- PokéDex
- Pokémon
- Regieleki
#894
Regieleki
electric
Ability
Transistor
Powers up Electric-type moves.
Species Data
Electron Pokémon
Height: 1.2m
Weight: 145kg
Genderless
Base Catch Rate: 1%
Base Happiness: 13%
Stats
HP
80
Attack
100
Defense
50
Speed
200
Sp Attack
100
Sp Defense
50
Damage taken from types
ground
200%
normal
100%
fighting
100%
poison
100%
rock
100%
bug
100%
ghost
100%
fire
100%
water
100%
grass
100%
psychic
100%
ice
100%
dragon
100%
dark
100%
fairy
100%
flying
50%
steel
50%
electric
50%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1Name:
Rapid SpinType:
normal
Damage Class:
Power:
50Accuracy:
100PP:
40Effect:
A high-speed spinning attack.Level:
Lv. 1Name:
Thunder ShockType:
electric
Damage Class:
Power:
40Accuracy:
100PP:
30Effect:
An attack that may cause paralysis.Level:
Lv. 6Name:
ElectrowebType:
electric
Damage Class:
Power:
55Accuracy:
95PP:
15Effect:
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat.Level:
Lv. 12Name:
Ancient PowerType:
rock
Damage Class:
Power:
60Accuracy:
100PP:
5Effect:
An attack that may raise all stats.Level:
Lv. 18Name:
Shock WaveType:
electric
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
A fast and unavoidable electric attack.Level:
Lv. 24Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Level:
Lv. 30Name:
Extreme SpeedType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
5Effect:
A powerful first- strike move.Level:
Lv. 36Name:
Thunder CageType:
electric
Damage Class:
Power:
80Accuracy:
90PP:
15Effect:
The user traps the target in a cage of sparking electricity for four to five turns.Level:
Lv. 42Name:
ThunderboltType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Level:
Lv. 48Name:
Magnet RiseType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user levitates using electrically generated magnetism for five turns.Level:
Lv. 54Name:
ThrashType:
normal
Damage Class:
Power:
120Accuracy:
100PP:
10Effect:
Works 2-3 turns and confuses user.Level:
Lv. 60Name:
Lock-OnType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Ensures the next attack will hit.Level:
Lv. 66Name:
Zap CannonType:
electric
Damage Class:
Power:
120Accuracy:
50PP:
5Effect:
An attack that always paralyzes.Level:
Lv. 72Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestLevel:
Lv. 78Name:
ExplosionType:
normal
Damage Class:
Power:
250Accuracy:
100PP:
5Effect:
Very powerful but makes user faint.Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01Name:
Take DownType:
normal
Damage Class:
Power:
90Accuracy:
85PP:
20Effect:
A tackle that also hurts the user.Machine:
TM04Name:
AgilityType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Sharply increases the user's SPEED.Machine:
TM07Name:
ProtectType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Foils attack that turn. It may fail.Machine:
TM14Name:
AcrobaticsType:
flying
Damage Class:
Power:
55Accuracy:
100PP:
15Effect:
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.Machine:
TM23Name:
Charge BeamType:
electric
Damage Class:
Power:
50Accuracy:
90PP:
10Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.Machine:
TM25Name:
FacadeType:
normal
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.Machine:
TM32Name:
SwiftType:
normal
Damage Class:
Power:
60Accuracy:
-PP:
20Effect:
An attack that never misses.Machine:
TM47Name:
EndureType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Always leaves at least 1HP.Machine:
TM48Name:
Volt SwitchType:
electric
Damage Class:
Power:
70Accuracy:
100PP:
20Effect:
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.Machine:
TM50Name:
Rain DanceType:
water
Damage Class:
Power:
-Accuracy:
-PP:
5Effect:
Boosts water-type moves for 5 turns.Machine:
TM66Name:
Body SlamType:
normal
Damage Class:
Power:
85Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM70Name:
Sleep TalkType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Randomly attacks while asleep.Machine:
TM72Name:
Electro BallType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
10Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.Machine:
TM74Name:
ReflectType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
20Effect:
Raises DEFENSE with a barrier.Machine:
TM75Name:
Light ScreenType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
30Effect:
Ups SPCL.DEF with a wall of light.Machine:
TM82Name:
Thunder WaveType:
electric
Damage Class:
Power:
-Accuracy:
90PP:
20Effect:
A move that may cause paralysis.Machine:
TM85Name:
RestType:
psychic
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Sleep for 2 turns to fully recover.Machine:
TM96Name:
Eerie ImpulseType:
electric
Damage Class:
Power:
-Accuracy:
100PP:
15Effect:
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.Machine:
TM103Name:
SubstituteType:
normal
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
Makes a decoy with 1/4 user's max HP.Machine:
TM126Name:
ThunderboltType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
An attack that may cause paralysis.Machine:
TM136Name:
Electric TerrainType:
electric
Damage Class:
Power:
-Accuracy:
-PP:
10Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.Machine:
TM147Name:
Wild ChargeType:
electric
Damage Class:
Power:
90Accuracy:
100PP:
15Effect:
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.Machine:
TM152Name:
Giga ImpactType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.Machine:
TM163Name:
Hyper BeamType:
normal
Damage Class:
Power:
150Accuracy:
90PP:
5Effect:
1st turn: Attack 2nd turn: RestMachine:
TM166Name:
ThunderType:
electric
Damage Class:
Power:
110Accuracy:
70PP:
10Effect:
An attack that may cause paralysis.Machine:
TM171Name:
Tera BlastType:
normal
Damage Class:
Power:
80Accuracy:
100PP:
10Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.