#205
Forretress
Forretress
bug
steel
Ability
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Hidden Ability
Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Species Data
Bagworm Pokémon
Height: 1.2m
Weight: 125.8kg
Male: 50%
Female: 50%
Base Catch Rate: 29%
Base Happiness: 19%
Stats
HP
75
Attack
90
Defense
140
Speed
40
Sp Attack
60
Sp Defense
60
Damage taken from types
fire
400%
fighting
100%
flying
100%
ground
100%
rock
100%
ghost
100%
water
100%
electric
100%
dark
100%
normal
50%
bug
50%
steel
50%
psychic
50%
ice
50%
dragon
50%
fairy
50%
grass
25%
poison
0%
Evolutions
Compatible Pokémon
Egg Group:
Bug
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0
Name:
Heavy Slam
Type:
steel
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Level:
Lv. 1
Name:
Bug Bite
Type:
bug
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Level:
Lv. 1
Name:
Magnet Rise
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user levitates using electrically generated magnetism for five turns.
Level:
Lv. 1
Name:
Zap Cannon
Type:
electric
Damage Class:
Power:
120
Accuracy:
50
PP:
5
Effect:
An attack that always paralyzes.
Level:
Lv. 1
Name:
Self-Destruct
Type:
normal
Damage Class:
Power:
200
Accuracy:
100
PP:
5
Effect:
Powerful but makes the user faint.
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 1
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Level:
Lv. 1
Name:
Toxic Spikes
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Level:
Lv. 12
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Level:
Lv. 17
Name:
Rapid Spin
Type:
normal
Damage Class:
Power:
50
Accuracy:
100
PP:
40
Effect:
A high-speed spinning attack.
Level:
Lv. 20
Name:
Rollout
Type:
rock
Damage Class:
Power:
30
Accuracy:
90
PP:
20
Effect:
Attacks 5 turns with rising power.
Level:
Lv. 23
Name:
Curse
Type:
ghost
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Works differently for ghost-types.
Level:
Lv. 28
Name:
Spikes
Type:
ground
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Hurts foes when they switch out.
Level:
Lv. 32
Name:
Payback
Type:
dark
Damage Class:
Power:
50
Accuracy:
100
PP:
10
Effect:
If the user can use this attack after the foe attacks, its power is doubled.
Level:
Lv. 36
Name:
Explosion
Type:
normal
Damage Class:
Power:
250
Accuracy:
100
PP:
5
Effect:
Very powerful but makes user faint.
Level:
Lv. 42
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Level:
Lv. 46
Name:
Gyro Ball
Type:
steel
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Level:
Lv. 50
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM15
Name:
Struggle Bug
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
Machine:
TM21
Name:
Pounce
Type:
bug
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM28
Name:
Bulldoze
Type:
ground
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM36
Name:
Rock Tomb
Type:
rock
Damage Class:
Power:
60
Accuracy:
95
PP:
15
Effect:
Stops the foe from moving with rocks and cuts SPEED.
Machine:
TM45
Name:
Venoshock
Type:
poison
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM48
Name:
Volt Switch
Type:
electric
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM51
Name:
Sandstorm
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Inflicts damage every turn.
Machine:
TM53
Name:
Smart Strike
Type:
steel
Damage Class:
Power:
70
Accuracy:
-
PP:
10
Effect:
The user stabs the target with a sharp horn. This attack never misses.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM71
Name:
Seed Bomb
Type:
grass
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.
Machine:
TM74
Name:
Reflect
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises DEFENSE with a barrier.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM76
Name:
Rock Blast
Type:
rock
Damage Class:
Power:
25
Accuracy:
90
PP:
10
Effect:
Hurls boulders at the foe 2 to 5 times in a row.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM86
Name:
Rock Slide
Type:
rock
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
An attack that may cause flinching.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM90
Name:
Spikes
Type:
ground
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Hurts foes when they switch out.
Machine:
TM91
Name:
Toxic Spikes
Type:
poison
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Machine:
TM93
Name:
Flash Cannon
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
Machine:
TM99
Name:
Iron Head
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM104
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Machine:
TM106
Name:
Drill Run
Type:
ground
Damage Class:
Power:
80
Accuracy:
95
PP:
10
Effect:
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Machine:
TM111
Name:
Giga Drain
Type:
grass
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Machine:
TM116
Name:
Stealth Rock
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Machine:
TM121
Name:
Heavy Slam
Type:
steel
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Machine:
TM124
Name:
Ice Spinner
Type:
ice
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM133
Name:
Earth Power
Type:
ground
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Machine:
TM134
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Machine:
TM149
Name:
Earthquake
Type:
ground
Damage Class:
Power:
100
Accuracy:
100
PP:
10
Effect:
Tough but useless vs. flying foes.
Machine:
TM150
Name:
Stone Edge
Type:
rock
Damage Class:
Power:
100
Accuracy:
80
PP:
5
Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM162
Name:
Bug Buzz
Type:
bug
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM168
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Machine:
TM170
Name:
Steel Beam
Type:
steel
Damage Class:
Power:
140
Accuracy:
95
PP:
5
Effect:
The user fires a beam of steel that it collected from its entire body. This also damages the user.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.