- PokéDex
- Pokémon
- Cryogonal
#615
Cryogonal
ice
Ability
Levitate
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Species Data
Crystallizing Pokémon
Height: 1.1m
Weight: 148kg
Genderless
Base Catch Rate: 9%
Base Happiness: 19%
Stats
HP
80
Attack
50
Defense
50
Speed
105
Sp Attack
95
Sp Defense
135
Damage taken from types
fighting
200%
rock
200%
steel
200%
fire
200%
normal
100%
flying
100%
poison
100%
ground
100%
bug
100%
ghost
100%
water
100%
grass
100%
electric
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
ice
50%
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
Ice ShardType:
ice
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
The user flash freezes chunks of ice and hurls them. This move always goes first.Level:
Lv. 1Name:
BindType:
normal
Damage Class:
Power:
15Accuracy:
85PP:
20Effect:
Binds the target for 2-5 turns.Level:
Lv. 4Name:
Confuse RayType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
A move that causes confusion.Level:
Lv. 8Name:
Rapid SpinType:
normal
Damage Class:
Power:
50Accuracy:
100PP:
40Effect:
A high-speed spinning attack.Level:
Lv. 12Name:
Icy WindType:
ice
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
An icy attack that lowers SPEED.Level:
Lv. 16Name:
MistType:
ice
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Prevents stat reduction.Level:
Lv. 16Name:
HazeType:
ice
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Eliminates all stat changes.Level:
Lv. 20Name:
Ancient PowerType:
rock
Damage Class:
Power:
60Accuracy:
100PP:
5Effect:
An attack that may raise all stats.Level:
Lv. 24Name:
Aurora BeamType:
ice
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may lower ATTACK.Level:
Lv. 28Name:
SlashType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Has a high criti cal hit ratio.Level:
Lv. 32Name:
Night SlashType:
dark
Damage Class:
Power:
70Accuracy:
100PP:
15Effect:
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.Level:
Lv. 36Name:
Freeze-DryType:
ice
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.Level:
Lv. 40Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Level:
Lv. 40Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Level:
Lv. 44Name:
RecoverType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Restores HP by 1/2 the max HP.Level:
Lv. 48Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Level:
Lv. 52Name:
Acid ArmorType:
poison
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Sharply raises the user's DEFENSE.Level:
Lv. 56Name:
Solar BeamType:
grass
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
1st turn: Prepare 2nd turn: AttackLevel:
Lv. 60Name:
Sheer ColdType:
ice
Damage Class:
Power:
-Accuracy:
30PP:
5Effect:
A chilling attack that causes fainting if it hits.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM11Name:
Water PulseType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
Attacks with ultrasonic waves. May confuse the foeMachine:
TM14Name:
AcrobaticsType:
flying
Damage Class:
Power:
55Accuracy:
100PP:
15Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.Machine:
TM17Name:
Confuse RayType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
A move that causes confusion.Machine:
TM22Name:
Chilling WaterType:
water
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM34Name:
Icy WindType:
ice
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
An icy attack that lowers SPEED.Machine:
TM46Name:
AvalancheType:
ice
Damage Class:
Power:
60Accuracy:
100PP:
10Effect:
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM52Name:
SnowscapeType:
ice
Damage Class:
Power:
0Accuracy:
101PP:
10Effect:
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM93Name:
Flash CannonType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM104Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Machine:
TM124Name:
Ice SpinnerType:
ice
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.Machine:
TM135Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Machine:
TM143Name:
BlizzardType:
ice
Damage Class:
Power:
110Accuracy:
70PP:
5Effect:
An attack that may freeze the foe.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM168Name:
Solar BeamType:
grass
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
1st turn: Prepare 2nd turn: AttackMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Aurora VeilType:
ice
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.Name:
Frost BreathType:
ice
Damage Class:
Power:
60Accuracy:
90PP:
10Effect:
The user blows a cold breath on the target. This attack always results in a critical hit.Name:
ExplosionType:
normal
Damage Class:
Power:
250Accuracy:
100PP:
5Effect:
Very powerful but makes user faint.