#898
Calyrex
Calyrex
psychic
grass
Ability
Unnerve
Unnerves opposing Pokémon and makes them unable to eat Berries.
Species Data
King Pokémon
Height: 1.1m
Weight: 7.7kg
Genderless
Base Catch Rate: 1%
Base Happiness: 39%
Stats
HP
100
Attack
80
Defense
80
Speed
80
Sp Attack
80
Sp Defense
80
Damage taken from types
bug
400%
flying
200%
poison
200%
ghost
200%
fire
200%
ice
200%
dark
200%
normal
100%
rock
100%
steel
100%
dragon
100%
fairy
100%
fighting
50%
ground
50%
water
50%
grass
50%
electric
50%
psychic
50%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Confusion
Type:
psychic
Damage Class:
Power:
50
Accuracy:
100
PP:
25
Effect:
An attack that may cause confusion.
Level:
Lv. 1
Name:
Growth
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises the SPCL. ATK rating.
Level:
Lv. 1
Name:
Mega Drain
Type:
grass
Damage Class:
Power:
40
Accuracy:
100
PP:
15
Effect:
Steals 1/2 of the damage inflicted.
Level:
Lv. 1
Name:
Pound
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
Pounds with fore­ legs or tail.
Level:
Lv. 8
Name:
Life Dew
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Level:
Lv. 16
Name:
Giga Drain
Type:
grass
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Level:
Lv. 24
Name:
Psyshock
Type:
psychic
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Level:
Lv. 32
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Level:
Lv. 40
Name:
Grassy Terrain
Type:
grass
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Level:
Lv. 40
Name:
Psychic Terrain
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Level:
Lv. 48
Name:
Energy Ball
Type:
grass
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Level:
Lv. 56
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Level:
Lv. 64
Name:
Leech Seed
Type:
grass
Damage Class:
Power:
-
Accuracy:
90
PP:
10
Effect:
Steals HP from the foe on every turn.
Level:
Lv. 72
Name:
Heal Pulse
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user emits a healing pulse which restores the target’s HP by up to half of its max HP.
Level:
Lv. 80
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Level:
Lv. 88
Name:
Future Sight
Type:
psychic
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
An attack that hits on 3rd turn.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM16
Name:
Psybeam
Type:
psychic
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may confuse the foe.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM33
Name:
Magical Leaf
Type:
grass
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
Attacks with a strange leaf that cannot be evaded.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM37
Name:
Draining Kiss
Type:
fairy
Damage Class:
Power:
50
Accuracy:
100
PP:
10
Effect:
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Machine:
TM41
Name:
Stored Power
Type:
psychic
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM54
Name:
Psyshock
Type:
psychic
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Machine:
TM56
Name:
Bullet Seed
Type:
grass
Damage Class:
Power:
25
Accuracy:
100
PP:
30
Effect:
Shoots 2 to 5 seeds in a row to strike the foe.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM71
Name:
Seed Bomb
Type:
grass
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slams a barrage of hard- shelled seeds down on the foe from above.
Machine:
TM74
Name:
Reflect
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises DEFENSE with a barrier.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM80
Name:
Metronome
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly uses any POKéMON move.
Machine:
TM81
Name:
Grass Knot
Type:
grass
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM92
Name:
Imprison
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Prevents foes from using moves known by the user.
Machine:
TM98
Name:
Skill Swap
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user swaps special abilities with the target.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM109
Name:
Trick
Type:
psychic
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Tricks the foe into trading held items.
Machine:
TM111
Name:
Giga Drain
Type:
grass
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Machine:
TM119
Name:
Energy Ball
Type:
grass
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Machine:
TM120
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM122
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM131
Name:
Pollen Puff
Type:
bug
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Machine:
TM132
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Machine:
TM137
Name:
Grassy Terrain
Type:
grass
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Machine:
TM138
Name:
Psychic Terrain
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM159
Name:
Leaf Storm
Type:
grass
Damage Class:
Power:
130
Accuracy:
90
PP:
5
Effect:
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Machine:
TM161
Name:
Trick Room
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM168
Name:
Solar Beam
Type:
grass
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
1st turn: Prepare 2nd turn: Attack
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.