#039
Jigglypuff
Jigglypuff
normal
fairy
Abilities
Cute Charm
The Pokémon may infatuate attackers that make direct contact with it.
Competitive
Boosts the Pokémon’s Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
Hidden Ability
Friend Guard
Reduces damage dealt to allies.
Species Data
Balloon Pokémon
Height: 0.5m
Weight: 5.5kg
Male: 25%
Female: 75%
Base Catch Rate: 66%
Base Happiness: 19%
Stats
HP
115
Attack
45
Defense
20
Speed
20
Sp Attack
45
Sp Defense
25
Damage taken from types
poison
200%
steel
200%
normal
100%
fighting
100%
flying
100%
ground
100%
rock
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
fairy
100%
bug
50%
dark
50%
ghost
0%
dragon
0%
Evolutions
Must have minimum 160 happiness points

Moon Stone
Compatible Pokémon
Egg Group:
Fairy
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Copycat
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Level:
Lv. 1
Name:
Pound
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
Pounds with fore­ legs or tail.
Level:
Lv. 1
Name:
Sweet Kiss
Type:
fairy
Damage Class:
Power:
-
Accuracy:
75
PP:
10
Effect:
A move that causes confusion.
Level:
Lv. 1
Name:
Defense Curl
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Heightens the user's DEFENSE.
Level:
Lv. 1
Name:
Sing
Type:
normal
Damage Class:
Power:
-
Accuracy:
55
PP:
15
Effect:
May cause the foe to fall asleep.
Level:
Lv. 1
Name:
Disable
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Disables the foe's most recent move.
Level:
Lv. 1
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Level:
Lv. 1
Name:
Disarming Voice
Type:
fairy
Damage Class:
Power:
40
Accuracy:
-
PP:
15
Effect:
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Level:
Lv. 4
Name:
Echoed Voice
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
15
Effect:
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Level:
Lv. 8
Name:
Covet
Type:
normal
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
Cutely begs to obtain an item held by the foe.
Level:
Lv. 12
Name:
Swallow
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Absorbs stockpiled power and restores HP.
Level:
Lv. 12
Name:
Spit Up
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Releases stockpiled power (the more the better).
Level:
Lv. 12
Name:
Stockpile
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Charges up power for up to 3 turns.
Level:
Lv. 16
Name:
Round
Type:
normal
Damage Class:
Power:
60
Accuracy:
100
PP:
15
Effect:
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Level:
Lv. 20
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Level:
Lv. 24
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Level:
Lv. 28
Name:
Mimic
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Copies a move used by the foe.
Level:
Lv. 32
Name:
Gyro Ball
Type:
steel
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Level:
Lv. 36
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Level:
Lv. 44
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM02
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Machine:
TM03
Name:
Fake Tears
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Feigns crying to sharply lower the foe’s SP. DEF.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM11
Name:
Water Pulse
Type:
water
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
Attacks with ultrasonic waves. May confuse the foe
Machine:
TM18
Name:
Thief
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may steal a held item.
Machine:
TM19
Name:
Disarming Voice
Type:
fairy
Damage Class:
Power:
40
Accuracy:
-
PP:
15
Effect:
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM22
Name:
Chilling Water
Type:
water
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM33
Name:
Magical Leaf
Type:
grass
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
Attacks with a strange leaf that cannot be evaded.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM37
Name:
Draining Kiss
Type:
fairy
Damage Class:
Power:
50
Accuracy:
100
PP:
10
Effect:
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Machine:
TM41
Name:
Stored Power
Type:
psychic
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM51
Name:
Sandstorm
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Inflicts damage every turn.
Machine:
TM54
Name:
Psyshock
Type:
psychic
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM67
Name:
Fire Punch
Type:
fire
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
A fiery punch. May cause a burn.
Machine:
TM68
Name:
Thunder Punch
Type:
electric
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An electric punch. It may paralyze.
Machine:
TM69
Name:
Ice Punch
Type:
ice
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An icy punch. May cause freezing.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM73
Name:
Drain Punch
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Machine:
TM74
Name:
Reflect
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises DEFENSE with a barrier.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM79
Name:
Dazzling Gleam
Type:
fairy
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user damages opposing Pokémon by emitting a powerful flash.
Machine:
TM80
Name:
Metronome
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly uses any POKéMON move.
Machine:
TM81
Name:
Grass Knot
Type:
grass
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM94
Name:
Dark Pulse
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Machine:
TM98
Name:
Skill Swap
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user swaps special abilities with the target.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM116
Name:
Stealth Rock
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Machine:
TM117
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Machine:
TM119
Name:
Energy Ball
Type:
grass
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Machine:
TM120
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM122
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Machine:
TM124
Name:
Ice Spinner
Type:
ice
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
Machine:
TM125
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Machine:
TM126
Name:
Thunderbolt
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM127
Name:
Play Rough
Type:
fairy
Damage Class:
Power:
90
Accuracy:
90
PP:
10
Effect:
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Machine:
TM128
Name:
Amnesia
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Sharply raises the user's SPCL.DEF.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM132
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM139
Name:
Misty Terrain
Type:
fairy
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Machine:
TM140
Name:
Nasty Plot
Type:
dark
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Machine:
TM141
Name:
Fire Blast
Type:
fire
Damage Class:
Power:
110
Accuracy:
85
PP:
5
Effect:
An attack that may cause a burn.
Machine:
TM143
Name:
Blizzard
Type:
ice
Damage Class:
Power:
110
Accuracy:
70
PP:
5
Effect:
An attack that may freeze the foe.
Machine:
TM147
Name:
Wild Charge
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Machine:
TM166
Name:
Thunder
Type:
electric
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
An attack that may cause paralysis.
Machine:
TM168
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.