#212
Scizor
Scizor
bug
steel
Abilities
Swarm
Powers up Bug-type moves when the Pokémon’s HP is low.
Technician
Powers up weak moves so the Pokémon can deal more damage with them.
Hidden Ability
Light Metal
Halves the Pokémon’s weight.
Species Data
Pincer Pokémon
Height: 1.8m
Weight: 118kg
Male: 50%
Female: 50%
Base Catch Rate: 9%
Base Happiness: 19%
Stats
HP
70
Attack
130
Defense
100
Speed
65
Sp Attack
55
Sp Defense
80
Damage taken from types
fire
400%
fighting
100%
flying
100%
ground
100%
rock
100%
ghost
100%
water
100%
electric
100%
dark
100%
normal
50%
bug
50%
steel
50%
psychic
50%
ice
50%
dragon
50%
fairy
50%
grass
25%
poison
0%
Evolutions
Trade with another player

holding Metal Coat

Metal Coat

Black Augurite
Compatible Pokémon
Egg Group:
Bug
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0
Name:
Bullet Punch
Type:
steel
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Level:
Lv. 1
Name:
Leer
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Reduces the foe's DEFENSE.
Level:
Lv. 1
Name:
Fury Cutter
Type:
bug
Damage Class:
Power:
40
Accuracy:
95
PP:
20
Effect:
Successive hits raise power.
Level:
Lv. 1
Name:
Wing Attack
Type:
flying
Damage Class:
Power:
60
Accuracy:
100
PP:
35
Effect:
Strikes the target with wings.
Level:
Lv. 1
Name:
Quick Attack
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
Lets the user get in the first hit.
Level:
Lv. 1
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Level:
Lv. 1
Name:
False Swipe
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
40
Effect:
Leaves the foe with at least 1HP.
Level:
Lv. 1
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Level:
Lv. 12
Name:
Metal Claw
Type:
steel
Damage Class:
Power:
50
Accuracy:
95
PP:
35
Effect:
An attack that may up user's ATTACK.
Level:
Lv. 16
Name:
Double Team
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Heightens evasive­ ness.
Level:
Lv. 20
Name:
Double Hit
Type:
normal
Damage Class:
Power:
35
Accuracy:
90
PP:
10
Effect:
The user slams the foe with a tail, etc. The target is hit twice in a row.
Level:
Lv. 24
Name:
Slash
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Has a high criti­ cal hit ratio.
Level:
Lv. 28
Name:
Focus Energy
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Raises the criti­ cal hit ratio.
Level:
Lv. 32
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Level:
Lv. 36
Name:
Iron Head
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.
Level:
Lv. 40
Name:
X-Scissor
Type:
bug
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Level:
Lv. 44
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM15
Name:
Struggle Bug
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM21
Name:
Pounce
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM27
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Machine:
TM31
Name:
Metal Claw
Type:
steel
Damage Class:
Power:
50
Accuracy:
95
PP:
35
Effect:
An attack that may up user's ATTACK.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM40
Name:
Air Cutter
Type:
flying
Damage Class:
Power:
60
Accuracy:
95
PP:
25
Effect:
Hacks with razorlike wind. High critical-hit ratio.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM51
Name:
Sandstorm
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Inflicts damage every turn.
Machine:
TM57
Name:
False Swipe
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
40
Effect:
Leaves the foe with at least 1HP.
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM60
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM65
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM88
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Machine:
TM93
Name:
Flash Cannon
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
Machine:
TM99
Name:
Iron Head
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM104
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Machine:
TM105
Name:
X-Scissor
Type:
bug
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Machine:
TM113
Name:
Tailwind
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM132
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Machine:
TM134
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM162
Name:
Bug Buzz
Type:
bug
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM167
Name:
Close Combat
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Machine:
TM170
Name:
Steel Beam
Type:
steel
Damage Class:
Power:
140
Accuracy:
95
PP:
5
Effect:
The user fires a beam of steel that it collected from its entire body. This also damages the user.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.