#722
Rowlet
Rowlet
grass
flying
Ability
Overgrow
Powers up Grass-type moves when the Pokémon’s HP is low.
Hidden Ability
Long Reach
The Pokémon uses its moves without making contact with the target.
Species Data
Grass Quill Pokémon
Height: 0.3m
Weight: 1.5kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 17%
Base Happiness: 19%
Stats
HP
68
Attack
55
Defense
55
Speed
42
Sp Attack
50
Sp Defense
50
Damage taken from types
ice
400%
flying
200%
poison
200%
rock
200%
fire
200%
normal
100%
bug
100%
ghost
100%
steel
100%
electric
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
fighting
50%
water
50%
grass
25%
ground
0%
Compatible Pokémon
Egg Group:
Flying
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 1
Name:
Growl
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
40
Effect:
Reduces the foe's ATTACK.
Level:
Lv. 3
Name:
Leafage
Type:
grass
Damage Class:
Power:
40
Accuracy:
100
PP:
40
Effect:
The user attacks by pelting the target with leaves.
Level:
Lv. 6
Name:
Astonish
Type:
ghost
Damage Class:
Power:
30
Accuracy:
100
PP:
15
Effect:
An attack that may shock the foe into flinching.
Level:
Lv. 9
Name:
Peck
Type:
flying
Damage Class:
Power:
35
Accuracy:
100
PP:
35
Effect:
Jabs the foe with a beak, etc.
Level:
Lv. 12
Name:
Shadow Sneak
Type:
ghost
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
The user extends its shadow and attacks the foe from behind. This move always goes first.
Level:
Lv. 15
Name:
Razor Leaf
Type:
grass
Damage Class:
Power:
55
Accuracy:
95
PP:
25
Effect:
Has a high criti­ cal hit ratio.
Level:
Lv. 18
Name:
Synthesis
Type:
grass
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Restores HP (varies by time).
Level:
Lv. 21
Name:
Pluck
Type:
flying
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
Level:
Lv. 24
Name:
Nasty Plot
Type:
dark
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Level:
Lv. 27
Name:
Sucker Punch
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
5
Effect:
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Level:
Lv. 30
Name:
Leaf Blade
Type:
grass
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
Slashes with a sharp leaf. High critical-hit ratio.
Level:
Lv. 33
Name:
Feather Dance
Type:
flying
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Envelops the foe with down to sharply reduce ATTACK.
Level:
Lv. 36
Name:
Brave Bird
Type:
flying
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM17
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM27
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM33
Name:
Magical Leaf
Type:
grass
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
Attacks with a strange leaf that cannot be evaded.
Machine:
TM40
Name:
Air Cutter
Type:
flying
Damage Class:
Power:
60
Accuracy:
95
PP:
25
Effect:
Hacks with razorlike wind. High critical-hit ratio.
Machine:
TM42
Name:
Night Shade
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user's level equals damage HP.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM56
Name:
Bullet Seed
Type:
grass
Damage Class:
Power:
25
Accuracy:
100
PP:
30
Effect:
Shoots 2 to 5 seeds in a row to strike the foe.
Machine:
TM57
Name:
False Swipe
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
40
Effect:
Leaves the foe with at least 1HP.
Machine:
TM61
Name:
Shadow Claw
Type:
ghost
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Machine:
TM65
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM71
Name:
Seed Bomb
Type:
grass
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM81
Name:
Grass Knot
Type:
grass
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM88
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM111
Name:
Giga Drain
Type:
grass
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Machine:
TM119
Name:
Energy Ball
Type:
grass
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM137
Name:
Grassy Terrain
Type:
grass
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Machine:
TM140
Name:
Nasty Plot
Type:
dark
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Machine:
TM146
Name:
Grass Pledge
Type:
grass
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
Machine:
TM159
Name:
Leaf Storm
Type:
grass
Damage Class:
Power:
130
Accuracy:
90
PP:
5
Effect:
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Machine:
TM164
Name:
Brave Bird
Type:
flying
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Machine:
TM168
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Defog
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
Name:
Roost
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Name:
Knock Off
Type:
dark
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
Knocks down the foe’s held item to prevent its use.
Name:
Double Team
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Heightens evasive­ ness.
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.