#642
Therian Thundurus
Therian Thundurus
electric
flying
Ability
Volt Absorb
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
Species Data
Bolt Strike Pokémon
Height: 3m
Weight: 61kg
Male: 100%
Female: 0%
Base Catch Rate: 1%
Base Happiness: 35%
Stats
HP
79
Attack
105
Defense
70
Speed
101
Sp Attack
145
Sp Defense
80
Damage taken from types
rock
200%
ice
200%
normal
100%
poison
100%
ghost
100%
fire
100%
water
100%
electric
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
fighting
50%
flying
50%
bug
50%
steel
50%
grass
50%
ground
0%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Thunder Shock
Type:
electric
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
An attack that may cause paralysis.
Level:
Lv. 1
Name:
Astonish
Type:
ghost
Damage Class:
Power:
30
Accuracy:
100
PP:
15
Effect:
An attack that may shock the foe into flinching.
Level:
Lv. 5
Name:
Leer
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Reduces the foe's DEFENSE.
Level:
Lv. 10
Name:
Swagger
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
15
Effect:
Causes confusion and raises ATTACK.
Level:
Lv. 15
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.
Level:
Lv. 20
Name:
Shock Wave
Type:
electric
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
A fast and unavoidable electric attack.
Level:
Lv. 25
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Level:
Lv. 30
Name:
Charge
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Charges power to boost the electric move used next.
Level:
Lv. 35
Name:
Volt Switch
Type:
electric
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Level:
Lv. 40
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Level:
Lv. 45
Name:
Discharge
Type:
electric
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Level:
Lv. 50
Name:
Uproar
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
Causes an uproar for 2 to 5 turns and prevents sleep.
Level:
Lv. 55
Name:
Hammer Arm
Type:
fighting
Damage Class:
Power:
100
Accuracy:
90
PP:
10
Effect:
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
Level:
Lv. 60
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Level:
Lv. 65
Name:
Thunder
Type:
electric
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
An attack that may cause paralysis.
Level:
Lv. 70
Name:
Thrash
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
Works 2-3 turns and confuses user.
Level:
Lv. 75
Name:
Wildbolt Storm
Type:
electric
Damage Class:
Power:
95
Accuracy:
80
PP:
5
Effect:
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM23
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM48
Name:
Volt Switch
Type:
electric
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM53
Name:
Smart Strike
Type:
steel
Damage Class:
Power:
70
Accuracy:
-
PP:
10
Effect:
The user stabs the target with a sharp horn. This attack never misses.
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM60
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM62
Name:
Foul Play
Type:
dark
Damage Class:
Power:
95
Accuracy:
100
PP:
15
Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.
Machine:
TM64
Name:
Bulk Up
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Bulks up the body to boost both ATTACK and DEFENSE.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM68
Name:
Thunder Punch
Type:
electric
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An electric punch. It may paralyze.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM72
Name:
Electro Ball
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Machine:
TM81
Name:
Grass Knot
Type:
grass
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM93
Name:
Flash Cannon
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
Machine:
TM94
Name:
Dark Pulse
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Machine:
TM96
Name:
Eerie Impulse
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Machine:
TM97
Name:
Fly
Type:
flying
Damage Class:
Power:
90
Accuracy:
95
PP:
15
Effect:
1st turn: Fly 2nd turn: Attack
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM108
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM120
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM126
Name:
Thunderbolt
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM136
Name:
Electric Terrain
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Machine:
TM140
Name:
Nasty Plot
Type:
dark
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Machine:
TM147
Name:
Wild Charge
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Machine:
TM148
Name:
Sludge Bomb
Type:
poison
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may poison the foe.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM158
Name:
Focus Blast
Type:
fighting
Damage Class:
Power:
120
Accuracy:
70
PP:
5
Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM166
Name:
Thunder
Type:
electric
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
An attack that may cause paralysis.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.