#706
Goodra
Goodra
dragon
Abilities
Sap Sipper
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
Hydration
Cures the Pokémon’s status conditions in rain.
Hidden Ability
Gooey
Contact with the Pokémon lowers the attacker’s Speed stat.
Species Data
Dragon Pokémon
Height: 2m
Weight: 150.5kg
Male: 50%
Female: 50%
Base Catch Rate: 17%
Base Happiness: 13%
Stats
HP
90
Attack
100
Defense
70
Speed
80
Sp Attack
110
Sp Defense
150
Damage taken from types
ice
200%
dragon
200%
fairy
200%
normal
100%
fighting
100%
flying
100%
poison
100%
ground
100%
rock
100%
bug
100%
ghost
100%
steel
100%
psychic
100%
dark
100%
fire
50%
water
50%
grass
50%
electric
50%
Evolutions
Lv. 50
Must be raining (outside of battle)
Lv. 50
Must be raining (outside of battle)
Compatible Pokémon
Egg Group:
Dragon
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0
Name:
Aqua Tail
Type:
water
Damage Class:
Power:
90
Accuracy:
90
PP:
10
Effect:
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Level:
Lv. 1
Name:
Tearful Look
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Level:
Lv. 1
Name:
Feint
Type:
normal
Damage Class:
Power:
30
Accuracy:
100
PP:
10
Effect:
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Level:
Lv. 1
Name:
Dragon Breath
Type:
dragon
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
A strong breath attack.
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 1
Name:
Absorb
Type:
grass
Damage Class:
Power:
20
Accuracy:
100
PP:
25
Effect:
Steals 1/2 of the damage inflicted.
Level:
Lv. 1
Name:
Water Gun
Type:
water
Damage Class:
Power:
40
Accuracy:
100
PP:
25
Effect:
Squirts water to attack.
Level:
Lv. 1
Name:
Acid Spray
Type:
poison
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Level:
Lv. 1
Name:
Poison Tail
Type:
poison
Damage Class:
Power:
50
Accuracy:
100
PP:
25
Effect:
Has a high critical-hit ratio. May also poison.
Level:
Lv. 15
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Level:
Lv. 20
Name:
Flail
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Level:
Lv. 25
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Level:
Lv. 30
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Level:
Lv. 43
Name:
Curse
Type:
ghost
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Works differently for ghost-types.
Level:
Lv. 49
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Level:
Lv. 58
Name:
Muddy Water
Type:
water
Damage Class:
Power:
90
Accuracy:
85
PP:
10
Effect:
Attacks with muddy water. May lower accuracy.
Level:
Lv. 67
Name:
Power Whip
Type:
grass
Damage Class:
Power:
120
Accuracy:
85
PP:
10
Effect:
The user violently whirls its vines or tentacles to harshly lash the foe.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM02
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM11
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Machine:
TM13
Name:
Acid Spray
Type:
poison
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM26
Name:
Poison Tail
Type:
poison
Damage Class:
Power:
50
Accuracy:
100
PP:
25
Effect:
Has a high critical-hit ratio. May also poison.
Machine:
TM28
Name:
Bulldoze
Type:
ground
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM44
Name:
Dragon Tail
Type:
dragon
Damage Class:
Power:
60
Accuracy:
90
PP:
10
Effect:
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM67
Name:
Fire Punch
Type:
fire
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
A fiery punch. May cause a burn.
Machine:
TM68
Name:
Thunder Punch
Type:
electric
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An electric punch. It may paralyze.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM78
Name:
Dragon Claw
Type:
dragon
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
Slashes the foe with sharp claws.
Machine:
TM84
Name:
Stomping Tantrum
Type:
ground
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM86
Name:
Rock Slide
Type:
rock
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
An attack that may cause flinching.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM115
Name:
Dragon Pulse
Type:
dragon
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The foe is attacked with a shock wave generated by the user’s gaping mouth.
Machine:
TM123
Name:
Surf
Type:
water
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
A strong water- type attack.
Machine:
TM125
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Machine:
TM126
Name:
Thunderbolt
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM141
Name:
Fire Blast
Type:
fire
Damage Class:
Power:
110
Accuracy:
85
PP:
5
Effect:
An attack that may cause a burn.
Machine:
TM142
Name:
Hydro Pump
Type:
water
Damage Class:
Power:
110
Accuracy:
80
PP:
5
Effect:
A powerful water- type attack.
Machine:
TM143
Name:
Blizzard
Type:
ice
Damage Class:
Power:
110
Accuracy:
70
PP:
5
Effect:
An attack that may freeze the foe.
Machine:
TM148
Name:
Sludge Bomb
Type:
poison
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may poison the foe.
Machine:
TM149
Name:
Earthquake
Type:
ground
Damage Class:
Power:
100
Accuracy:
100
PP:
10
Effect:
Tough but useless vs. flying foes.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM156
Name:
Outrage
Type:
dragon
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
Works 2-3 turns and confuses user.
Machine:
TM158
Name:
Focus Blast
Type:
fighting
Damage Class:
Power:
120
Accuracy:
70
PP:
5
Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM166
Name:
Thunder
Type:
electric
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
An attack that may cause paralysis.
Machine:
TM169
Name:
Draco Meteor
Type:
dragon
Damage Class:
Power:
130
Accuracy:
90
PP:
5
Effect:
Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.