight: 148kg
Genderless
Base Catch Rate: 9%
Base Happiness: 19%
Stats
HP
80
Attack
50
Defense
50
Speed
105
Sp Attack
95
Sp Defense
135
Damage taken from types
fighting
200%
rock
200%
steel
200%
fire
200%
normal
100%
flying
100%
poison
100%
ground
100%
bug
100%
ghost
100%
water
100%
grass
100%
electric
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
ice
50%
Compatible Pokémon
Egg Group:
Mineral
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Ice Shard
Type:
ice
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
The user flash freezes chunks of ice and hurls them. This move always goes first.
Level:
Lv. 1
Name:
Bind
Type:
normal
Damage Class:
Power:
15
Accuracy:
85
PP:
20
Effect:
Binds the target for 2-5 turns.
Level:
Lv. 4
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Level:
Lv. 8
Name:
Rapid Spin
Type:
normal
Damage Class:
Power:
50
Accuracy:
100
PP:
40
Effect:
A high-speed spinning attack.
Level:
Lv. 12
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Level:
Lv. 16
Name:
Mist
Type:
ice
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Prevents stat reduction.
Level:
Lv. 16
Name:
Haze
Type:
ice
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Eliminates all stat changes.
Level:
Lv. 20
Name:
Ancient Power
Type:
rock
Damage Class:
Power:
60
Accuracy:
100
PP:
5
Effect:
An attack that may raise all stats.
Level:
Lv. 24
Name:
Aurora Beam
Type:
ice
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may lower ATTACK.
Level:
Lv. 28
Name:
Slash
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Has a high criti­ cal hit ratio.
Level:
Lv. 32
Name:
Night Slash
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Level:
Lv. 36
Name:
Freeze-Dry
Type:
ice
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Level:
Lv. 40
Name:
Reflect
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises DEFENSE with a barrier.
Level:
Lv. 40
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Level:
Lv. 44
Name:
Recover
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Restores HP by 1/2 the max HP.
Level:
Lv. 48
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Level:
Lv. 52
Name:
Acid Armor
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Sharply raises the user's DEFENSE.
Level:
Lv. 56
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Level:
Lv. 60
Name:
Sheer Cold
Type:
ice
Damage Class:
Power:
-
Accuracy:
30
PP:
5
Effect:
A chilling attack that causes fainting if it hits.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM11
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM17
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM46
Name:
Avalanche
Type:
ice
Damage Class:
Power:
60
Accuracy:
100
PP:
10
Effect:
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM52
Name:
Snowscape
Type:
ice
Damage Class:
Power:
0
Accuracy:
101
PP:
10
Effect:
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM74
Name:
Reflect
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises DEFENSE with a barrier.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM93
Name:
Flash Cannon
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM104
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Machine:
TM124
Name:
Ice Spinner
Type:
ice
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM143
Name:
Blizzard
Type:
ice
Damage Class:
Power:
110
Accuracy:
70
PP:
5
Effect:
An attack that may freeze the foe.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM168
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Aurora Veil
Type:
ice
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Name:
Frost Breath
Type:
ice
Damage Class:
Power:
60
Accuracy:
90
PP:
10
Effect:
The user blows a cold breath on the target. This attack always results in a critical hit.
Name:
Explosion
Type:
normal
Damage Class:
Power:
250
Accuracy:
100
PP:
5
Effect:
Very powerful but makes user faint.