#973
Flamigo
Flamigo
flying
fighting
Abilities
Scrappy
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Tangled Feet
Boosts the Pokémon’s evasiveness if it is confused.
Hidden Ability
Costar
When the Pokémon enters a battle, it copies an ally’s stat changes.
Species Data
Height: 1.6m
Weight: 37kg
Male: 50%
Female: 50%
Base Catch Rate: 39%
Base Happiness: 19%
Stats
HP
82
Attack
115
Defense
74
Speed
90
Sp Attack
75
Sp Defense
64
Damage taken from types
flying
200%
electric
200%
psychic
200%
ice
200%
fairy
200%
normal
100%
poison
100%
rock
100%
ghost
100%
steel
100%
fire
100%
water
100%
dragon
100%
fighting
50%
grass
50%
dark
50%
bug
25%
ground
0%
Compatible Pokémon
Egg Group:
Flying
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Copycat
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Level:
Lv. 1
Name:
Peck
Type:
flying
Damage Class:
Power:
35
Accuracy:
100
PP:
35
Effect:
Jabs the foe with a beak, etc.
Level:
Lv. 5
Name:
Double Kick
Type:
fighting
Damage Class:
Power:
30
Accuracy:
100
PP:
30
Effect:
A double kicking attack.
Level:
Lv. 9
Name:
Detect
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Evades attack that turn. It may fail.
Level:
Lv. 12
Name:
Wing Attack
Type:
flying
Damage Class:
Power:
60
Accuracy:
100
PP:
35
Effect:
Strikes the target with wings.
Level:
Lv. 15
Name:
Focus Energy
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Raises the criti­ cal hit ratio.
Level:
Lv. 18
Name:
Low Kick
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
An attack that may cause flinching.
Level:
Lv. 21
Name:
Feint
Type:
normal
Damage Class:
Power:
30
Accuracy:
100
PP:
10
Effect:
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Level:
Lv. 27
Name:
Payback
Type:
dark
Damage Class:
Power:
50
Accuracy:
100
PP:
10
Effect:
If the user can use this attack after the foe attacks, its power is doubled.
Level:
Lv. 31
Name:
Roost
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Level:
Lv. 35
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Level:
Lv. 39
Name:
Mega Kick
Type:
normal
Damage Class:
Power:
120
Accuracy:
75
PP:
5
Effect:
A powerful kicking attack.
Level:
Lv. 44
Name:
Wide Guard
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Level:
Lv. 48
Name:
Throat Chop
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Level:
Lv. 54
Name:
Brave Bird
Type:
flying
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM11
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Machine:
TM12
Name:
Low Kick
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
An attack that may cause flinching.
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM21
Name:
Pounce
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM27
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Machine:
TM39
Name:
Low Sweep
Type:
fighting
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Machine:
TM40
Name:
Air Cutter
Type:
flying
Damage Class:
Power:
60
Accuracy:
95
PP:
25
Effect:
Hacks with razorlike wind. High critical-hit ratio.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM60
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM64
Name:
Bulk Up
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Bulks up the body to boost both ATTACK and DEFENSE.
Machine:
TM65
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM88
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Machine:
TM97
Name:
Fly
Type:
flying
Damage Class:
Power:
90
Accuracy:
95
PP:
15
Effect:
1st turn: Fly 2nd turn: Attack
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM110
Name:
Liquidation
Type:
water
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Machine:
TM113
Name:
Tailwind
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Machine:
TM134
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM160
Name:
Hurricane
Type:
flying
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM164
Name:
Brave Bird
Type:
flying
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Machine:
TM167
Name:
Close Combat
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Quick Guard
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Name:
Sky Attack
Type:
flying
Damage Class:
Power:
140
Accuracy:
90
PP:
5
Effect:
1st turn: Prepare 2nd turn: Attack
Name:
Double Team
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Heightens evasive­ ness.