#457
Lumineon
Lumineon
water
Abilities
Swift Swim
Boosts the Pokémon’s Speed stat in rain.
Storm Drain
The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Hidden Ability
Water Veil
The Pokémon’s water veil prevents it from being burned.
Species Data
Neon Pokémon
Height: 1.2m
Weight: 24kg
Male: 50%
Female: 50%
Base Catch Rate: 29%
Base Happiness: 19%
Stats
HP
69
Attack
69
Defense
76
Speed
91
Sp Attack
69
Sp Defense
86
Damage taken from types
grass
200%
electric
200%
normal
100%
fighting
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
ghost
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
steel
50%
fire
50%
water
50%
ice
50%
Evolutions
Compatible Pokémon
Egg Group:
Water 2
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Water Gun
Type:
water
Damage Class:
Power:
40
Accuracy:
100
PP:
25
Effect:
Squirts water to attack.
Level:
Lv. 1
Name:
Soak
Type:
water
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user shoots a torrent of water at the target and changes the target’s type to Water.
Level:
Lv. 1
Name:
Gust
Type:
flying
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
Whips up a strong gust of wind.
Level:
Lv. 1
Name:
Pound
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
Pounds with fore­ legs or tail.
Level:
Lv. 13
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Level:
Lv. 22
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Level:
Lv. 26
Name:
Attract
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Makes the opposite gender infatuated.
Level:
Lv. 29
Name:
Safeguard
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
25
Effect:
Prevents all status problems.
Level:
Lv. 35
Name:
Aqua Ring
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user envelops itself in a veil made of water. It regains some HP on every turn.
Level:
Lv. 42
Name:
Whirlpool
Type:
water
Damage Class:
Power:
35
Accuracy:
85
PP:
15
Effect:
Traps the foe for 2-5 turns.
Level:
Lv. 48
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Level:
Lv. 53
Name:
Bounce
Type:
flying
Damage Class:
Power:
85
Accuracy:
85
PP:
5
Effect:
Bounces up, then down the next turn. May paralyze.
Level:
Lv. 59
Name:
Tailwind
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM02
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM11
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM16
Name:
Psybeam
Type:
psychic
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may confuse the foe.
Machine:
TM17
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM40
Name:
Air Cutter
Type:
flying
Damage Class:
Power:
60
Accuracy:
95
PP:
25
Effect:
Hacks with razorlike wind. High critical-hit ratio.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM60
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM65
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM77
Name:
Waterfall
Type:
water
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An aquatic charge attack.
Machine:
TM79
Name:
Dazzling Gleam
Type:
fairy
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user damages opposing Pokémon by emitting a powerful flash.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM113
Name:
Tailwind
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Machine:
TM122
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Machine:
TM123
Name:
Surf
Type:
water
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
A strong water- type attack.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM142
Name:
Hydro Pump
Type:
water
Damage Class:
Power:
110
Accuracy:
80
PP:
5
Effect:
A powerful water- type attack.
Machine:
TM143
Name:
Blizzard
Type:
ice
Damage Class:
Power:
110
Accuracy:
70
PP:
5
Effect:
An attack that may freeze the foe.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.