- PokéDex
- Pokémon
- Slowbro
#080
Galarian Slowbro
poison
psychic
Abilities
Quick Draw
Enables the Pokémon to move first occasionally.
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Hidden Ability
Regenerator
The Pokémon has a little of its HP restored when withdrawn from battle.
Species Data
Hermit Crab Pokémon
Height: 1.6m
Weight: 70.5kg
Male: 50%
Female: 50%
Base Catch Rate: 29%
Base Happiness: 19%
Stats
HP
95
Attack
100
Defense
95
Speed
30
Sp Attack
100
Sp Defense
70
Damage taken from types
ground
200%
ghost
200%
dark
200%
normal
100%
flying
100%
rock
100%
bug
100%
steel
100%
fire
100%
water
100%
electric
100%
psychic
100%
ice
100%
dragon
100%
poison
50%
grass
50%
fairy
50%
fighting
25%
Evolutions
Galarica Cuff
in the Galar Region
Galarica Wreath
in the Galar Region
Variants/Formes
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 0Name:
Shell Side ArmType:
poison
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.Level:
Lv. 1Name:
TackleType:
normal
Damage Class:
Power:
40Accuracy:
100PP:
35Effect:
A full-body charge attack.Level:
Lv. 1Name:
GrowlType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
40Effect:
Reduces the foe's ATTACK.Level:
Lv. 1Name:
AcidType:
poison
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
An attack that may lower DEFENSE.Level:
Lv. 1Name:
WithdrawType:
water
Damage Class:
Power:
-Accuracy:
-PP:
40Effect:
Heightens the user's DEFENSE.Level:
Lv. 1Name:
CurseType:
ghost
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Works differently for ghost-types.Level:
Lv. 9Name:
YawnType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Lulls the foe into yawning, then sleeping next turn.Level:
Lv. 12Name:
ConfusionType:
psychic
Damage Class:
Power:
50Accuracy:
100PP:
25Effect:
An attack that may cause confusion.Level:
Lv. 15Name:
DisableType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
Disables the foe's most recent move.Level:
Lv. 18Name:
Water PulseType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
Attacks with ultrasonic waves. May confuse the foeLevel:
Lv. 21Name:
HeadbuttType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
15Effect:
An attack that may make foe flinch.Level:
Lv. 24Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Level:
Lv. 27Name:
AmnesiaType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Sharply raises the user's SPCL.DEF.Level:
Lv. 30Name:
SurfType:
water
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
A strong water- type attack.Level:
Lv. 33Name:
Slack OffType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Slacks off and restores half the maximum HP.Level:
Lv. 36Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Level:
Lv. 39Name:
Psych UpType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Copies the foe's stat changes.Level:
Lv. 42Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Level:
Lv. 45Name:
Heal PulseType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user emits a healing pulse which restores the target’s HP by up to half of its max HP.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM06Name:
Scary FaceType:
normal
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Sharply reduces the foe's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM10Name:
Ice FangType:
ice
Damage Class:
Power:
65Accuracy:
95PP:
15Effect:
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.Machine:
TM11Name:
Water PulseType:
water
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
Attacks with ultrasonic waves. May confuse the foeMachine:
TM13Name:
Acid SprayType:
poison
Damage Class:
Power:
40Accuracy:
100PP:
20Effect:
The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.Machine:
TM16Name:
PsybeamType:
psychic
Damage Class:
Power:
65Accuracy:
100PP:
20Effect:
An attack that may confuse the foe.Machine:
TM22Name:
Chilling WaterType:
water
Damage Class:
Power:
50Accuracy:
100PP:
20Effect:
The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM28Name:
BulldozeType:
ground
Damage Class:
Power:
60Accuracy:
100PP:
20Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM34Name:
Icy WindType:
ice
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
An icy attack that lowers SPEED.Machine:
TM35Name:
Mud ShotType:
ground
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
Hurls mud at the foe and reduces SPEED.Machine:
TM41Name:
Stored PowerType:
psychic
Damage Class:
Power:
20Accuracy:
100PP:
10Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.Machine:
TM43Name:
FlingType:
dark
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.Machine:
TM45Name:
VenoshockType:
poison
Damage Class:
Power:
65Accuracy:
100PP:
10Effect:
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.Machine:
TM46Name:
AvalancheType:
ice
Damage Class:
Power:
60Accuracy:
100PP:
10Effect:
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM49Name:
Sunny DayType:
fire
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts fire-type moves for 5 turns.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM51Name:
SandstormType:
rock
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Inflicts damage every turn.Machine:
TM52Name:
SnowscapeType:
ice
Damage Class:
Power:
0Accuracy:
101PP:
10Effect:
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.Machine:
TM54Name:
PsyshockType:
psychic
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.Machine:
TM55Name:
DigType:
ground
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
1st turn: Burrow 2nd turn: AttackMachine:
TM58Name:
Brick BreakType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
Destroys barriers such as REFLECT and causes damage.Machine:
TM59Name:
Zen HeadbuttType:
psychic
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.Machine:
TM62Name:
Foul PlayType:
dark
Damage Class:
Power:
95Accuracy:
100PP:
15Effect:
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM69Name:
Ice PunchType:
ice
Damage Class:
Power:
75Accuracy:
100PP:
15Effect:
An icy punch. May cause freezing.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM73Name:
Drain PunchType:
fighting
Damage Class:
Power:
75Accuracy:
100PP:
10Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM76Name:
Rock BlastType:
rock
Damage Class:
Power:
25Accuracy:
90PP:
10Effect:
Hurls boulders at the foe 2 to 5 times in a row.Machine:
TM77Name:
WaterfallType:
water
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An aquatic charge attack.Machine:
TM80Name:
MetronomeType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly uses any POKéMON move.Machine:
TM81Name:
Grass KnotType:
grass
Damage Class:
Power:
-Accuracy:
100PP:
20Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.Machine:
TM82Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Machine:
TM83Name:
Poison JabType:
poison
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM89Name:
Body PressType:
fighting
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.Machine:
TM92Name:
ImprisonType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Prevents foes from using moves known by the user.Machine:
TM98Name:
Skill SwapType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user swaps special abilities with the target.Machine:
TM101Name:
Power GemType:
rock
Damage Class:
Power:
80Accuracy:
100PP:
20Effect:
The user attacks with a ray of light that sparkles as if it were made of gemstones.Machine:
TM102Name:
Gunk ShotType:
poison
Damage Class:
Power:
120Accuracy:
80PP:
5Effect:
The user shoots filthy garbage at the foe to attack. It may also poison the target.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM104Name:
Iron DefenseType:
steel
Damage Class:
Power:
-Accuracy:
-PP:
15Effect:
Hardens the body’s surface to sharply raise DEFENSE.Machine:
TM109Name:
TrickType:
psychic
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
Tricks the foe into trading held items.Machine:
TM110Name:
LiquidationType:
water
Damage Class:
Power:
85Accuracy:
100PP:
10Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.Machine:
TM114Name:
Shadow BallType:
ghost
Damage Class:
Power:
80Accuracy:
100PP:
15Effect:
An attack that may lower SPCL.DEF.Machine:
TM120Name:
PsychicType:
psychic
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may lower SPCL.DEF.Machine:
TM123Name:
SurfType:
water
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
A strong water- type attack.Machine:
TM125Name:
FlamethrowerType:
fire
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may inflict a burn.Machine:
TM128Name:
AmnesiaType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Sharply raises the user's SPCL.DEF.Machine:
TM129Name:
Calm MindType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises SP. ATK and SP. DEF by focusing the mind.Machine:
TM130Name:
Helping HandType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Boosts the power of the recipient’s moves.Machine:
TM135Name:
Ice BeamType:
ice
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may freeze the foe.Machine:
TM138Name:
Psychic TerrainType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.Machine:
TM140Name:
Nasty PlotType:
dark
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.Machine:
TM141Name:
Fire BlastType:
fire
Damage Class:
Power:
110Accuracy:
85PP:
5Effect:
An attack that may cause a burn.Machine:
TM142Name:
Hydro PumpType:
water
Damage Class:
Power:
110Accuracy:
80PP:
5Effect:
A powerful water- type attack.Machine:
TM143Name:
BlizzardType:
ice
Damage Class:
Power:
110Accuracy:
70PP:
5Effect:
An attack that may freeze the foe.Machine:
TM148Name:
Sludge BombType:
poison
Damage Class:
Power:
90Accuracy:
100PP:
10Effect:
An attack that may poison the foe.Machine:
TM149Name:
EarthquakeType:
ground
Damage Class:
Power:
100Accuracy:
100PP:
10Effect:
Tough but useless vs. flying foes.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM158Name:
Focus BlastType:
fighting
Damage Class:
Power:
120Accuracy:
70PP:
5Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.Machine:
TM161Name:
Trick RoomType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
The user creates a bizarre area in which slower Pokémon get to move first for five turns.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.