#628
Hisuian Braviary
Hisuian Braviary
psychic
flying
Abilities
Keen Eye
The Pokémon’s keen eyes prevent its accuracy from being lowered.
Sheer Force
Removes any additional effects from the Pokémon’s moves, but increases the moves’ power.
Hidden Ability
Tinted Lens
The Pokémon can use “not very effective” moves to deal regular damage.
Species Data
Valiant Pokémon
Height: 1.7m
Weight: 43.4kg
Male: 100%
Female: 0%
Base Catch Rate: 23%
Base Happiness: 19%
Stats
HP
110
Attack
83
Defense
70
Speed
65
Sp Attack
112
Sp Defense
70
Damage taken from types
rock
200%
ghost
200%
electric
200%
ice
200%
dark
200%
normal
100%
flying
100%
poison
100%
bug
100%
steel
100%
fire
100%
water
100%
dragon
100%
fairy
100%
grass
50%
psychic
50%
fighting
25%
ground
0%
Compatible Pokémon
Egg Group:
Flying
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0
Name:
Esper Wing
Type:
psychic
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
The user slashes the target with aura-enriched wings. This also raises the user's action speed. This move has a heightened chance of landing a critical hit.
Level:
Lv. 1
Name:
Wing Attack
Type:
flying
Damage Class:
Power:
60
Accuracy:
100
PP:
35
Effect:
Strikes the target with wings.
Level:
Lv. 1
Name:
Leer
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Reduces the foe's DEFENSE.
Level:
Lv. 1
Name:
Superpower
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
Boosts strength sharply, but lowers abilities.
Level:
Lv. 1
Name:
Peck
Type:
flying
Damage Class:
Power:
35
Accuracy:
100
PP:
35
Effect:
Jabs the foe with a beak, etc.
Level:
Lv. 1
Name:
Sky Attack
Type:
flying
Damage Class:
Power:
140
Accuracy:
90
PP:
5
Effect:
1st turn: Prepare 2nd turn: Attack
Level:
Lv. 1
Name:
Hone Claws
Type:
dark
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user sharpens its claws to boost its Attack stat and accuracy.
Level:
Lv. 18
Name:
Tailwind
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Level:
Lv. 24
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Level:
Lv. 30
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Level:
Lv. 36
Name:
Slash
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Has a high criti­ cal hit ratio.
Level:
Lv. 42
Name:
Whirlwind
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Blows away the foe & ends battle.
Level:
Lv. 48
Name:
Crush Claw
Type:
normal
Damage Class:
Power:
75
Accuracy:
95
PP:
10
Effect:
Tears at the foe with sharp claws. May lower DEFENSE.
Level:
Lv. 57
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Level:
Lv. 64
Name:
Defog
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
Level:
Lv. 72
Name:
Thrash
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
Works 2-3 turns and confuses user.
Level:
Lv. 80
Name:
Hurricane
Type:
flying
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM16
Name:
Psybeam
Type:
psychic
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may confuse the foe.
Machine:
TM17
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM27
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM31
Name:
Metal Claw
Type:
steel
Damage Class:
Power:
50
Accuracy:
95
PP:
35
Effect:
An attack that may up user's ATTACK.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM36
Name:
Rock Tomb
Type:
rock
Damage Class:
Power:
60
Accuracy:
95
PP:
15
Effect:
Stops the foe from moving with rocks and cuts SPEED.
Machine:
TM40
Name:
Air Cutter
Type:
flying
Damage Class:
Power:
60
Accuracy:
95
PP:
25
Effect:
Hacks with razorlike wind. High critical-hit ratio.
Machine:
TM41
Name:
Stored Power
Type:
psychic
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Machine:
TM42
Name:
Night Shade
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user's level equals damage HP.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM54
Name:
Psyshock
Type:
psychic
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM60
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM61
Name:
Shadow Claw
Type:
ghost
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Machine:
TM64
Name:
Bulk Up
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Bulks up the body to boost both ATTACK and DEFENSE.
Machine:
TM65
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM79
Name:
Dazzling Gleam
Type:
fairy
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user damages opposing Pokémon by emitting a powerful flash.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM86
Name:
Rock Slide
Type:
rock
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
An attack that may cause flinching.
Machine:
TM97
Name:
Fly
Type:
flying
Damage Class:
Power:
90
Accuracy:
95
PP:
15
Effect:
1st turn: Fly 2nd turn: Attack
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM113
Name:
Tailwind
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM117
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Machine:
TM118
Name:
Heat Wave
Type:
fire
Damage Class:
Power:
95
Accuracy:
90
PP:
10
Effect:
Exhales a hot breath on the foe. May inflict a burn.
Machine:
TM120
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM134
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Machine:
TM138
Name:
Psychic Terrain
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM160
Name:
Hurricane
Type:
flying
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM164
Name:
Brave Bird
Type:
flying
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Machine:
TM167
Name:
Close Combat
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.