- PokéDex
- Pokémon
- Qwilfish
#211
Qwilfish
water
poison
Abilities
Poison Point
Contact with the Pokémon may poison the attacker.
Swift Swim
Boosts the Pokémon’s Speed stat in rain.
Hidden Ability
Intimidate
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Species Data
Balloon Pokémon
Height: 0.5m
Weight: 3.9kg
Male: 50%
Female: 50%
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
65
Attack
95
Defense
85
Speed
85
Sp Attack
55
Sp Defense
55
Damage taken from types
ground
200%
electric
200%
psychic
200%
normal
100%
flying
100%
rock
100%
ghost
100%
grass
100%
dragon
100%
dark
100%
fighting
50%
poison
50%
bug
50%
steel
50%
fire
50%
water
50%
ice
50%
fairy
50%
Variants/Formes
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
TackleType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
A full-body charge attack.Level:
Lv. 1Name:
Poison StingType:
poison
Damage Class:
Power:
15Accuracy:
100PP:
35Effect:
An attack that may poison the target.Level:
Lv. 4Name:
HardenType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Raises the user's DEFENSE.Level:
Lv. 8Name:
Water GunType:
water
Damage Class:
Power:
40Accuracy:
100PP:
25Effect:
Squirts water to attack.Level:
Lv. 12Name:
Fell StingerType:
bug
Damage Class:
Power:
50Accuracy:
100PP:
25Effect:
When the user knocks out a target with this move, the user’s Attack stat rises sharply.Level:
Lv. 16Name:
MinimizeType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Heightens evasive ness.Level:
Lv. 20Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Level:
Lv. 24Name:
BrineType:
water
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
If the foe’s HP is down to about half, this attack will hit with double the power.Level:
Lv. 28Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Level:
Lv. 32Name:
Pin MissileType:
bug
Damage Class:
Power:
25Accuracy:
95PP:
20Effect:
Fires pins that strike 2-5 times.Level:
Lv. 36Name:
Toxic SpikesType:
poison
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.Level:
Lv. 40Name:
Spit UpType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Releases stockpiled power (the more the better).Level:
Lv. 40Name:
StockpileType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Charges up power for up to 3 turns.Level:
Lv. 44Name:
ToxicType:
poison
Damage Class:
Power:
-Accuracy:
90PP:
10Effect:
A poison move with increasing damage.Level:
Lv. 48Name:
Aqua TailType:
water
Damage Class:
Power:
90Accuracy:
90PP:
10Effect:
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.Level:
Lv. 52Name:
AcupressureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
The user applies pressure to stress points, sharply boosting one of its stats.Level:
Lv. 56Name:
Destiny BondType:
ghost
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
The foe faints if the user does.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM04Name:
AgilityType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Sharply increases the user's SPEED.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM11Name:
Water PulseType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
Attacks with ultrasonic waves. May confuse the foeMachine:
TM13Name:
Acid SprayType:
poison
Damage Class:
Power:
40Accuracy:
100PP:
20Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.Machine:
TM22Name:
Chilling WaterType:
water
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM26Name:
Poison TailType:
poison
Damage Class:
Power:
50Accuracy:
100PP:
25Effect:
Has a high critical-hit ratio. May also poison.Machine:
TM29Name:
HexType:
ghost
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
This relentless attack does massive damage to a target affected by status problems.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM34Name:
Icy WindType:
ice
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
An icy attack that lowers SPEED.Machine:
TM35Name:
Mud ShotType:
ground
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
Hurls mud at the foe and reduces SPEED.Machine:
TM45Name:
VenoshockType:
poison
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM77Name:
WaterfallType:
water
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An aquatic charge attack.Machine:
TM82Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM87Name:
TauntType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Taunts the foe into only using attack moves.Machine:
TM88Name:
Swords DanceType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
A dance that in creases ATTACK.Machine:
TM90Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Machine:
TM91Name:
Toxic SpikesType:
poison
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.Machine:
TM102Name:
Gunk ShotType:
poison
Damage Class:
Power:
120Accuracy:
80PP:
5Effect:
The user shoots filthy garbage at the foe to attack. It may also poison the target.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM108Name:
CrunchType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM110Name:
LiquidationType:
water
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM123Name:
SurfType:
water
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
A strong water- type attack.Machine:
TM134Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Machine:
TM135Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Machine:
TM142Name:
Hydro PumpType:
water
Damage Class:
Power:
110Accuracy:
80PP:
5Effect:
A powerful water- type attack.Machine:
TM143Name:
BlizzardType:
ice
Damage Class:
Power:
110Accuracy:
70PP:
5Effect:
An attack that may freeze the foe.Machine:
TM148Name:
Sludge BombType:
poison
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may poison the foe.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Aqua JetType:
water
Damage Class:
Power:
40Accuracy:
100PP:
20Effect:
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.Name:
SupersonicType:
normal
Damage Class:
Power:
-Accuracy:
55PP:
20Effect:
Sound waves that cause confusion.Name:
Bubble BeamType:
water
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may lower SPEED.Name:
HazeType:
ice
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Eliminates all stat changes.Name:
Self-DestructType:
normal
Damage Class:
Power:
200Accuracy:
100PP:
5Effect:
Powerful but makes the user faint.Name:
FlailType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Name:
AstonishType:
ghost
Damage Class:
Power:
30Accuracy:
100PP:
15Effect:
An attack that may shock the foe into flinching.Name:
Barb BarrageType:
poison
Damage Class:
Power:
60Accuracy:
100PP:
15Effect:
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target has a status condition.Name:
Water PulseType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
Attacks with ultrasonic waves. May confuse the foeName:
Acid SprayType:
poison
Damage Class:
Power:
40Accuracy:
100PP:
20Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.