#1005
Roaring Moon
Roaring Moon
dragon
dark
Ability
Protosynthesis
Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Species Data
Height: 2m
Weight: 380kg
Genderless
Base Catch Rate: 3%
Base Happiness: 0%
Stats
HP
105
Attack
139
Defense
71
Speed
119
Sp Attack
55
Sp Defense
101
Damage taken from types
fairy
400%
fighting
200%
bug
200%
ice
200%
dragon
200%
normal
100%
flying
100%
poison
100%
ground
100%
rock
100%
steel
100%
ghost
50%
fire
50%
water
50%
grass
50%
electric
50%
dark
50%
psychic
0%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Dragon Breath
Type:
dragon
Damage Class:
Power:
60
Accuracy:
100
PP:
20
Effect:
A strong breath attack.
Level:
Lv. 1
Name:
Leer
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Reduces the foe's DEFENSE.
Level:
Lv. 1
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.
Level:
Lv. 1
Name:
Focus Energy
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Raises the criti­ cal hit ratio.
Level:
Lv. 7
Name:
Incinerate
Type:
fire
Damage Class:
Power:
60
Accuracy:
100
PP:
15
Effect:
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Level:
Lv. 14
Name:
Headbutt
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
An attack that may make foe flinch.
Level:
Lv. 21
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Level:
Lv. 28
Name:
Dragon Claw
Type:
dragon
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
Slashes the foe with sharp claws.
Level:
Lv. 35
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Level:
Lv. 42
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Level:
Lv. 49
Name:
Night Slash
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Level:
Lv. 56
Name:
Dragon Dance
Type:
dragon
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A mystical dance that ups ATTACK and SPEED.
Level:
Lv. 63
Name:
Dragon Rush
Type:
dragon
Damage Class:
Power:
100
Accuracy:
75
PP:
10
Effect:
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Level:
Lv. 70
Name:
Fly
Type:
flying
Damage Class:
Power:
90
Accuracy:
95
PP:
15
Effect:
1st turn: Fly 2nd turn: Attack
Level:
Lv. 77
Name:
Throat Chop
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Level:
Lv. 84
Name:
Roost
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Level:
Lv. 91
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM06
Name:
Scary Face
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Sharply reduces the foe's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM08
Name:
Fire Fang
Type:
fire
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Machine:
TM09
Name:
Thunder Fang
Type:
electric
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Machine:
TM14
Name:
Acrobatics
Type:
flying
Damage Class:
Power:
55
Accuracy:
100
PP:
15
Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Machine:
TM24
Name:
Fire Spin
Type:
fire
Damage Class:
Power:
35
Accuracy:
85
PP:
15
Effect:
Traps foe in fire for 2-5 turns.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM27
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM31
Name:
Metal Claw
Type:
steel
Damage Class:
Power:
50
Accuracy:
95
PP:
35
Effect:
An attack that may up user's ATTACK.
Machine:
TM44
Name:
Dragon Tail
Type:
dragon
Damage Class:
Power:
60
Accuracy:
90
PP:
10
Effect:
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM60
Name:
U-turn
Type:
bug
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Machine:
TM61
Name:
Shadow Claw
Type:
ghost
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Machine:
TM65
Name:
Air Slash
Type:
flying
Damage Class:
Power:
75
Accuracy:
95
PP:
15
Effect:
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM78
Name:
Dragon Claw
Type:
dragon
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
Slashes the foe with sharp claws.
Machine:
TM84
Name:
Stomping Tantrum
Type:
ground
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM86
Name:
Rock Slide
Type:
rock
Damage Class:
Power:
75
Accuracy:
90
PP:
10
Effect:
An attack that may cause flinching.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM89
Name:
Body Press
Type:
fighting
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Machine:
TM94
Name:
Dark Pulse
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Machine:
TM97
Name:
Fly
Type:
flying
Damage Class:
Power:
90
Accuracy:
95
PP:
15
Effect:
1st turn: Fly 2nd turn: Attack
Machine:
TM99
Name:
Iron Head
Type:
steel
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The foe slams the target with its steel-hard head. It may also make the target flinch.
Machine:
TM100
Name:
Dragon Dance
Type:
dragon
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A mystical dance that ups ATTACK and SPEED.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM105
Name:
X-Scissor
Type:
bug
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Machine:
TM108
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM113
Name:
Tailwind
Type:
flying
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Machine:
TM115
Name:
Dragon Pulse
Type:
dragon
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The foe is attacked with a shock wave generated by the user’s gaping mouth.
Machine:
TM117
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Machine:
TM118
Name:
Heat Wave
Type:
fire
Damage Class:
Power:
95
Accuracy:
90
PP:
10
Effect:
Exhales a hot breath on the foe. May inflict a burn.
Machine:
TM125
Name:
Flamethrower
Type:
fire
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may inflict a burn.
Machine:
TM141
Name:
Fire Blast
Type:
fire
Damage Class:
Power:
110
Accuracy:
85
PP:
5
Effect:
An attack that may cause a burn.
Machine:
TM142
Name:
Hydro Pump
Type:
water
Damage Class:
Power:
110
Accuracy:
80
PP:
5
Effect:
A powerful water- type attack.
Machine:
TM149
Name:
Earthquake
Type:
ground
Damage Class:
Power:
100
Accuracy:
100
PP:
10
Effect:
Tough but useless vs. flying foes.
Machine:
TM150
Name:
Stone Edge
Type:
rock
Damage Class:
Power:
100
Accuracy:
80
PP:
5
Effect:
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM156
Name:
Outrage
Type:
dragon
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
Works 2-3 turns and confuses user.
Machine:
TM160
Name:
Hurricane
Type:
flying
Damage Class:
Power:
110
Accuracy:
70
PP:
10
Effect:
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM169
Name:
Draco Meteor
Type:
dragon
Damage Class:
Power:
130
Accuracy:
90
PP:
5
Effect:
Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: remember
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Scale Shot
Type:
dragon
Damage Class:
Power:
25
Accuracy:
90
PP:
20
Effect:
The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.
Name:
Breaking Swipe
Type:
dragon
Damage Class:
Power:
60
Accuracy:
100
PP:
15
Effect:
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Name:
Jaw Lock
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.