- PokéDex
- Pokémon
- Kubfu
#891
Kubfu
fighting
Ability
Inner Focus
The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.
Hidden Ability
No Guard
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Species Data
Wushu Pokémon
Height: 0.6m
Weight: 12kg
Male: 87.5%
Female: 12.5%
Base Catch Rate: 1%
Base Happiness: 19%
Stats
HP
60
Attack
90
Defense
60
Speed
72
Sp Attack
53
Sp Defense
50
Damage taken from types
flying
200%
psychic
200%
fairy
200%
normal
100%
fighting
100%
poison
100%
ground
100%
ghost
100%
steel
100%
fire
100%
water
100%
grass
100%
electric
100%
ice
100%
dragon
100%
rock
50%
bug
50%
dark
50%
Evolutions
Train in the Tower of Darkness on Galar's Isle of Armor
Scroll of Darkness
Train in the Tower of Waters on Galar's Isle of Armor
Scroll of Waters
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
Rock SmashType:
fighting
Damage Class:
Power:
40Accuracy:
100PP:
15Effect:
An attack that may lower DEFENSE.Level:
Lv. 1Name:
LeerType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
30Effect:
Reduces the foe's DEFENSE.Level:
Lv. 4Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Level:
Lv. 8Name:
Focus EnergyType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Raises the criti cal hit ratio.Level:
Lv. 12Name:
Aerial AceType:
flying
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An extremely speedy and unavoidable attack.Level:
Lv. 16Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Level:
Lv. 20Name:
HeadbuttType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
15Effect:
An attack that may make foe flinch.Level:
Lv. 24Name:
Brick BreakType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
Destroys barriers such as REFLECT and causes damage.Level:
Lv. 28Name:
DetectType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Evades attack that turn. It may fail.Level:
Lv. 32Name:
Bulk UpType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Bulks up the body to boost both ATTACK and DEFENSE.Level:
Lv. 36Name:
Iron HeadType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.Level:
Lv. 40Name:
Dynamic PunchType:
fighting
Damage Class:
Power:
100Accuracy:
50PP:
5Effect:
An attack that always confuses.Level:
Lv. 44Name:
CounterType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Returns a physical blow double.Level:
Lv. 48Name:
Close CombatType:
fighting
Damage Class:
Power:
120Accuracy:
100PP:
5Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.Level:
Lv. 52Name:
Focus PunchType:
fighting
Damage Class:
Power:
150Accuracy:
100PP:
20Effect:
A powerful loyalty attack. The user flinches if hit.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM12Name:
Low KickType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
An attack that may cause flinching.Machine:
TM14Name:
AcrobaticsType:
flying
Damage Class:
Power:
55Accuracy:
100PP:
15Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM27Name:
Aerial AceType:
flying
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An extremely speedy and unavoidable attack.Machine:
TM31Name:
Metal ClawType:
steel
Damage Class:
Power:
50Accuracy:
95PP:
35Effect:
An attack that may up user's ATTACK.Machine:
TM39Name:
Low SweepType:
fighting
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM58Name:
Brick BreakType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
Destroys barriers such as REFLECT and causes damage.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM60Name:
U-turnType:
bug
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.Machine:
TM64Name:
Bulk UpType:
fighting
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Bulks up the body to boost both ATTACK and DEFENSE.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM67Name:
Fire PunchType:
fire
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
A fiery punch. May cause a burn.Machine:
TM68Name:
Thunder PunchType:
electric
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An electric punch. It may paralyze.Machine:
TM69Name:
Ice PunchType:
ice
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An icy punch. May cause freezing.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM88Name:
Swords DanceType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
A dance that in creases ATTACK.Machine:
TM99Name:
Iron HeadType:
steel
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM134Name:
ReversalType:
fighting
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
Stronger if the user's HP is low.Machine:
TM167Name:
Close CombatType:
fighting
Damage Class:
Power:
120Accuracy:
100PP:
5Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.