#989
Sandy Shocks
Sandy Shocks
electric
ground
Ability
Protosynthesis
Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Species Data
Height: 2.3m
Weight: 60kg
Genderless
Base Catch Rate: 11%
Base Happiness: 0%
Stats
HP
85
Attack
81
Defense
97
Speed
101
Sp Attack
121
Sp Defense
85
Damage taken from types
ground
200%
water
200%
grass
200%
ice
200%
normal
100%
fighting
100%
bug
100%
ghost
100%
fire
100%
psychic
100%
dragon
100%
dark
100%
fairy
100%
flying
50%
poison
50%
rock
50%
steel
50%
electric
0%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Supersonic
Type:
normal
Damage Class:
Power:
-
Accuracy:
55
PP:
20
Effect:
Sound waves that cause confusion.
Level:
Lv. 1
Name:
Thunder Shock
Type:
electric
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
An attack that may cause paralysis.
Level:
Lv. 1
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Level:
Lv. 1
Name:
Electric Terrain
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Level:
Lv. 7
Name:
Spark
Type:
electric
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may cause paralysis.
Level:
Lv. 14
Name:
Bulldoze
Type:
ground
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Level:
Lv. 21
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Level:
Lv. 28
Name:
Tri Attack
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
Fires three kinds of beams at once.
Level:
Lv. 35
Name:
Screech
Type:
normal
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Sharply reduces the foe's DEFENSE.
Level:
Lv. 42
Name:
Heavy Slam
Type:
steel
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Level:
Lv. 49
Name:
Metal Sound
Type:
steel
Damage Class:
Power:
-
Accuracy:
85
PP:
40
Effect:
Emits a horrible screech that sharply lowers SP. DEF.
Level:
Lv. 56
Name:
Discharge
Type:
electric
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Level:
Lv. 63
Name:
Earth Power
Type:
ground
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Level:
Lv. 70
Name:
Mirror Coat
Type:
psychic
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Counters a SPCL. ATK. move double.
Level:
Lv. 77
Name:
Gravity
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Level:
Lv. 84
Name:
Zap Cannon
Type:
electric
Damage Class:
Power:
120
Accuracy:
50
PP:
5
Effect:
An attack that always paralyzes.
Level:
Lv. 91
Name:
Magnetic Flux
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM23
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM28
Name:
Bulldoze
Type:
ground
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM48
Name:
Volt Switch
Type:
electric
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM51
Name:
Sandstorm
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Inflicts damage every turn.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM72
Name:
Electro Ball
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Machine:
TM74
Name:
Reflect
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises DEFENSE with a barrier.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM84
Name:
Stomping Tantrum
Type:
ground
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM90
Name:
Spikes
Type:
ground
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Hurts foes when they switch out.
Machine:
TM93
Name:
Flash Cannon
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
Machine:
TM96
Name:
Eerie Impulse
Type:
electric
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Machine:
TM101
Name:
Power Gem
Type:
rock
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM104
Name:
Iron Defense
Type:
steel
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Hardens the body’s surface to sharply raise DEFENSE.
Machine:
TM116
Name:
Stealth Rock
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Machine:
TM121
Name:
Heavy Slam
Type:
steel
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Machine:
TM126
Name:
Thunderbolt
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM133
Name:
Earth Power
Type:
ground
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Machine:
TM136
Name:
Electric Terrain
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Machine:
TM147
Name:
Wild Charge
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Machine:
TM149
Name:
Earthquake
Type:
ground
Damage Class:
Power:
100
Accuracy:
100
PP:
10
Effect:
Tough but useless vs. flying foes.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM166
Name:
Thunder
Type:
electric
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
An attack that may cause paralysis.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: remember
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.