#298
Azurill
Azurill
normal
fairy
Abilities
Thick Fat
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Huge Power
Doubles the Pokémon’s Attack stat.
Hidden Ability
Sap Sipper
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
Species Data
Polka Dot Pokémon
Height: 0.2m
Weight: 2kg
Male: 25%
Female: 75%
Base Catch Rate: 58%
Base Happiness: 19%
Stats
HP
50
Attack
20
Defense
40
Speed
20
Sp Attack
20
Sp Defense
40
Damage taken from types
poison
200%
steel
200%
normal
100%
fighting
100%
flying
100%
ground
100%
rock
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
fairy
100%
bug
50%
dark
50%
ghost
0%
dragon
0%
Evolutions
Must have minimum 160 happiness points
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Splash
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Has no effect whatsoever.
Level:
Lv. 1
Name:
Water Gun
Type:
water
Damage Class:
Power:
40
Accuracy:
100
PP:
25
Effect:
Squirts water to attack.
Level:
Lv. 1
Name:
Tail Whip
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Lowers the foe's DEFENSE.
Level:
Lv. 3
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Level:
Lv. 6
Name:
Bubble Beam
Type:
water
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may lower SPEED.
Level:
Lv. 9
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Level:
Lv. 12
Name:
Slam
Type:
normal
Damage Class:
Power:
80
Accuracy:
75
PP:
20
Effect:
Slams the foe with a tail, vine, etc.
Level:
Lv. 15
Name:
Bounce
Type:
flying
Damage Class:
Power:
85
Accuracy:
85
PP:
5
Effect:
Bounces up, then down the next turn. May paralyze.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM02
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Machine:
TM03
Name:
Fake Tears
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Feigns crying to sharply lower the foe’s SP. DEF.
Machine:
TM05
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM37
Name:
Draining Kiss
Type:
fairy
Damage Class:
Power:
50
Accuracy:
100
PP:
10
Effect:
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM77
Name:
Waterfall
Type:
water
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An aquatic charge attack.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM117
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Machine:
TM122
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Machine:
TM123
Name:
Surf
Type:
water
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
A strong water- type attack.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM135
Name:
Ice Beam
Type:
ice
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may freeze the foe.
Machine:
TM143
Name:
Blizzard
Type:
ice
Damage Class:
Power:
110
Accuracy:
70
PP:
5
Effect:
An attack that may freeze the foe.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Soak
Type:
water
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user shoots a torrent of water at the target and changes the target’s type to Water.
Name:
Aqua Jet
Type:
water
Damage Class:
Power:
40
Accuracy:
100
PP:
20
Effect:
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Name:
Copycat
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Name:
Tickle
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Makes the foe laugh to lower ATTACK and DEFENSE.
Name:
Present
Type:
normal
Damage Class:
Power:
-
Accuracy:
90
PP:
15
Effect:
A bomb that may restore HP.
Name:
Perish Song
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Both user and foe faint in 3 turns.
Name:
Belly Drum
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Reduces own HP to maximize ATTACK.
Name:
Sing
Type:
normal
Damage Class:
Power:
-
Accuracy:
55
PP:
15
Effect:
May cause the foe to fall asleep.
Name:
Supersonic
Type:
normal
Damage Class:
Power:
-
Accuracy:
55
PP:
20
Effect:
Sound waves that cause confusion.