- PokéDex
- Pokémon
- Dondozo
#977
Dondozo
water
Abilities
Unaware
When attacking, the Pokémon ignores the target’s stat changes.
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Hidden Ability
Water Veil
The Pokémon’s water veil prevents it from being burned.
Species Data
Height: 12m
Weight: 220kg
Male: 50%
Female: 50%
Base Catch Rate: 9%
Base Happiness: 19%
Stats
HP
150
Attack
100
Defense
115
Speed
35
Sp Attack
65
Sp Defense
65
Damage taken from types
grass
200%
electric
200%
normal
100%
fighting
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
ghost
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
steel
50%
fire
50%
water
50%
ice
50%
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
SupersonicType:
normal
Damage Class:
Power:
-Accuracy:
55PP:
20Effect:
Sound waves that cause confusion.Level:
Lv. 1Name:
Water GunType:
water
Damage Class:
Power:
40Accuracy:
100PP:
25Effect:
Squirts water to attack.Level:
Lv. 1Name:
TackleType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
A full-body charge attack.Level:
Lv. 5Name:
TickleType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Makes the foe laugh to lower ATTACK and DEFENSE.Level:
Lv. 10Name:
FlailType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Level:
Lv. 15Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Level:
Lv. 15Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Level:
Lv. 20Name:
DiveType:
water
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
Dives underwater the first turn and strikes next turn.Level:
Lv. 25Name:
Noble RoarType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.Level:
Lv. 30Name:
SoakType:
water
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
The user shoots a torrent of water at the target and changes the target’s type to Water.Level:
Lv. 35Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Level:
Lv. 40Name:
Aqua TailType:
water
Damage Class:
Power:
90Accuracy:
90PP:
10Effect:
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.Level:
Lv. 45Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Level:
Lv. 50Name:
Order UpType:
dragon
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user’s stats based on the Tatsugiri’s form.Level:
Lv. 55Name:
Heavy SlamType:
steel
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.Level:
Lv. 60Name:
Double-EdgeType:
normal
Damage Class:
Power:
120Accuracy:
100PP:
15Effect:
A tackle that also hurts the user.Level:
Lv. 65Name:
Wave CrashType:
water
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user's action speed.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM10Name:
Ice FangType:
ice
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.Machine:
TM11Name:
Water PulseType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
Attacks with ultrasonic waves. May confuse the foeMachine:
TM22Name:
Chilling WaterType:
water
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM28Name:
BulldozeType:
ground
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.Machine:
TM46Name:
AvalancheType:
ice
Damage Class:
Power:
60Accuracy:
100PP:
10Effect:
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM77Name:
WaterfallType:
water
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An aquatic charge attack.Machine:
TM84Name:
Stomping TantrumType:
ground
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM86Name:
Rock SlideType:
rock
Damage Class:
Power:
75Accuracy:
90PP:
10Effect:
An attack that may cause flinching.Machine:
TM89Name:
Body PressType:
fighting
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM108Name:
CrunchType:
dark
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM110Name:
LiquidationType:
water
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.Machine:
TM121Name:
Heavy SlamType:
steel
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.Machine:
TM123Name:
SurfType:
water
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
A strong water- type attack.Machine:
TM142Name:
Hydro PumpType:
water
Damage Class:
Power:
110Accuracy:
80PP:
5Effect:
A powerful water- type attack.Machine:
TM149Name:
EarthquakeType:
ground
Damage Class:
Power:
100Accuracy:
100PP:
10Effect:
Tough but useless vs. flying foes.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM156Name:
OutrageType:
dragon
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
Works 2-3 turns and confuses user.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
YawnType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Lulls the foe into yawning, then sleeping next turn.Name:
CurseType:
ghost
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Works differently for ghost-types.Name:
FissureType:
ground
Damage Class:
Power:
-Accuracy:
30PP:
5Effect:
A ground-type, one-hit KO attack.Name:
ThrashType:
normal
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
Works 2-3 turns and confuses user.