- PokéDex
- Pokémon
- Magnezone
#462
Magnezone
electric
steel
Abilities
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Hidden Ability
Analytic
Boosts the power of the Pokémon’s move if it is the last to act that turn.
Species Data
Magnet Area Pokémon
Height: 1.2m
Weight: 180kg
Genderless
Base Catch Rate: 11%
Base Happiness: 19%
Stats
HP
70
Attack
70
Defense
115
Speed
60
Sp Attack
130
Sp Defense
90
Damage taken from types
ground
400%
fighting
200%
fire
200%
ghost
100%
water
100%
dark
100%
normal
50%
rock
50%
bug
50%
grass
50%
electric
50%
psychic
50%
ice
50%
dragon
50%
fairy
50%
flying
25%
steel
25%
poison
0%
Evolutions
Lv. 30
Must be at Mt. Coronet
in the Sinnoh Region
Must be at Chargestone Cave
in the Unova Region
Must be at Route 13
in the Kalos Region
Must be at New Mauville
in the Hoenn Region
Must be at Vast Poni Canyon
in the Alola Region
Must be at Blush Mountain
in the Alola Region
Thunder Stone
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
Mirror CoatType:
psychic
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Counters a SPCL. ATK. move double.Level:
Lv. 1Name:
Magnetic FluxType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.Level:
Lv. 1Name:
Tri AttackType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
Fires three kinds of beams at once.Level:
Lv. 1Name:
TackleType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
A full-body charge attack.Level:
Lv. 1Name:
Thunder ShockType:
electric
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
An attack that may cause paralysis.Level:
Lv. 1Name:
SupersonicType:
normal
Damage Class:
Power:
-Accuracy:
55PP:
20Effect:
Sound waves that cause confusion.Level:
Lv. 1Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Level:
Lv. 1Name:
Electric TerrainType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.Level:
Lv. 12Name:
Electro BallType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.Level:
Lv. 16Name:
Gyro BallType:
steel
Damage Class:
Power:
-Accuracy:
100PP:
5Effect:
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.Level:
Lv. 20Name:
SparkType:
electric
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may cause paralysis.Level:
Lv. 24Name:
ScreechType:
normal
Damage Class:
Power:
-Accuracy:
85PP:
40Effect:
Sharply reduces the foe's DEFENSE.Level:
Lv. 28Name:
Magnet RiseType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user levitates using electrically generated magnetism for five turns.Level:
Lv. 34Name:
Flash CannonType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.Level:
Lv. 40Name:
DischargeType:
electric
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.Level:
Lv. 46Name:
Metal SoundType:
steel
Damage Class:
Power:
-Accuracy:
85PP:
40Effect:
Emits a horrible screech that sharply lowers SP. DEF.Level:
Lv. 52Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Level:
Lv. 58Name:
Lock-OnType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Ensures the next attack will hit.Level:
Lv. 64Name:
Zap CannonType:
electric
Damage Class:
Power:
120Accuracy:
50PP:
5Effect:
An attack that always paralyzes.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM17Name:
Confuse RayType:
ghost
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
A move that causes confusion.Machine:
TM23Name:
Charge BeamType:
electric
Damage Class:
Power:
50Accuracy:
90PP:
10Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM48Name:
Volt SwitchType:
electric
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM51Name:
SandstormType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Inflicts damage every turn.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM72Name:
Electro BallType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM82Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM89Name:
Body PressType:
fighting
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.Machine:
TM93Name:
Flash CannonType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.Machine:
TM96Name:
Eerie ImpulseType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.Machine:
TM99Name:
Iron HeadType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM104Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Machine:
TM121Name:
Heavy SlamType:
steel
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.Machine:
TM126Name:
ThunderboltType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM136Name:
Electric TerrainType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.Machine:
TM147Name:
Wild ChargeType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM166Name:
ThunderType:
electric
Damage Class:
Power:
110Accuracy:
70PP:
10Effect:
An attack that may cause paralysis.Machine:
TM170Name:
Steel BeamType:
steel
Damage Class:
Power:
140Accuracy:
95PP:
5Effect:
The user fires a beam of steel that it collected from its entire body. This also damages the user.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.