#988
Slither Wing
Slither Wing
bug
fighting
Ability
Protosynthesis
Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Species Data
Height: 3.2m
Weight: 92kg
Genderless
Base Catch Rate: 11%
Base Happiness: 0%
Stats
HP
85
Attack
135
Defense
79
Speed
81
Sp Attack
85
Sp Defense
105
Damage taken from types
flying
400%
fire
200%
psychic
200%
fairy
200%
normal
100%
poison
100%
rock
100%
ghost
100%
steel
100%
water
100%
electric
100%
ice
100%
dragon
100%
fighting
50%
ground
50%
bug
50%
grass
50%
dark
50%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Bug Bite
Type:
bug
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Level:
Lv. 1
Name:
Ember
Type:
fire
Damage Class:
Power:
40
Accuracy:
100
PP:
25
Effect:
An attack that may inflict a burn.
Level:
Lv. 1
Name:
Gust
Type:
flying
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
Whips up a strong gust of wind.
Level:
Lv. 7
Name:
Stun Spore
Type:
grass
Damage Class:
Power:
-
Accuracy:
75
PP:
30
Effect:
A move that may paralyze the foe.
Level:
Lv. 7
Name:
Poison Powder
Type:
poison
Damage Class:
Power:
-
Accuracy:
75
PP:
35
Effect:
A move that may poison the foe.
Level:
Lv. 14
Name:
Flame Charge
Type:
fire
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
Level:
Lv. 21
Name:
Stomp
Type:
normal
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may cause flinching.
Level:
Lv. 28
Name:
Low Sweep
Type:
fighting
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Level:
Lv. 35
Name:
Morning Sun
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Restores HP (varies by time).
Level:
Lv. 42
Name:
Lunge
Type:
bug
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Level:
Lv. 49
Name:
Superpower
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
Boosts strength sharply, but lowers abilities.
Level:
Lv. 56
Name:
Bulk Up
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Bulks up the body to boost both ATTACK and DEFENSE.
Level:
Lv. 63
Name:
Dual Wingbeat
Type:
flying
Damage Class:
Power:
40
Accuracy:
90
PP:
10
Effect:
The user slams the target with its wings. The target is hit twice in a row.
Level:
Lv. 70
Name:
First Impression
Type:
bug
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
Although this move has great power, it only works the first turn the user is in battle.
Level:
Lv. 77
Name:
Whirlwind
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Blows away the foe & ends battle.
Level:
Lv. 84
Name:
Leech Life
Type:
bug
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Level:
Lv. 91
Name:
Thrash
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
Works 2-3 turns and confuses user.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM12
Name:
Low Kick
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
An attack that may cause flinching.
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM27
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Machine:
TM38
Name:
Flame Charge
Type:
fire
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
Machine:
TM39
Name:
Low Sweep
Type:
fighting
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM51
Name:
Sandstorm
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Inflicts damage every turn.
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM60
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM64
Name:
Bulk Up
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Bulks up the body to boost both ATTACK and DEFENSE.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM84
Name:
Stomping Tantrum
Type:
ground
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM95
Name:
Leech Life
Type:
bug
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM107
Name:
Will-O-Wisp
Type:
fire
Damage Class:
Power:
-
Accuracy:
85
PP:
15
Effect:
Inflicts a burn on the foe with intense fire.
Machine:
TM111
Name:
Giga Drain
Type:
grass
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Steals 1/2 of the damage inflicted.
Machine:
TM118
Name:
Heat Wave
Type:
fire
Damage Class:
Power:
95
Accuracy:
90
PP:
10
Effect:
Exhales a hot breath on the foe. May inflict a burn.
Machine:
TM121
Name:
Heavy Slam
Type:
steel
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Machine:
TM134
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Machine:
TM147
Name:
Wild Charge
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Machine:
TM149
Name:
Earthquake
Type:
ground
Damage Class:
Power:
100
Accuracy:
100
PP:
10
Effect:
Tough but useless vs. flying foes.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM160
Name:
Hurricane
Type:
flying
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Machine:
TM162
Name:
Bug Buzz
Type:
bug
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM165
Name:
Flare Blitz
Type:
fire
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Machine:
TM167
Name:
Close Combat
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: remember
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.