#963
Finizen
Finizen
water
Ability
Water Veil
The Pokémon’s water veil prevents it from being burned.
Species Data
Height: 1.3m
Weight: 60.2kg
Male: 50%
Female: 50%
Base Catch Rate: 78%
Base Happiness: 19%
Stats
HP
70
Attack
45
Defense
40
Speed
75
Sp Attack
45
Sp Defense
40
Damage taken from types
grass
200%
electric
200%
normal
100%
fighting
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
ghost
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
steel
50%
fire
50%
water
50%
ice
50%
Evolutions
Lv. 38
A Co-op friend needs to be nearby during the battle
Compatible Pokémon
Egg Group:
Water 2
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Supersonic
Type:
normal
Damage Class:
Power:
-
Accuracy:
55
PP:
20
Effect:
Sound waves that cause confusion.
Level:
Lv. 1
Name:
Water Gun
Type:
water
Damage Class:
Power:
40
Accuracy:
100
PP:
25
Effect:
Squirts water to attack.
Level:
Lv. 7
Name:
Astonish
Type:
ghost
Damage Class:
Power:
30
Accuracy:
100
PP:
15
Effect:
An attack that may shock the foe into flinching.
Level:
Lv. 10
Name:
Focus Energy
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Raises the criti­ cal hit ratio.
Level:
Lv. 13
Name:
Aqua Jet
Type:
water
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Level:
Lv. 17
Name:
Double Hit
Type:
normal
Damage Class:
Power:
35
Accuracy:
90
PP:
10
Effect:
The user slams the foe with a tail, etc. The target is hit twice in a row.
Level:
Lv. 21
Name:
Dive
Type:
water
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
Dives underwater the first turn and strikes next turn.
Level:
Lv. 25
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Level:
Lv. 29
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Level:
Lv. 34
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Level:
Lv. 39
Name:
Aqua Tail
Type:
water
Damage Class:
Power:
90
Accuracy:
90
PP:
10
Effect:
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Level:
Lv. 44
Name:
Mist
Type:
ice
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Prevents stat reduction.
Level:
Lv. 50
Name:
Hydro Pump
Type:
water
Damage Class:
Power:
110
Accuracy:
80
PP:
5
Effect:
A powerful water- type attack.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM02
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM11
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM19
Name:
Disarming Voice
Type:
fairy
Damage Class:
Power:
40
Accuracy:
-
PP:
15
Effect:
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM37
Name:
Draining Kiss
Type:
fairy
Damage Class:
Power:
50
Accuracy:
100
PP:
10
Effect:
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM77
Name:
Waterfall
Type:
water
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An aquatic charge attack.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM110
Name:
Liquidation
Type:
water
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Machine:
TM122
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Machine:
TM123
Name:
Surf
Type:
water
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
A strong water- type attack.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM142
Name:
Hydro Pump
Type:
water
Damage Class:
Power:
110
Accuracy:
80
PP:
5
Effect:
A powerful water- type attack.
Machine:
TM143
Name:
Blizzard
Type:
ice
Damage Class:
Power:
110
Accuracy:
70
PP:
5
Effect:
An attack that may freeze the foe.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Boomburst
Type:
normal
Damage Class:
Power:
140
Accuracy:
100
PP:
10
Effect:
The user attacks everything around it with the destructive power of a terrible, explosive sound.
Name:
Bounce
Type:
flying
Damage Class:
Power:
85
Accuracy:
85
PP:
5
Effect:
Bounces up, then down the next turn. May paralyze.
Name:
Tickle
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Makes the foe laugh to lower ATTACK and DEFENSE.
Name:
Haze
Type:
ice
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Eliminates all stat changes.
Name:
Counter
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Returns a physical blow double.