- PokéDex
- Pokémon
- Palafin
#964
Palafin Heroic Forme
water
Ability
Zero to Hero
The Pokémon transforms into its Hero Form when it switches out.
Species Data
Height: 1.8m
Weight: 97.4kg
Male: 50%
Female: 50%
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
100
Attack
160
Defense
97
Speed
100
Sp Attack
106
Sp Defense
87
Damage taken from types
grass
200%
electric
200%
normal
100%
fighting
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
ghost
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
steel
50%
fire
50%
water
50%
ice
50%
Variants/Formes
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0Name:
Flip TurnType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.Level:
Lv. 1Name:
Jet PunchType:
water
Damage Class:
Power:
60Accuracy:
100PP:
15Effect:
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.Level:
Lv. 1Name:
SupersonicType:
normal
Damage Class:
Power:
-Accuracy:
55PP:
20Effect:
Sound waves that cause confusion.Level:
Lv. 1Name:
Water GunType:
water
Damage Class:
Power:
40Accuracy:
100PP:
25Effect:
Squirts water to attack.Level:
Lv. 7Name:
AstonishType:
ghost
Damage Class:
Power:
30Accuracy:
100PP:
15Effect:
An attack that may shock the foe into flinching.Level:
Lv. 10Name:
Focus EnergyType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Raises the criti cal hit ratio.Level:
Lv. 13Name:
Aqua JetType:
water
Damage Class:
Power:
40Accuracy:
100PP:
20Effect:
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.Level:
Lv. 17Name:
Double HitType:
normal
Damage Class:
Power:
35Accuracy:
90PP:
10Effect:
The user slams the foe with a tail, etc. The target is hit twice in a row.Level:
Lv. 21Name:
DiveType:
water
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
Dives underwater the first turn and strikes next turn.Level:
Lv. 25Name:
CharmType:
fairy
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Sharply lowers the foe's ATTACK.Level:
Lv. 29Name:
AcrobaticsType:
flying
Damage Class:
Power:
55Accuracy:
100PP:
15Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.Level:
Lv. 34Name:
EncoreType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
5Effect:
Makes the foe re peat 2-6 times.Level:
Lv. 39Name:
Aqua TailType:
water
Damage Class:
Power:
90Accuracy:
90PP:
10Effect:
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.Level:
Lv. 44Name:
MistType:
ice
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Prevents stat reduction.Level:
Lv. 50Name:
Hydro PumpType:
water
Damage Class:
Power:
110Accuracy:
80PP:
5Effect:
A powerful water- type attack.Level:
Lv. 55Name:
Focus PunchType:
fighting
Damage Class:
Power:
150Accuracy:
100PP:
20Effect:
A powerful loyalty attack. The user flinches if hit.Level:
Lv. 61Name:
Wave CrashType:
water
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user's action speed.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM02Name:
CharmType:
fairy
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Sharply lowers the foe's ATTACK.Machine:
TM04Name:
AgilityType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Sharply increases the user's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM11Name:
Water PulseType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
Attacks with ultrasonic waves. May confuse the foeMachine:
TM14Name:
AcrobaticsType:
flying
Damage Class:
Power:
55Accuracy:
100PP:
15Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.Machine:
TM19Name:
Disarming VoiceType:
fairy
Damage Class:
Power:
40Accuracy:
-PP:
15Effect:
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.Machine:
TM22Name:
Chilling WaterType:
water
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM34Name:
Icy WindType:
ice
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
An icy attack that lowers SPEED.Machine:
TM37Name:
Draining KissType:
fairy
Damage Class:
Power:
50Accuracy:
100PP:
10Effect:
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM64Name:
Bulk UpType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Bulks up the body to boost both ATTACK and DEFENSE.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM69Name:
Ice PunchType:
ice
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An icy punch. May cause freezing.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM73Name:
Drain PunchType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.Machine:
TM77Name:
WaterfallType:
water
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An aquatic charge attack.Machine:
TM81Name:
Grass KnotType:
grass
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM87Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Machine:
TM99Name:
Iron HeadType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM110Name:
LiquidationType:
water
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.Machine:
TM112Name:
Aura SphereType:
fighting
Damage Class:
Power:
80Accuracy:
-PP:
20Effect:
The user looses a blast of aura power from deep within its body. This move is certain to hit.Machine:
TM117Name:
Hyper VoiceType:
normal
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
A loud attack that uses sound waves to injure.Machine:
TM122Name:
EncoreType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
5Effect:
Makes the foe re peat 2-6 times.Machine:
TM123Name:
SurfType:
water
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
A strong water- type attack.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM134Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Machine:
TM135Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Machine:
TM142Name:
Hydro PumpType:
water
Damage Class:
Power:
110Accuracy:
80PP:
5Effect:
A powerful water- type attack.Machine:
TM143Name:
BlizzardType:
ice
Damage Class:
Power:
110Accuracy:
70PP:
5Effect:
An attack that may freeze the foe.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM156Name:
OutrageType:
dragon
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
Works 2-3 turns and confuses user.Machine:
TM158Name:
Focus BlastType:
fighting
Damage Class:
Power:
120Accuracy:
70PP:
5Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM167Name:
Close CombatType:
fighting
Damage Class:
Power:
120Accuracy:
100PP:
5Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.