#892
Single Strike Urshifu
Single Strike Urshifu
fighting
dark
Ability
Unseen Fist
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Species Data
Wushu Pokémon
Height: 1.9m
Weight: 105kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 1%
Base Happiness: 19%
Stats
HP
100
Attack
130
Defense
100
Speed
97
Sp Attack
63
Sp Defense
60
Damage taken from types
fairy
400%
fighting
200%
flying
200%
normal
100%
poison
100%
ground
100%
bug
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
ice
100%
dragon
100%
rock
50%
ghost
50%
dark
25%
psychic
0%
Evolutions
Train in the Tower of Darkness on Galar's Isle of Armor

Scroll of Darkness
Train in the Tower of Waters on Galar's Isle of Armor

Scroll of Waters
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0
Name:
Wicked Blow
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
5
Effect:
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
Level:
Lv. 1
Name:
Rock Smash
Type:
fighting
Damage Class:
Power:
40
Accuracy:
100
PP:
15
Effect:
An attack that may lower DEFENSE.
Level:
Lv. 1
Name:
Leer
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Reduces the foe's DEFENSE.
Level:
Lv. 1
Name:
Focus Energy
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Raises the criti­ cal hit ratio.
Level:
Lv. 1
Name:
Sucker Punch
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
5
Effect:
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Level:
Lv. 1
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Level:
Lv. 12
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Level:
Lv. 16
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Level:
Lv. 20
Name:
Headbutt
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
An attack that may make foe flinch.
Level:
Lv. 24
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Level:
Lv. 28
Name:
Detect
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Evades attack that turn. It may fail.
Level:
Lv. 32
Name:
Bulk Up
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Bulks up the body to boost both ATTACK and DEFENSE.
Level:
Lv. 36
Name:
Iron Head
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.
Level:
Lv. 40
Name:
Dynamic Punch
Type:
fighting
Damage Class:
Power:
100
Accuracy:
50
PP:
5
Effect:
An attack that always confuses.
Level:
Lv. 44
Name:
Counter
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Returns a physical blow double.
Level:
Lv. 48
Name:
Close Combat
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Level:
Lv. 52
Name:
Focus Punch
Type:
fighting
Damage Class:
Power:
150
Accuracy:
100
PP:
20
Effect:
A powerful loyalty attack. The user flinches if hit.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM12
Name:
Low Kick
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
An attack that may cause flinching.
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM27
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM31
Name:
Metal Claw
Type:
steel
Damage Class:
Power:
50
Accuracy:
95
PP:
35
Effect:
An attack that may up user's ATTACK.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM36
Name:
Rock Tomb
Type:
rock
Damage Class:
Power:
60
Accuracy:
95
PP:
15
Effect:
Stops the foe from moving with rocks and cuts SPEED.
Machine:
TM39
Name:
Low Sweep
Type:
fighting
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM57
Name:
False Swipe
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
40
Effect:
Leaves the foe with at least 1HP.
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM60
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM62
Name:
Foul Play
Type:
dark
Damage Class:
Power:
95
Accuracy:
100
PP:
15
Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.
Machine:
TM64
Name:
Bulk Up
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Bulks up the body to boost both ATTACK and DEFENSE.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM67
Name:
Fire Punch
Type:
fire
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
A fiery punch. May cause a burn.
Machine:
TM68
Name:
Thunder Punch
Type:
electric
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An electric punch. It may paralyze.
Machine:
TM69
Name:
Ice Punch
Type:
ice
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An icy punch. May cause freezing.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM73
Name:
Drain Punch
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM86
Name:
Rock Slide
Type:
rock
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
An attack that may cause flinching.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM88
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM94
Name:
Dark Pulse
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Machine:
TM99
Name:
Iron Head
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM104
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Machine:
TM108
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM112
Name:
Aura Sphere
Type:
fighting
Damage Class:
Power:
80
Accuracy:
-
PP:
20
Effect:
The user looses a blast of aura power from deep within its body. This move is certain to hit.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM134
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Machine:
TM150
Name:
Stone Edge
Type:
rock
Damage Class:
Power:
100
Accuracy:
80
PP:
5
Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM158
Name:
Focus Blast
Type:
fighting
Damage Class:
Power:
120
Accuracy:
70
PP:
5
Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Machine:
TM167
Name:
Close Combat
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.