- PokéDex
- Pokémon
- Pineco
#204
Pineco
bug
Ability
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Hidden Ability
Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Species Data
Bagworm Pokémon
Height: 0.6m
Weight: 7.2kg
Male: 50%
Female: 50%
Base Catch Rate: 74%
Base Happiness: 19%
Stats
HP
50
Attack
65
Defense
90
Speed
15
Sp Attack
35
Sp Defense
35
Damage taken from types
flying
200%
rock
200%
fire
200%
normal
100%
poison
100%
bug
100%
ghost
100%
steel
100%
water
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
fighting
50%
ground
50%
grass
50%
Evolutions
Lv. 31
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
TackleType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
A full-body charge attack.Level:
Lv. 1Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Level:
Lv. 6Name:
Self-DestructType:
normal
Damage Class:
Power:
200Accuracy:
100PP:
5Effect:
Powerful but makes the user faint.Level:
Lv. 9Name:
Bug BiteType:
bug
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.Level:
Lv. 12Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Level:
Lv. 17Name:
Rapid SpinType:
normal
Damage Class:
Power:
50Accuracy:
100PP:
40Effect:
A high-speed spinning attack.Level:
Lv. 20Name:
RolloutType:
rock
Damage Class:
Power:
30Accuracy:
90PP:
20Effect:
Attacks 5 turns with rising power.Level:
Lv. 23Name:
CurseType:
ghost
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Works differently for ghost-types.Level:
Lv. 28Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Level:
Lv. 31Name:
PaybackType:
dark
Damage Class:
Power:
50Accuracy:
100PP:
10Effect:
If the user can use this attack after the foe attacks, its power is doubled.Level:
Lv. 34Name:
ExplosionType:
normal
Damage Class:
Power:
250Accuracy:
100PP:
5Effect:
Very powerful but makes user faint.Level:
Lv. 39Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Level:
Lv. 42Name:
Gyro BallType:
steel
Damage Class:
Power:
-Accuracy:
100PP:
5Effect:
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.Level:
Lv. 45Name:
Double-EdgeType:
normal
Damage Class:
Power:
120Accuracy:
100PP:
15Effect:
A tackle that also hurts the user.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM15Name:
Struggle BugType:
bug
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.Machine:
TM21Name:
PounceType:
bug
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks by pouncing on the target. This also lowers the target’s Speed stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM28Name:
BulldozeType:
ground
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM36Name:
Rock TombType:
rock
Damage Class:
Power:
60Accuracy:
95PP:
15Effect:
Stops the foe from moving with rocks and cuts SPEED.Machine:
TM45Name:
VenoshockType:
poison
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM51Name:
SandstormType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Inflicts damage every turn.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM71Name:
Seed BombType:
grass
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM76Name:
Rock BlastType:
rock
Damage Class:
Power:
25Accuracy:
90PP:
10Effect:
Hurls boulders at the foe 2 to 5 times in a row.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM86Name:
Rock SlideType:
rock
Damage Class:
Power:
75Accuracy:
90PP:
10Effect:
An attack that may cause flinching.Machine:
TM90Name:
SpikesType:
ground
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Hurts foes when they switch out.Machine:
TM91Name:
Toxic SpikesType:
poison
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM104Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Machine:
TM106Name:
Drill RunType:
ground
Damage Class:
Power:
80Accuracy:
95PP:
10Effect:
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.Machine:
TM111Name:
Giga DrainType:
grass
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
Steals 1/2 of the damage inflicted.Machine:
TM116Name:
Stealth RockType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.Machine:
TM124Name:
Ice SpinnerType:
ice
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM134Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Machine:
TM162Name:
Bug BuzzType:
bug
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.Machine:
TM168Name:
Solar BeamType:
grass
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
1st turn: Prepare 2nd turn: AttackMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Power TrickType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user employs its psychic power to switch its Attack with its Defense stat.Name:
Sand TombType:
ground
Damage Class:
Power:
35Accuracy:
85PP:
15Effect:
Traps and hurts the foe in quicksand for 2 to 5 turns.Name:
FlailType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Name:
CounterType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Returns a physical blow double.Name:
Pin MissileType:
bug
Damage Class:
Power:
25Accuracy:
95PP:
20Effect:
Fires pins that strike 2-5 times.Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Name:
Toxic SpikesType:
poison
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.