#1006
Iron Valiant
Iron Valiant
fairy
fighting
Ability
Quark Drive
Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Species Data
Height: 1.4m
Weight: 35kg
Genderless
Base Catch Rate: 3%
Base Happiness: 0%
Stats
HP
74
Attack
130
Defense
90
Speed
116
Sp Attack
120
Sp Defense
60
Damage taken from types
flying
200%
poison
200%
steel
200%
psychic
200%
fairy
200%
normal
100%
ground
100%
ghost
100%
fire
100%
water
100%
grass
100%
electric
100%
ice
100%
fighting
50%
rock
50%
bug
25%
dark
25%
dragon
0%
Compatible Pokémon
Egg Group:
Undiscovered
No compatible Pokémon for eggs.
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Disable
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Disables the foe's most recent move.
Level:
Lv. 1
Name:
Double Team
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
Heightens evasive­ ness.
Level:
Lv. 1
Name:
Shadow Sneak
Type:
ghost
Damage Class:
Power:
40
Accuracy:
100
PP:
30
Effect:
The user extends its shadow and attacks the foe from behind. This move always goes first.
Level:
Lv. 1
Name:
Fury Cutter
Type:
bug
Damage Class:
Power:
40
Accuracy:
95
PP:
20
Effect:
Successive hits raise power.
Level:
Lv. 7
Name:
Hypnosis
Type:
psychic
Damage Class:
Power:
-
Accuracy:
60
PP:
20
Effect:
May put the foe to sleep.
Level:
Lv. 14
Name:
Feint
Type:
normal
Damage Class:
Power:
30
Accuracy:
100
PP:
10
Effect:
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Level:
Lv. 21
Name:
Future Sight
Type:
psychic
Damage Class:
Power:
120
Accuracy:
100
PP:
10
Effect:
An attack that hits on 3rd turn.
Level:
Lv. 28
Name:
Dazzling Gleam
Type:
fairy
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user damages opposing Pokémon by emitting a powerful flash.
Level:
Lv. 35
Name:
Psycho Cut
Type:
psychic
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Level:
Lv. 42
Name:
Night Slash
Type:
dark
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Level:
Lv. 49
Name:
Leaf Blade
Type:
grass
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
Slashes with a sharp leaf. High critical-hit ratio.
Level:
Lv. 56
Name:
Moonblast
Type:
fairy
Damage Class:
Power:
95
Accuracy:
100
PP:
15
Effect:
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Level:
Lv. 63
Name:
Close Combat
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Level:
Lv. 70
Name:
Knock Off
Type:
dark
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
Knocks down the foe’s held item to prevent its use.
Level:
Lv. 77
Name:
Destiny Bond
Type:
ghost
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
The foe faints if the user does.
Level:
Lv. 84
Name:
Wide Guard
Type:
rock
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Level:
Lv. 84
Name:
Quick Guard
Type:
fighting
Damage Class:
Power:
-
Accuracy:
-
PP:
15
Effect:
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Level:
Lv. 91
Name:
Spirit Break
Type:
fairy
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM12
Name:
Low Kick
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
An attack that may cause flinching.
Machine:
TM16
Name:
Psybeam
Type:
psychic
Damage Class:
Power:
65
Accuracy:
100
PP:
20
Effect:
An attack that may confuse the foe.
Machine:
TM17
Name:
Confuse Ray
Type:
ghost
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
A move that causes confusion.
Machine:
TM23
Name:
Charge Beam
Type:
electric
Damage Class:
Power:
50
Accuracy:
90
PP:
10
Effect:
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Machine:
TM27
Name:
Aerial Ace
Type:
flying
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An extremely speedy and unavoidable attack.
Machine:
TM29
Name:
Hex
Type:
ghost
Damage Class:
Power:
65
Accuracy:
100
PP:
10
Effect:
This relentless attack does massive damage to a target affected by status problems.
Machine:
TM32
Name:
Swift
Type:
normal
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
An attack that never misses.
Machine:
TM33
Name:
Magical Leaf
Type:
grass
Damage Class:
Power:
60
Accuracy:
-
PP:
20
Effect:
Attacks with a strange leaf that cannot be evaded.
Machine:
TM34
Name:
Icy Wind
Type:
ice
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
An icy attack that lowers SPEED.
Machine:
TM41
Name:
Stored Power
Type:
psychic
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Machine:
TM43
Name:
Fling
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM54
Name:
Psyshock
Type:
psychic
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Machine:
TM57
Name:
False Swipe
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
40
Effect:
Leaves the foe with at least 1HP.
Machine:
TM58
Name:
Brick Break
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
Destroys barriers such as REFLECT and causes damage.
Machine:
TM59
Name:
Zen Headbutt
Type:
psychic
Damage Class:
Power:
80
Accuracy:
90
PP:
15
Effect:
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Machine:
TM61
Name:
Shadow Claw
Type:
ghost
Damage Class:
Power:
70
Accuracy:
100
PP:
15
Effect:
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Machine:
TM67
Name:
Fire Punch
Type:
fire
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
A fiery punch. May cause a burn.
Machine:
TM68
Name:
Thunder Punch
Type:
electric
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An electric punch. It may paralyze.
Machine:
TM69
Name:
Ice Punch
Type:
ice
Damage Class:
Power:
75
Accuracy:
100
PP:
15
Effect:
An icy punch. May cause freezing.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM73
Name:
Drain Punch
Type:
fighting
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Machine:
TM74
Name:
Reflect
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises DEFENSE with a barrier.
Machine:
TM75
Name:
Light Screen
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Ups SPCL.DEF with a wall of light.
Machine:
TM79
Name:
Dazzling Gleam
Type:
fairy
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user damages opposing Pokémon by emitting a powerful flash.
Machine:
TM80
Name:
Metronome
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly uses any POKéMON move.
Machine:
TM81
Name:
Grass Knot
Type:
grass
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Machine:
TM82
Name:
Thunder Wave
Type:
electric
Damage Class:
Power:
-
Accuracy:
90
PP:
20
Effect:
A move that may cause paralysis.
Machine:
TM83
Name:
Poison Jab
Type:
poison
Damage Class:
Power:
80
Accuracy:
100
PP:
20
Effect:
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM87
Name:
Taunt
Type:
dark
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Taunts the foe into only using attack moves.
Machine:
TM88
Name:
Swords Dance
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
A dance that in­ creases ATTACK.
Machine:
TM92
Name:
Imprison
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Prevents foes from using moves known by the user.
Machine:
TM98
Name:
Skill Swap
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user swaps special abilities with the target.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM105
Name:
X-Scissor
Type:
bug
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Machine:
TM109
Name:
Trick
Type:
psychic
Damage Class:
Power:
-
Accuracy:
100
PP:
10
Effect:
Tricks the foe into trading held items.
Machine:
TM110
Name:
Liquidation
Type:
water
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Machine:
TM112
Name:
Aura Sphere
Type:
fighting
Damage Class:
Power:
80
Accuracy:
-
PP:
20
Effect:
The user looses a blast of aura power from deep within its body. This move is certain to hit.
Machine:
TM114
Name:
Shadow Ball
Type:
ghost
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM117
Name:
Hyper Voice
Type:
normal
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
A loud attack that uses sound waves to injure.
Machine:
TM119
Name:
Energy Ball
Type:
grass
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Machine:
TM120
Name:
Psychic
Type:
psychic
Damage Class:
Power:
90
Accuracy:
100
PP:
10
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM122
Name:
Encore
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
5
Effect:
Makes the foe re­ peat 2-6 times.
Machine:
TM126
Name:
Thunderbolt
Type:
electric
Damage Class:
Power:
90
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM129
Name:
Calm Mind
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Raises SP. ATK and SP. DEF by focusing the mind.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM134
Name:
Reversal
Type:
fighting
Damage Class:
Power:
-
Accuracy:
100
PP:
15
Effect:
Stronger if the user's HP is low.
Machine:
TM136
Name:
Electric Terrain
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Machine:
TM138
Name:
Psychic Terrain
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Machine:
TM139
Name:
Misty Terrain
Type:
fairy
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Machine:
TM152
Name:
Giga Impact
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Machine:
TM158
Name:
Focus Blast
Type:
fighting
Damage Class:
Power:
120
Accuracy:
70
PP:
5
Effect:
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Machine:
TM161
Name:
Trick Room
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Machine:
TM163
Name:
Hyper Beam
Type:
normal
Damage Class:
Power:
150
Accuracy:
90
PP:
5
Effect:
1st turn: Attack 2nd turn: Rest
Machine:
TM167
Name:
Close Combat
Type:
fighting
Damage Class:
Power:
120
Accuracy:
100
PP:
5
Effect:
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: remember
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Electric Terrain
Type:
electric
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.